Poll: Preffered replacement for "D3D Internal resolution" ?
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off-screen Internal resolution
4.35%
1 4.35%
Internal resolution
95.65%
22 95.65%
None of the above
0%
0 0%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Poll on deciding Internal resolution title
#21
(05-29-2015, 09:50 PM)refraction Wrote: Well I was thinking something like this, excuse the lame photoshopping Tongue2

Looks good.

(05-29-2015, 10:02 PM)xemnas99 Wrote: It would be nice if the custom resolution settings were hidden until the Custom option is selected.

Agreed.
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#22
(05-29-2015, 10:02 PM)xemnas99 Wrote: It would be nice if the custom resolution settings were hidden until the Custom option is selected.

It's an idea, however the box may look a little strange with this gap under the scaling box, the fact it is grey'd out until you choose custom kinda shows that it can't be used until then and it fills the space.

maybe a dropdown of common resolutions so people don't pick silly ones might be an idea?
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#23
Maybe remove custom resolution completely?
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#24
I agree that it is sort of pointless, however somebody might want something to match their screen resolution so there's a 1:1 ratio on screen.
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#25
to avoid supersampling? Is there a negative effect if I put a resolution (width or height) of 1234 pixel or 987 pixel but my screen only supports 1013 pixel? So if I have a non rational factor close to one? I think for all other cases it doesn't matter...
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#26
(05-29-2015, 10:38 PM)willkuer Wrote: to avoid supersampling? Is there a negative effect if I put a resolution (width or height) of 1234 pixel or 987 pixel but my screen only supports 1013 pixel? So if I have a non rational factor close to one? I think for all other cases it doesn't matter...

Because GSdx doesn't scale the screen the same way a PC game would, we have a few interesting things

#1 - Supersampling doesn't work very well at all, so setting internal resolution above monitor resolution doesn't benefit much
#2 - The framebuffer is practically always scaled in some way, unless using an exact match for your monitor in borderless fullscreen

(05-29-2015, 10:18 PM)refraction Wrote: I agree that it is sort of pointless, however somebody might want something to match their screen resolution so there's a 1:1 ratio on screen.

Are there any games that require custom resolution now? Before Namco ones did for the black lines, but not now because of Gregory.
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#27
@Blyss
Are you suggesting to keep custom resolution or to remove it because of those facts?

What is about the internal screenshot and video capturer? They would be restricted to the internal resolution, or? Does that mean I can not easily create FullHD videos for youtube without downscaling using the internal recorder? Does youtube this automatically or do you have to provide videos in matching resolutions?
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#28
(05-29-2015, 11:15 PM)willkuer Wrote: @Blyss
Are you suggesting to keep custom resolution or to remove it because of those facts?

What is about the internal screenshot and video capturer? They would be restricted to the internal resolution, or? Does that mean I can not easily create FullHD videos for youtube without downscaling using the internal recorder? Does youtube this automatically or do you have to provide videos in matching resolutions?

I wasn't suggesting anything really, just point stuff out.

Internal screenshot/recorder is restricted to the internal resolution AFAIK. Youtube automatically will convert stuff, but down not up. So e.g. 3840x2160 would result in video options of 2160p,1440p,1080p,720p,480p,360p. But 1280x720 would result in 720p,480p,360p.

Anyway, uploading the internal recorder stuff to youtube isn't viable really for two reasons - #1 the audio and video are not muxed by PCSX2, you need to do it separately(e.g. separate files from video and audio need to be mixed by some external program). #2 The internal recorder makes GIANT files that unless you have this Internet connection of doom will be WAY too big.
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#29
Maybe just dropping custom resolution making the codebase cleaner?
Or just remove it from the GUI. If somebody wants to use this option he can use the ini-File...
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#30
to be honest, with the incomming snowblind fix, the custom resolution actually has the potential to break its functionality, removing the ability to do that will help.
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