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03-24-2021, 11:40 AM
(This post was last modified: 03-25-2021, 07:09 PM by 90scgi.)
hello
does anybody have a code for the Gran Turismo series to use, the high LOD(level of detail) cars from menus, ingame?
thx
edit
i'm not sure if the car is the higher LOD but the wheels definitely are using the code bellow, they are fully polygonal like in the menu
Gran Turismo 4: Prologue Edition
CRC = 0xEF258742
Code: patch=1,EE,2057702C,extended,756E656D
patch=1,EE,00577030,extended,0000002F
patch=1,EE,2055C344,extended,6E656D2F
patch=1,EE,2055C348,extended,73252F75
Sponsored links
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(03-24-2021, 09:26 AM)kozarovv Wrote: Devil May Cry 3 (Special Edition)
crc = 25FC361B
Skip post processing. Blur, bloom, grain filter in pause menu, etc. Additionally increase static light strength to compensate bloom removal. Before vs. After ------------------------------------------------- -------------------------------------------------- ----------------- Dark Cloud crc = A5C05C78 Drastically increase draw distance for NPC, shade, LOD popup. Additionally removes Depth of Field. Before vs. After ------------------------------------------------- -------------------------------------------------- ------ So is probably fine, I think i tried only ingame, if 1 is set before stage then it won't worked for me.
Code: patch=1,EE,001C4BD0,word,1000000B
patch=1,EE,001AA2B4,word,3C033BB0
Code: // CNP draw distance
patch=1,EE,00156554,word,00000000
patch=1,EE,00156678,word,3C1943C0
patch=1,EE,00156684,word,AC990CEC
patch=1,EE,001729DC,word,00000000
patch=1,EE,00155FF0,word,00000000
// LOD Distance
patch=1,EE,00157364,word,10000006
// Shade
patch=1,EE,001A3E80,word,C6800004
// Additional Shade
patch=1,EE,001A3D80,word,C6800004
// Depth of Field
patch=1,EE,0017BD10,word,00000000
is it possible to remove just the blur or reduce it?
if you remove the bloom and blur it looks super yucky
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03-29-2021, 01:25 PM
(This post was last modified: 03-29-2021, 01:27 PM by Cloudn.)
Xenosaga Episode II - Jenseits von Gut und Boese SLUS_208.92
CRC = EB39ABEC
Infinite Money
Infinite AP
"" EP
"" TP
"" SP
Xenosaga Episode III - Also sprach Zarathustra SLUS_213.89
CRC = 2088950A
Infinite Money
Infinite AP
"" EP
"" TP
"" SP
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03-29-2021, 02:46 PM
(This post was last modified: 03-29-2021, 02:48 PM by Napaz Trix.)
Does anyone have a cheat file for Beat Down: Fists of Vengeance (USA SLUS-21150), please?
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(03-29-2021, 02:46 PM)Napaz Trix Wrote: Does anyone have a cheat file for Beat Down: Fists of Vengeance (USA SLUS-21150), please?
Remove the // infront of "patch=1,EE" on the codes you want to use
Code: //Always Low Police Detection Indicator
//patch=1,EE,0060CB68,extended,00000000
//Always Low Mob Detection Indicator
//patch=1,EE,0060CE64,extended,00000000
//Max All Items
//patch=1,EE,4060C990,extended,00390001
//patch=1,EE,00630063,extended,00000000
//Main Character Codes
//Infinite Health
//patch=1,EE,106D3F8C,extended,0000270F
//Max Health
//patch=1,EE,106D3F8E,extended,0000270F
//Max Infinite Health
//patch=1,EE,206D3F8C,extended,270F270F
//Infinite Money
//patch=1,EE,1060D3A0,extended,0000FFFF
//Max Money
//patch=1,EE,2060D3A0,extended,05F5E0FF
//Level 99
//patch=1,EE,1060D3AC,extended,00000063
//Quick Level Up
//patch=1,EE,2060D3A8,extended,00000064
//Drink R
//patch=1,EE,1060C992,extended,00000063
//Heal
//patch=1,EE,1060C994,extended,00000063
//Cash
//patch=1,EE,1060C998,extended,00000063
//B Knuckles
//patch=1,EE,1060C99A,extended,00000063
//F Knife
//patch=1,EE,1060C9A2,extended,00000063
//S Knife
//patch=1,EE,1060C9A4,extended,00000063
//B Knife
//patch=1,EE,1060C9A6,extended,00000063
//Glass Shard
//patch=1,EE,1060C9A8,extended,00000063
//Blackjack
//patch=1,EE,1060C9AA,extended,00000063
//Nail Bat
//patch=1,EE,1060C9AC,extended,00000063
//Wrench
//patch=1,EE,1060C9AE,extended,00000063
//Pan
//patch=1,EE,1060C9B0,extended,00000063
//Bat
//patch=1,EE,1060C9B2,extended,00000063
//Pool Cue
//patch=1,EE,1060C9B4,extended,00000063
//Golf Club
//patch=1,EE,1060C9B6,extended,00000063
//H Stick
//patch=1,EE,1060C9B8,extended,00000063
//Broom
//patch=1,EE,1060C9BA,extended,00000063
//Pipe
//patch=1,EE,1060C9BC,extended,00000063
//Board
//patch=1,EE,1060C9BE,extended,00000063
//Crowbar
//patch=1,EE,1060C9C2,extended,00000063
//Steel Beam
//patch=1,EE,1060C9C4,extended,00000063
//Log
//patch=1,EE,1060C9C6,extended,00000063
//Crate
//patch=1,EE,1060C9C8,extended,00000063
//Concrete
//patch=1,EE,1060C9CA,extended,00000063
//Drum
//patch=1,EE,1060C9CC,extended,00000063
//Stun Rod
//patch=1,EE,1060C9CE,extended,00000063
//Claw
//patch=1,EE,1060C9D0,extended,00000063
//Katana
//patch=1,EE,1060C9D2,extended,00000063
//Nightstick
//patch=1,EE,1060C9D4,extended,00000063
//9MM
//patch=1,EE,1060C9D6,extended,00000063
//Revolver
//patch=1,EE,1060C9D8,extended,00000063
//Magnum
//patch=1,EE,1060C9DC,extended,00000063
//Spy Gun
//patch=1,EE,1060C9DE,extended,00000063
//Bottle
//patch=1,EE,1060C9E0,extended,00000063
//Blue Gun
//patch=1,EE,1060C9E2,extended,00000063
//Scalpel
//patch=1,EE,1060C9EA,extended,00000063
//Metal Fist
//patch=1,EE,1060C9EE,extended,00000063
//Shotgun
//patch=1,EE,1060C9F0,extended,00000063
//Protein (S)
//patch=1,EE,1060CA46,extended,00000063
//Protein (L)
//patch=1,EE,1060CA48,extended,00000063
//Med (S)
//patch=1,EE,1060CA4A,extended,00000063
//Med (M)
//patch=1,EE,1060CA4C,extended,00000063
//Med (L)
//patch=1,EE,1060CA4E,extended,00000063
//Drink B
//patch=1,EE,1060CA50,extended,00000063
//Drink G
//patch=1,EE,1060CA52,extended,00000063
//Turkey
//patch=1,EE,1060CA54,extended,00000063
//R Drug
//patch=1,EE,1060CA58,extended,00000063
//Discount Med
//patch=1,EE,1060CA5C,extended,00000063
//Pheremones
//patch=1,EE,1060CA5E,extended,00000063
//Heatdown
//patch=1,EE,1060CA68,extended,00000063
//Boilermaker
//patch=1,EE,1060CA6A,extended,00000063
//Backfire
//patch=1,EE,1060CA6C,extended,00000063
//Draft Beer
//patch=1,EE,1060CA6E,extended,00000063
//Odd Drink
//patch=1,EE,1060CA70,extended,00000063
//Lock Picks
//patch=1,EE,1060C9F2,extended,00000063
//Memento Ring
//patch=1,EE,1060C9F4,extended,00000063
//Photo Of Man
//patch=1,EE,1060C9F6,extended,00000063
//Drugs
//patch=1,EE,1060CA06,extended,00000063
//Butter
//patch=1,EE,1060CA08,extended,00000063
//M.Gun Parts
//patch=1,EE,1060CA0A,extended,00000063
//Crown Tablet
//patch=1,EE,1060CA0C,extended,00000063
//Radio
//patch=1,EE,1060CA0E,extended,00000063
//Fan
//patch=1,EE,1060CA10,extended,00000063
//Udon Flour
//patch=1,EE,1060CA12,extended,00000063
//Disk
//patch=1,EE,1060CA14,extended,00000063
//Junk No. 1
//patch=1,EE,1060CA16,extended,00000063
//Junk No. 2
//patch=1,EE,1060CA18,extended,00000063
//Junk No. 3
//patch=1,EE,1060CA1A,extended,00000063
//Junk No. 4
//patch=1,EE,1060CA1C,extended,00000063
//Junk No. 5
//patch=1,EE,1060CA1E,extended,00000063
//Junk No. 6
//patch=1,EE,1060CA20,extended,00000063
//Junk No. 7
//patch=1,EE,1060CA22,extended,00000063
//Gun Object
//patch=1,EE,1060CA34,extended,00000063
//Envelope
//patch=1,EE,1060CA36,extended,00000063
//Pig Ring
//patch=1,EE,1060CA38,extended,00000063
//Pig Ring 2
//patch=1,EE,1060CA3A,extended,00000063
//Credit Card
//patch=1,EE,1060CA3C,extended,00000063
//Nice Perfume
//patch=1,EE,1060CA40,extended,00000063
//Warehouse Key
//patch=1,EE,1060CA42,extended,00000063
//Drugs 2
//patch=1,EE,1060CA44,extended,00000063
//Small Bomb
//patch=1,EE,1060CA60,extended,00000063
//TNT
//patch=1,EE,1060CA62,extended,00000063
//C Room Key
//patch=1,EE,1060CA64,extended,00000063
//Service Key
//patch=1,EE,1060CA66,extended,00000063
//B.List
//patch=1,EE,1060CA72,extended,00000063
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(03-29-2021, 04:18 PM)vsub Wrote: Remove the // infront of "patch=1,EE" on the codes you want to use
Code: //Always Low Police Detection Indicator
//patch=1,EE,0060CB68,extended,00000000
//Always Low Mob Detection Indicator
//patch=1,EE,0060CE64,extended,00000000
//Max All Items
//patch=1,EE,4060C990,extended,00390001
//patch=1,EE,00630063,extended,00000000
//Main Character Codes
//Infinite Health
//patch=1,EE,106D3F8C,extended,0000270F
//Max Health
//patch=1,EE,106D3F8E,extended,0000270F
//Max Infinite Health
//patch=1,EE,206D3F8C,extended,270F270F
//Infinite Money
//patch=1,EE,1060D3A0,extended,0000FFFF
//Max Money
//patch=1,EE,2060D3A0,extended,05F5E0FF
//Level 99
//patch=1,EE,1060D3AC,extended,00000063
//Quick Level Up
//patch=1,EE,2060D3A8,extended,00000064
//Drink R
//patch=1,EE,1060C992,extended,00000063
//Heal
//patch=1,EE,1060C994,extended,00000063
//Cash
//patch=1,EE,1060C998,extended,00000063
//B Knuckles
//patch=1,EE,1060C99A,extended,00000063
//F Knife
//patch=1,EE,1060C9A2,extended,00000063
//S Knife
//patch=1,EE,1060C9A4,extended,00000063
//B Knife
//patch=1,EE,1060C9A6,extended,00000063
//Glass Shard
//patch=1,EE,1060C9A8,extended,00000063
//Blackjack
//patch=1,EE,1060C9AA,extended,00000063
//Nail Bat
//patch=1,EE,1060C9AC,extended,00000063
//Wrench
//patch=1,EE,1060C9AE,extended,00000063
//Pan
//patch=1,EE,1060C9B0,extended,00000063
//Bat
//patch=1,EE,1060C9B2,extended,00000063
//Pool Cue
//patch=1,EE,1060C9B4,extended,00000063
//Golf Club
//patch=1,EE,1060C9B6,extended,00000063
//H Stick
//patch=1,EE,1060C9B8,extended,00000063
//Broom
//patch=1,EE,1060C9BA,extended,00000063
//Pipe
//patch=1,EE,1060C9BC,extended,00000063
//Board
//patch=1,EE,1060C9BE,extended,00000063
//Crowbar
//patch=1,EE,1060C9C2,extended,00000063
//Steel Beam
//patch=1,EE,1060C9C4,extended,00000063
//Log
//patch=1,EE,1060C9C6,extended,00000063
//Crate
//patch=1,EE,1060C9C8,extended,00000063
//Concrete
//patch=1,EE,1060C9CA,extended,00000063
//Drum
//patch=1,EE,1060C9CC,extended,00000063
//Stun Rod
//patch=1,EE,1060C9CE,extended,00000063
//Claw
//patch=1,EE,1060C9D0,extended,00000063
//Katana
//patch=1,EE,1060C9D2,extended,00000063
//Nightstick
//patch=1,EE,1060C9D4,extended,00000063
//9MM
//patch=1,EE,1060C9D6,extended,00000063
//Revolver
//patch=1,EE,1060C9D8,extended,00000063
//Magnum
//patch=1,EE,1060C9DC,extended,00000063
//Spy Gun
//patch=1,EE,1060C9DE,extended,00000063
//Bottle
//patch=1,EE,1060C9E0,extended,00000063
//Blue Gun
//patch=1,EE,1060C9E2,extended,00000063
//Scalpel
//patch=1,EE,1060C9EA,extended,00000063
//Metal Fist
//patch=1,EE,1060C9EE,extended,00000063
//Shotgun
//patch=1,EE,1060C9F0,extended,00000063
//Protein (S)
//patch=1,EE,1060CA46,extended,00000063
//Protein (L)
//patch=1,EE,1060CA48,extended,00000063
//Med (S)
//patch=1,EE,1060CA4A,extended,00000063
//Med (M)
//patch=1,EE,1060CA4C,extended,00000063
//Med (L)
//patch=1,EE,1060CA4E,extended,00000063
//Drink B
//patch=1,EE,1060CA50,extended,00000063
//Drink G
//patch=1,EE,1060CA52,extended,00000063
//Turkey
//patch=1,EE,1060CA54,extended,00000063
//R Drug
//patch=1,EE,1060CA58,extended,00000063
//Discount Med
//patch=1,EE,1060CA5C,extended,00000063
//Pheremones
//patch=1,EE,1060CA5E,extended,00000063
//Heatdown
//patch=1,EE,1060CA68,extended,00000063
//Boilermaker
//patch=1,EE,1060CA6A,extended,00000063
//Backfire
//patch=1,EE,1060CA6C,extended,00000063
//Draft Beer
//patch=1,EE,1060CA6E,extended,00000063
//Odd Drink
//patch=1,EE,1060CA70,extended,00000063
//Lock Picks
//patch=1,EE,1060C9F2,extended,00000063
//Memento Ring
//patch=1,EE,1060C9F4,extended,00000063
//Photo Of Man
//patch=1,EE,1060C9F6,extended,00000063
//Drugs
//patch=1,EE,1060CA06,extended,00000063
//Butter
//patch=1,EE,1060CA08,extended,00000063
//M.Gun Parts
//patch=1,EE,1060CA0A,extended,00000063
//Crown Tablet
//patch=1,EE,1060CA0C,extended,00000063
//Radio
//patch=1,EE,1060CA0E,extended,00000063
//Fan
//patch=1,EE,1060CA10,extended,00000063
//Udon Flour
//patch=1,EE,1060CA12,extended,00000063
//Disk
//patch=1,EE,1060CA14,extended,00000063
//Junk No. 1
//patch=1,EE,1060CA16,extended,00000063
//Junk No. 2
//patch=1,EE,1060CA18,extended,00000063
//Junk No. 3
//patch=1,EE,1060CA1A,extended,00000063
//Junk No. 4
//patch=1,EE,1060CA1C,extended,00000063
//Junk No. 5
//patch=1,EE,1060CA1E,extended,00000063
//Junk No. 6
//patch=1,EE,1060CA20,extended,00000063
//Junk No. 7
//patch=1,EE,1060CA22,extended,00000063
//Gun Object
//patch=1,EE,1060CA34,extended,00000063
//Envelope
//patch=1,EE,1060CA36,extended,00000063
//Pig Ring
//patch=1,EE,1060CA38,extended,00000063
//Pig Ring 2
//patch=1,EE,1060CA3A,extended,00000063
//Credit Card
//patch=1,EE,1060CA3C,extended,00000063
//Nice Perfume
//patch=1,EE,1060CA40,extended,00000063
//Warehouse Key
//patch=1,EE,1060CA42,extended,00000063
//Drugs 2
//patch=1,EE,1060CA44,extended,00000063
//Small Bomb
//patch=1,EE,1060CA60,extended,00000063
//TNT
//patch=1,EE,1060CA62,extended,00000063
//C Room Key
//patch=1,EE,1060CA64,extended,00000063
//Service Key
//patch=1,EE,1060CA66,extended,00000063
//B.List
//patch=1,EE,1060CA72,extended,00000063
That works perfect, thanks a lot
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03-29-2021, 07:53 PM
(This post was last modified: 03-29-2021, 07:56 PM by Rebel521.)
(03-29-2021, 01:25 PM)Cloudn Wrote: Xenosaga Episode II - Jenseits von Gut und Boese SLUS_208.92
CRC = EB39ABEC
Infinite Money
Infinite AP
"" EP
"" TP
"" SP
Xenosaga Episode III - Also sprach Zarathustra SLUS_213.89
CRC = 2088950A
Infinite Money
Infinite AP
"" EP
"" TP
"" SP
Xenosaga 2
Inf EP in battle for all characters
20A8BCC0 4A0002FF
Inf C.Pts S.pts R1+UP / normal usage R1+DOWN
patch=1,EE,E002F7EF,extended,0063ED82
patch=1,EE,2022A19C,extended,20040000
patch=1,EE,2022A04C,extended,20050000
patch=1,EE,E002F7BF,extended,0063ED82
patch=1,EE,2022A19C,extended,9484C0E8
patch=1,EE,2022A04C,extended,94A5C15A
Start Battles with Max Stocks
patch=1,EE,20A8B398,extended,A2050071
If I remember correctly money only used to pay off Captains debt in this game
//Debt Repaid (just a small amount left to pay off)
//patch=1,EE,208886E0,extended,00000100
Xenosaga 3
MONEY
//patch=1,EE,20550964,extended,00980000
//Max Boost
patch=1,EE,20ABCD10,extended,00640909
EP upgrade item
Patch=1,EE,003E4BEC,extended,00000050
SKILL PTs upgrade item
Patch=1,EE,003E4BF8,extended,00000050
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(03-29-2021, 07:53 PM)Rebel521 Wrote: Xenosaga 2
Inf EP in battle for all characters
20A8BCC0 4A0002FF
Inf C.Pts S.pts R1+UP / normal usage R1+DOWN
patch=1,EE,E002F7EF,extended,0063ED82
patch=1,EE,2022A19C,extended,20040000
patch=1,EE,2022A04C,extended,20050000
patch=1,EE,E002F7BF,extended,0063ED82
patch=1,EE,2022A19C,extended,9484C0E8
patch=1,EE,2022A04C,extended,94A5C15A
Start Battles with Max Stocks
patch=1,EE,20A8B398,extended,A2050071
If I remember correctly money only used to pay off Captains debt in this game
//Debt Repaid (just a small amount left to pay off)
//patch=1,EE,208886E0,extended,00000100
Xenosaga 3
MONEY
//patch=1,EE,20550964,extended,00980000
//Max Boost
patch=1,EE,20ABCD10,extended,00640909
EP upgrade item
Patch=1,EE,003E4BEC,extended,00000050
SKILL PTs upgrade item
Patch=1,EE,003E4BF8,extended,00000050 Thx.
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Game Title: Legaia 2: Duel Saga SLES_508.91
Game CRC =D4E1AF5D
Hi, I need a code conversion for the Pal version of the game, these codes are for the NTSC version.
//no blur
patch=1,EE,205F6E80,extended,00000000
patch=1,EE,202C0F04,extended,00000000
patch=1,EE,202A6040,extended,AE000060
Then I would like to add as codes, money, items, HP Infinite.
Game Title: Magna Carta Pal Ita:
SLES_539.49
CRC = E3B1855B
Infinite Items, Infinite Money, All Chi Max In battle or infinite Chi, All Materials Mission Blacksmith, Infinite Battle HP,Infinite EXP.
I hope it is possible.
Thx.
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Xenosaga Episode I - Der Wille zur Macht SLUS_204.69
CRC = 6D1276AB
Infinite EP (which would be to cast characters' spells, not the other EPs you receive in battle.)
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