Post your PCSX2 cheats-patches here!
Hello all. I've scoured the internet for an answer to this, but no luck. I'm looking for a cheat code for Persona 3 FES.

What I want is a code which changes/adds a specific weapon in my inventory - I only want one. Anyone know of a suitable code?

The alternative is that I do have the code which makes the pharmacy sell every item, so I can buy what I want there, but is there a code to make his stock list go back to normal when I'm done?

Many thanks.
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Sponsored links

Turn off the code and load your save via Memory Card. Should reset it back to normal.
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
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Thank you very much - worked like a charm. I'd previously just tried loading via save state, and that didn't work.
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I made an account here for only one reason. i am extremely dissapointed in the cheats patch for kingdom hearts 2 final mix + so here take this one, has basically everything you need (while not totally breaking the game lol)

so here you go:

Code:
comment=Kingdom Hearts 2 Final Mix + (NTSC-J)

// old widescreen
//patch=1,EE,203A7BBC,word,3F19999A // 3F4CCCCC (hor axis)
//patch=1,EE,2036A0B8,word,43C00000 // 44000000 (zoom)
//patch=1,EE,2037153C,word,3F19999A // 3F4CCCCC (character menu proportions)
//patch=1,EE,2036A0F0,word,3F19999A // 3F4CCCCC (continue screen proportions)
//patch=1,EE,203761BC,word,3F19999A // 3F4CCCCC (world map cutscene proportions)

// new 16:9 hack by - ElHecht
patch=1,EE,00106e10,word,3c013f4c // c480004c
patch=1,EE,00106e28,word,3421cccc // 4600a7c6
patch=1,EE,00106e2c,word,4481f800 // 00000000
patch=1,EE,00106e30,word,461fa503 // 4600a503
patch=1,EE,00106e54,word,3c1b3f40 // 00000000 hor fov
patch=1,EE,00106e58,word,449bf000 // 00000000
patch=1,EE,00106e70,word,461effc2 // 00000000
patch=1,EE,00106e74,word,e61f004c // 00000000

// optional zoom for cutscenes
patch=1,EE,2036a0bc,word,43f90000 // 43d00000

//font fix
patch=1,EE,2036CE94,word,3F400000 // 3F800000
patch=1,EE,2036CE98,word,3F400000 // 3F800000
patch=1,EE,2036CE9C,word,3F400000 // 3F800000

//black border fix
patch=1,EE,0014AD80,word,24050000
patch=1,EE,0014ADA8,word,24050000
patch=1,EE,0014ADD0,word,24050000
patch=1,EE,0014AE00,word,24050000

//lower subtitles
patch=1,EE,001ac8d8,word,240a017d

//subtitles off
//patch=1,EE,0022d8d4,word,11e00019

//60 FPS
patch=1,EE,00349E1C,extended,00000000

//Use All Acquired Drive Forms Even Without Party Members
patch=1,EE,2ABA7BAF,extended,0000102D

//Party Members Don't Disappear When Using Drive Forms
patch=1,EE,2ABB5BAF,extended,0000102D

//Sora Can Summon When Alone
patch=1,EE,2AB9BFAF,extended,0000102D

//drive gauge is maxed
patch=1,EE,2A3A6BB1,extended,00000000
patch=1,EE,2A3A2FB1,extended,256EFFFF

//MP does not decrease
patch=1,EE,2A3AF3B1,extended,00000000

//infinite drive
patch=1,EE,2A39C3B1,extended,00000000
patch=1,EE,2A3997B1,extended,00000000

//Max/Inf Munny
patch=1,EE,2AFDAB89,extended,000F423F

//M code ( final Mix )
//F0100218 0010021B

//drive gauge is maxed (Final Mix)
patch=1,EE,201A1AB0,extended,00000000
patch=1,EE,201A1ACC,extended,256EFFFF

//MP does not decrease (Final Mix)
patch=1,EE,201A1A08,extended,00000000

//Infinite Drive
patch=1,EE,201A1BE0,extended,C60001B8

//Infinite Form
patch=1,EE,201A1B58,extended,00000000
patch=1,EE,201A1B64,extended,00000000

//Drive Without Party Members
patch=1,EE,201C9A80,extended,0000102D

//Party Members Don't Disappear When Using Drive
patch=1,EE,201C99A0,extended,0000102D

//Sora Can Summon When Alone
patch=1,EE,201C9B5C,extended,0000102D

//No MP Charge
patch=1,EE,201A1D78,extended,10000006

//Max/Inf Munny
patch=1,EE,2032DF70,extended,000F423F

//Infinite Jump for ALL Characters
patch=1,EE,01C6C93E,extended,000000FF

//Have All Synthesis Items (except lost illusion and found illusion but you can synth found illusion)
patch=1,EE,0032F13F,extended,00000062
patch=1,EE,4032F140,extended,000B0001
patch=1,EE,62626262,extended,00000000
patch=1,EE,1032F16C,extended,00006262
patch=1,EE,0032F17B,extended,00000062
patch=1,EE,2032F17C,extended,62626262
patch=1,EE,1032F19A,extended,00006262
patch=1,EE,1032F19C,extended,00006262
patch=1,EE,2032F1D8,extended,62626262
patch=1,EE,2032F1DC,extended,62626262

edit: added infinite jump and all synth items (except lost illsuion and found illusion but you can synth found illusion)
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It seems there's no Fatal Frame 3 patches here. Can I request it?
Fatal Frame 3 US version. I want some infinite life or immunities for the three character (so I can walk and solve the case smoothly without worrying meeting some crazy ghost that try to make me one of them) and infinite photo roll or ammo if I can say that, any type of photo roll. Oh some special camera or character ability too if you don't mind. Just make sure it won't affect the flow of the story.
Thanks before.
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[I humbly request a Digital Devil Saga I pnach for the CRC D7273511. One has been posted here before, which I used, but none of the cheats worked for me. If I was to have infinite health, for example, I would still take damage. The exp multipliers were stranger. It would actually multiply the exp that I received, but my characters would be locked at level 1 for the level up screen. Outside of the level up screen, they would have the same level they had prior, meaning they were permanently blocked from receiving any amount of exp while the cheat was active. I am a huge Shin Megami Tensei/Persona fan. I've beaten Nocturne, which people claim to be the hardest SMT, but man, DDS is rough! I just wanna have some cheats that don't break the game, but make it a lot easier to finish, and enjoyable, like cash and exp multipliers, stuff like that. I would be most grateful. *bows*]
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I would like to request a patch for "Evil Dead - A Fistful of Boomstick (USA)" CheatHappens has the action replay codes but I can't for the life of me figure out how to get them into a pnach file.
Intel Core i7-4790k @4.0-4.4Ghz
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There are tons of guides how to create a pnach and my tool makes it even easier
Code:
gametitle=Evil Dead - A Fistful of Boomstick (USA)
//Infinite Health
//patch=1,EE,2014ADE8,extended,240207D0
//patch=1,EE,2014ADEC,extended,A4620110
//patch=1,EE,1014ADF2,extended,00001000

//Max Health
//patch=1,EE,102D2E2C,extended,000007D0

//Infinite Magic
//patch=1,EE,202E8368,extended,43200000

//Max Magic
//patch=1,EE,202E836C,extended,43200000

//Never Reload
//patch=1,EE,201CBFF4,extended,00000000

//Infinite Ammo
//patch=1,EE,201CBE90,extended,00000000

//Extra Ammo
//patch=1,EE,201CBE88,extended,01022821

//Debug Mode On
//patch=1,EE,202B70C8,extended,00000001

//Strong Ash
//patch=1,EE,202D2E4C,extended,40400000

//Super Strong Ash
//patch=1,EE,202D2E4C,extended,40C00000

//Have Left Weapon Codes
//Shovel
//patch=1,EE,202E9410,extended,00000001

//Chainsaw
//patch=1,EE,202E9414,extended,00000001

//Sickle
//patch=1,EE,202E9428,extended,00000001

//Sword
//patch=1,EE,202E942C,extended,00000001

//Pistol
//patch=1,EE,202E943C,extended,00000001

//Shotgun
//patch=1,EE,202E9444,extended,00000001

//Upgraded Shotgun
//patch=1,EE,202E944C,extended,00000001

//Hand-Cannon
//patch=1,EE,202E9450,extended,00000001

//Molotov Cocktail
//patch=1,EE,202E9454,extended,00000001

//Launcher
//patch=1,EE,202E9460,extended,00000001

//Dynamite
//patch=1,EE,202E9470,extended,00000001

//Have Right Weapon Codes
//Sharpened Chainsaw
//patch=1,EE,202E9418,extended,00000001

//Chainsaw
//patch=1,EE,202E9420,extended,00000001

//Diamond Chainsaw
//patch=1,EE,202E9424,extended,00000001

//Leecher
//patch=1,EE,202E9434,extended,00000001

//Exsanguinator
//patch=1,EE,202E9438,extended,00000001

//Spray Pump
//patch=1,EE,202E9464,extended,00000001

//Flame-Thrower
//patch=1,EE,202E9468,extended,00000001

//Gatling Gun
//patch=1,EE,202E946C,extended,00000001

//Infinite Ammo Codes
//Shotguns-Standard
//patch=1,EE,20250074,extended,000903DE

//Shotguns-Shrapnel
//patch=1,EE,20250084,extended,000903DE

//Shotguns-Explosive
//patch=1,EE,20250094,extended,000903DE

//Pistols-Standard
//patch=1,EE,202500A4,extended,000903DE

//Pistols-Armor Piercing
//patch=1,EE,202500B4,extended,000903DE

//Pistols-Incendiary
//patch=1,EE,202500C4,extended,000903DE

//Gatling Gun-Standard
//patch=1,EE,202500D4,extended,000903DE

//Gatling Gun-Armor Piercing
//patch=1,EE,202500E4,extended,000903DE

//Gatling Gun-Incendiary
//patch=1,EE,202500F4,extended,000903DE

//Exsanguinator-Deadite Blood
//patch=1,EE,20250104,extended,000903DE

//Hand-Cannon-Standard
//patch=1,EE,20250114,extended,000903DE

//Hand-Cannon-Grape-Shot
//patch=1,EE,20250124,extended,000903DE

//Molotov Cocktail-Standard
//patch=1,EE,20250134,extended,000903DE

//Dynamite
//patch=1,EE,20250144,extended,000903DE

//Launcher-Flare
//patch=1,EE,20250154,extended,000903DE

//Flamethrower/Spray Pump-Gasoline
//patch=1,EE,20250164,extended,000903DE

//Unlock Gallery Codes
//Dearborn Outskirts
//patch=1,EE,202E2090,extended,00000001

//Downtown Dearborn
//patch=1,EE,202E2094,extended,00000001

//Nathaniel Payne Museum
//patch=1,EE,202E2098,extended,00000001

//Colonial Dearborn
//patch=1,EE,202E209C,extended,00000001

//Civil War Dearborn
//patch=1,EE,202E20A0,extended,00000001

//Evil Dearborn
//patch=1,EE,202E20A4,extended,00000001

//All Galleries
//patch=1,EE,402E2090,extended,00060001
//patch=1,EE,00000001,extended,00000000

//Have Item Codes
//Health Pack
//patch=1,EE,002BAA31,extended,00000063

//Health Vessel
//patch=1,EE,002BAA32,extended,00000063

//Old Silver Coin
//patch=1,EE,002BAA34,extended,00000001

//Silver Pendant
//patch=1,EE,002BAA35,extended,00000001

//Silver Cigar Case
//patch=1,EE,002BAA36,extended,00000001

//Silver Jug
//patch=1,EE,002BAA37,extended,00000001

//Silver Goblet
//patch=1,EE,002BAA38,extended,00000001

//Professor Knowby's Notebook
//patch=1,EE,002BAA39,extended,00000001

//Old Gold Watch
//patch=1,EE,002BAA3A,extended,00000001

//Cipher Key
//patch=1,EE,002BAA3B,extended,00000001

//Brass Ornament
//patch=1,EE,002BAA3C,extended,00000001

//Key To The Church
//patch=1,EE,002BAA3D,extended,00000001

//Key To The Park
//patch=1,EE,002BAA3E,extended,00000001

//Sealed Envelope
//patch=1,EE,002BAA3F,extended,00000001

//Key To The Museum
//patch=1,EE,002BAA40,extended,00000001

//Silver Spoon
//patch=1,EE,002BAA42,extended,00000001

//Bar Of Silver
//patch=1,EE,002BAA44,extended,00000001

//Cell Key
//patch=1,EE,002BAA48,extended,00000001

//Wrench
//patch=1,EE,002BAA49,extended,00000001

//S-Mart Name Badge
//patch=1,EE,002BAA4A,extended,00000001

//Piece Of Torn Parchment
//patch=1,EE,002BAA4D,extended,00000001

//Spell Book?
//patch=1,EE,002BAA4F,extended,00000001

//To-Do List
//patch=1,EE,002BAA50,extended,00000001

//Bizarre Occult Thing
//patch=1,EE,002BAA51,extended,00000001

//Bizarre Occult Thing 2
//patch=1,EE,002BAA52,extended,00000001

//Bizarre Occult Thing 3
//patch=1,EE,002BAA53,extended,00000001

//Diamond Blade Used With A Chainsaw
//patch=1,EE,002BAA54,extended,00000001

//More Powerful Seismic Smash
//patch=1,EE,002BAA55,extended,00000001

//Super Crazy Door Opening SPell
//patch=1,EE,002BAA56,extended,00000001

//Possession Spell
//patch=1,EE,002BAA57,extended,00000001

//Key To The Lumber Yard
//patch=1,EE,002BAA58,extended,00000063

//Police Badge
//patch=1,EE,002BAA59,extended,00000001

//Key To The TV Station Gates
//patch=1,EE,002BAA5A,extended,00000001

//TV Station Pass Card
//patch=1,EE,002BAA5B,extended,00000001

//West Wing Security Pass
//patch=1,EE,002BAA5C,extended,00000001

//Last Wing Security Pass
//patch=1,EE,002BAA5D,extended,00000001

//Staff Pass Card
//patch=1,EE,002BAA5E,extended,00000001

//Supernatural Divining Device
//patch=1,EE,002BAA5F,extended,00000001

//Some Kind Of Vase
//patch=1,EE,002BAA60,extended,00000001

//Red Crystal
//patch=1,EE,002BAA62,extended,00000001

//Yellow Crystal
//patch=1,EE,002BAA63,extended,00000001

//Blue Crystal
//patch=1,EE,002BAA64,extended,00000001

//Silver Ring
//patch=1,EE,002BAA65,extended,00000001

//Lighter
//patch=1,EE,002BAA66,extended,00000001

//Bill Can
//patch=1,EE,002BAA67,extended,00000001

//Piece Of Scrap Metal
//patch=1,EE,002BAA68,extended,00000001

//Item Fragment
//patch=1,EE,002BAA69,extended,00000001

//Item Fragment 2
//patch=1,EE,002BAA6A,extended,00000001

//Set Of Bolt Cutters
//patch=1,EE,002BAA6B,extended,00000001

//Pentagonal Piece Of Stone
//patch=1,EE,002BAA6C,extended,00000001

//Piece Of A Spell Scroll
//patch=1,EE,002BAA6D,extended,00000001

//Piece Of A Spell Scroll 2
//patch=1,EE,002BAA6E,extended,00000001

//Piece Of A Spell Scroll 3
//patch=1,EE,002BAA6F,extended,00000001

//Piece Of A Spell Scroll 4
//patch=1,EE,002BAA70,extended,00000001

//Piece Of A Spell Scroll 5
//patch=1,EE,002BAA71,extended,00000001

//Possession Spell For Using Against Guardians
//patch=1,EE,002BAA72,extended,00000001

//Save Game Token
//patch=1,EE,002BAA73,extended,00000063

//Locker Key
//patch=1,EE,002BAA74,extended,00000001

//Green Crystal
//patch=1,EE,002BAA75,extended,00000001

//Medical Bag
//patch=1,EE,002BAA76,extended,00000063

//Cheap Tin Ring
//patch=1,EE,002BAA77,extended,00000001

//Mana Vessel
//patch=1,EE,002BAA78,extended,00000063

//Have Spell Codes (In Spell Book)
//Extra Strength
//patch=1,EE,202E8390,extended,00000001

//Summon
//patch=1,EE,202E8394,extended,00000001

//Seismic Wave
//patch=1,EE,202E8398,extended,00000001

//Rain Of Fire
//patch=1,EE,202E839C,extended,00000001

//Possess Deadite
//patch=1,EE,202E83A0,extended,00000001

//Possess Guardian
//patch=1,EE,202E83A4,extended,00000001

//Possess Dog
//patch=1,EE,202E83A8,extended,00000001

//Possess Slavelord
//patch=1,EE,202E83AC,extended,00000001

//Possess Warrior
//patch=1,EE,202E83B0,extended,00000001

//Lightning
//patch=1,EE,202E83B4,extended,00000001

//Dispel Runic Lock
//patch=1,EE,202E83B8,extended,00000001

//All Spells
//patch=1,EE,402E8390,extended,000B0001
//patch=1,EE,00000001,extended,00000000

All codes are disabled.Remove // infront of patch=1 on those that you want to use
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(12-27-2014, 02:18 PM)vsub Wrote: There are tons of guides how to create a pnach and my tool makes it even easier

All codes are disabled.Remove // infront of patch=1 on those that you want to use

Thanks a heap! you saved me as I tried so many programs and was tearing my hair out!Biggrin
Intel Core i7-4790k @4.0-4.4Ghz
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8Gb Gigabyte Geforce GTX1080 Xtreme Gaming Waterforce
Sound Blaster Zx with Logitech Z906 THX 5.1 Speakers
Windows 7 Pro x64 OS on 120Gb SSD
Powered By Corsair HX850i PSU
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Wink 
(02-12-2013, 03:02 PM)miseru99 Wrote: Lately I noticed like 2 threads bumped about Monster Rancher 4 disc swap, tried to find a code for all monsters in the net, but apparently there was none(strange for such an easy code to do @_@), anyway here's mine:
Code:
comment=Monster Rancher 4 NTSC-U(SLUS-20702)
//Fill book with all monsters
patch=1,EE,40659AE8,extended,014F0003
patch=1,EE,00000001,extended,00000000

//Fill Gadget shop
patch=1,EE,2065B580,extended,FFFFFFFF
patch=1,EE,2065B584,extended,FFFFFFFF
patch=1,EE,2065B588,extended,FFFFFFFF
patch=1,EE,1065B58C,extended,0000FFFF
patch=1,EE,0065B58E,extended,000000FF
Note: I didn't really tested it, but althrough there are only 328 monsters I had to multiply write to 335 places in memory to add all monsters, the code would have to be like 7 times longer and this probably doesn't cause any problems anyway(if it does, let me know, but it simply seems there were more monsters planned than ended in released game) that's why I didn't corrected those;p.

Edit:
Code:
comment=Monster Rancher 5(EVO) NTSC-U(SLUS-21330)
//Fill book with all monsters
patch=1,EE,4051C668,extended,00080001
patch=1,EE,FFFFFFFF,extended,00000000

//Widescreen patch (16:9)
patch=1,EE,204F05EC,extended,3F19999A
patch=1,EE,20591854,extended,43D55555
Note: Similar as with MR4. And an update, I gave my MR WS patches another try, 3/4 are a bit stupid about it, but I fixed rendering area in EVO, soo including it here as well;3.


Soo yeah disc swap feature is obsolete now for those games.;p

//Probably gonna do same with MR3 once I find my disc with it.
Update about MR3 - I might not do that one actually, I already got adresses for all monsters in encyclopedia and general idea, but stupid encyclopedia in MR3 seem to keep all monster stats and if I don't fill them for each monster they'll be at 0=_=, unless I find other way to fill it, I'm gonna give up on that one.

MR3 Update 2:
For desperates with NTSC-U(SLUS-20190) version I found other way:
0x2033460B adress stores disk ID, many will repeat same monsters and at times the game requires confirming a few times that you want to read off MR3 disc(yeah you don't have to swap to any other).
If you want that for pnach:
Code:
comment=Monster Rancher 3 NTSC-U(SLUS-20190)
//Swapped Disc ID
patch=1,EE,1033460B,extended,0000????
//Change ???? to/for:
//0000 - Momo
//0001 - Ogyo
//0002 - Mocchi
//0009 - some powerfull one(couldn't check on the start of the game;p)
//.... and soo on, test yourself;p, make note those numbers are in HEX;p, google it if you don't have any idea
//I also think it's only 1 byte value;p, but earlier byte is always 0 soo it shouldn't hurt

Edit:
I wasn't proud of lacking code to easily fill encyclopedia in MR3, soo made a Cheat Engine cheat table for PS2 MR series including all of the above and a script which fills MR3 encyclopedia with some data from 100% save. Make note that stats of those monsters can differ from yours, if you care alot about this, then don't use it.
If you cannot find codes for different version of those games you can also download it and read the readme script included with cheat table, I added alot of tips how to find those codes in other game versions easily(well easily if you know the basics of Cheat Engine;p).



Edit: Someone asked me about filling gadget shop in MR4 since the existing code for that was either inconvertable or even a total troll;p, ~ added it above.
hi thanks before i have updated version of Monster Rancher 4.pnach file
Code:
//2 Infinite Money
//patch=1,EE,10659584,extended,0000FFFF

Fill Gadget shop
patch=1,EE,2065B580,extended,FFFFFFFF
patch=1,EE,2065B584,extended,FFFFFFFF
patch=1,EE,2065B588,extended,FFFFFFFF
patch=1,EE,1065B58C,extended,0000FFFF
patch=1,EE,0065B58E,extended,000000FF

//Fill book with all monsters
patch=1,EE,40659AE8,extended,014F0003
patch=1,EE,00000001,extended,00000000

//3 Max Money
//patch=1,EE,20659584,extended,0098967F

//4 Infinite Food Item Usage
//patch=1,EE,D04ED3CE,extended,0000FBFE
//patch=1,EE,2027A3E0,extended,00000000
//patch=1,EE,D04ED3CE,extended,0000FEFE
//patch=1,EE,2027A3E0,extended,A2620000

//In-Battle Codes
//145 Infinite HP P1
//patch=1,EE,105EE94C,extended,000003E7
//patch=1,EE,205F65C0,extended,03E703E7

//146 Max HP P1
//patch=1,EE,105F65C8,extended,000003E7

//147 No HP P1
//patch=1,EE,105EE94C,extended,00000000
//patch=1,EE,205F65C0,extended,00000000

//148 Low Max HP P1
//patch=1,EE,105F65C8,extended,0000000A

149 Max Guts P1
patch=1,EE,105EE95C,extended,00000063

//150 No Guts P1
//patch=1,EE,105EE95C,extended,00000000

//151 P1 Press L1+Select For No HP P2
//patch=1,EE,E002FBFE,extended,004ED402
//patch=1,EE,105EF44C,extended,00000000
//patch=1,EE,205F6674,extended,00000000

152 P1 Press R1+Select For Full HP P1
patch=1,EE,E003F7FE,extended,004ED402
patch=1,EE,105EE94C,extended,000003E7
patch=1,EE,205F65C0,extended,03E703E7
patch=1,EE,105F65C8,extended,000003E7

//153 Infinite HP P2
//patch=1,EE,105EF44C,extended,000003E7
//patch=1,EE,205F6674,extended,03E703E7

//154 Max HP P2
//patch=1,EE,105F667C,extended,000003E7

//155 No HP P2
//patch=1,EE,105EF44C,extended,00000000
//patch=1,EE,205F6674,extended,00000000

//156 Low Max HP P2
//patch=1,EE,105F667C,extended,0000000A

//157 Max Guts P2
//patch=1,EE,105EF45C,extended,00000063

158 No Guts P2
patch=1,EE,105EF45C,extended,00000011

//159 P2 Press L1+Select For No HP P1
//patch=1,EE,E002FBFE,extended,004ED602
//patch=1,EE,105EE94C,extended,00000000
//patch=1,EE,205F65C0,extended,00000000

//160 P2 Press R1+Select For Full HP P2
//patch=1,EE,E003F7FE,extended,004ED602
//patch=1,EE,105EF44C,extended,000003E7
//patch=1,EE,205F6674,extended,03E703E7
//patch=1,EE,105F667C,extended,000003E7

Max POW
patch=1,EE,1065B740,extended,000003E7
patch=1,EE,1065B740,extended,000003E7

ACC.
patch=1,EE,1065B742,extended,000003E7

INT.
patch=1,EE,1065B744,extended,000003E7

SPD.
patch=1,EE,1065B746,extended,000003E7

LIF.
patch=1,EE,1065B74A,extended,000003E7

DEF.
patch=1,EE,1065B748,extended,000003E7

Master Code (Master Code in case the above does not apply).
patch=1,EE,F02EE1AC,extended,002EE1AF

Star Points
patch=1,EE,0065B61C,extended,00000003

Fame
patch=1,EE,0065B7A1,extended,00000064
[code]
sorry if a bit messy Biggrin
and the pnach file is attached


Attached Files
.pnach   0EF3697B.pnach (Size: 2,77 KB / Downloads: 949)
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