05-30-2015, 09:12 PM
Okay I think for now, it's best leave it in, maybe combine the scaling/native option, that doesn't need to be separate, but some people may still want to use the custom scaling.
Poll: Preffered replacement for "D3D Internal resolution" ? You do not have permission to vote in this poll. |
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off-screen Internal resolution | 1 | 4.35% | |
Internal resolution | 22 | 95.65% | |
None of the above | 0 | 0% | |
Total | 23 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Poll on deciding Internal resolution title
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05-30-2015, 09:12 PM
Okay I think for now, it's best leave it in, maybe combine the scaling/native option, that doesn't need to be separate, but some people may still want to use the custom scaling.
05-30-2015, 09:17 PM
Yeah, looks like most of the people's still prefer custom resolutions though, I guess everyone agress for the integration for native resolution in the scaling drop down list. If anyone has more ideas, feel free to mention.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
05-30-2015, 09:34 PM
tbh custom resolution is even more of a pain than normal scaling, it makes calculations in gsdx even more difficult to get right.
Now it's settled that the option won't be removed from the UI. The next question is should we change how the custom resolutions settings display? We have the following options:
05-30-2015, 09:40 PM
the first option sounds the best to me. the 2nd and 3rd option are either a lot of work for little gain or just look weird/ugly, the last option doesn't sound very user friendly and you're just replacing 2 text boxes with a button which kinda defeats the point in removing it from the UI
05-31-2015, 08:16 AM
completely out of the subject. On linux I combine AF option, because AF 1x is same as off.
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