(03-27-2012, 12:27 PM)TurtleSimple Wrote: Hey. Tried making a patch. didnt work too well, so im wondering if anyone wouldnt mind making a patch For Dual Hearts.
SLUS_204.75;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
And The Name the console keeps giving for the pnach is
62c92b67.pnach
(...)
Sadly i dont know exactly which game shark version they are from.
And if its possible for The Goden Esamon Code To Be Changed From 100 to 1000 And The dream rings to 1500? if its not possible its fine though.
Thanks a ton to anyone who feels like taking the time to do this.
It was gameshark v2, I found more complete codes for this game through, and will post them instead, soo edit the file and disable the codes you don't wish to use(explained how inside) as it potentially cheats more things that you want, also edited the values like you wanted, but hell I wouldn't know what are max values taken by game;P, soo if your computer explodes, or at least save games corrupt after using cheats - not my fault.;P
(04-02-2012, 06:03 AM)miseru99 Wrote: It was gameshark v2, I found more complete codes for this game through, and will post them instead, soo edit the file and disable the codes you don't wish to use(explained how inside) as it potentially cheats more things that you want, also edited the values like you wanted, but hell I wouldn't know what are max values taken by game;P, soo if your computer explodes, or at least save games corrupt after using cheats - not my fault.;P
Thanks a ton. ill test em out and see what does and doesnt work.
04-04-2012, 02:53 PM (This post was last modified: 04-04-2012, 02:53 PM by Zionsank.)
Hi all.
I've been playing around with Cheat Engine to try and get round what I think might be a glitch in Fishing Fantasy: Buzzrod. I've been able to find a few address's that I can edit, but i'm having no luck finding out how to change the amount of each material you have in your inventory (the glitch being there just don't seem to be enough of certain materials to make some essential lures for fishing).
I'm playing the EU version, CRC is 3E2457AB.
Any help finding them, or any codes/pnachs for unlimited materials would be much appreciated
Looking for some tips here... Below are some point multiplier cheats for Xenosaga Episode I (JP) that I'd like to change to x2. The sites I get these cheats from normally give you the values that need to be changed but in this case there weren't any so I'm wondering if it's even possible. Maybe someone who understands it better can look at the codes and tell me
@Synce Well I can try to give some light over this, but my nephew coming to visit(horror;O) soo don't have much time and I don't have jap version nor exp codes for my version, soo maybe it'll not be much of help. Those are ar2 codes, converted to raw you get(just exp as an example):
The ones starting from D are key activation, not sure if they work in pcsx2, anyway can be ignored/unchanged for now, they surely don't tell the game to multiply exp.
Those others do soo, most likely not in an easy to find way, would be nice if it was just to change just one of the 8 to 2;P, but I think you'll need some knowledge in assembler(I don't really have much myself)
You can help yourself with cheat engine, if you add those adresses(maybe without changing the values to ones from code) :
Then check in CE memory viewer(the upper part of memory viewer, use "go to" those adresses to check them) each of those adresses and you'll see what they're doing, here's an example with cheats on(I just freezed random memory fragment in other game just to check the opcodes as my asm skill is pretty much non-existent) :
Code:
add al,al
adc [eax],al
add [eax],al
and cl,[esi+000210c0]
je 200F0044
sub[eax],cl
Soo compare those with cheats activated(should look exactly as above unless I'm missing something, but probably not soo you can skip that unless you wish to confirm you know what you're looing at) to those that are in the game originally. Asm is hard to learn probably, but some of the opcodes are fairy easy to understand, it's just math "add al,al" is simply multiplying the al variable x2(more precisely adding al to al). If you check the original opcodes in there, maybe you catch the idea what's different, through you'll probably need to spend some time on google to learn what some other opcodes do, also keep in mind the code says x8 but it's possible it's not simply a x8 multiplier there, but some equation that gives around x8 exp.
Now I wonder if that was really some light or more darkness, but that's all I could help, good luck.
04-06-2012, 07:14 PM (This post was last modified: 04-06-2012, 07:42 PM by NeroAkira.)
(03-25-2012, 05:23 PM)StriFe79 Wrote: Anybody can please help me with the proper codes for Dirge of Cerberus or fix mine?? The *.pnach is in this post
It's for this version btw: gametitle=Dirge of Cerberus - Final Fantasy VII [SLES 54185] (E) [33F7D21A]
When I'm ingame (Control Vincent self) PCSX2 crashes.
this is phantoms stuff translated and in the original format, i dont have the game and i have very little skill in this department, so have at it guys.
Edit: srry didnt see it was already