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Huh? As far as I know most games, including this one use higher quality models on cutscenes. Problem is, the cutscenes look like they're rendering in native res. Really pixelated, while some other scenes an in-gameplay look normal.
This one is in-gameplay and in some scenes. looks perfectly normal:
Now this one is only on cutscenes (maybe not ALL cutscenes, since I haven't played that far) which looks exactly like playing in native res, plus some annoying flickering patches of color on the bottom and top of the black bars:
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08-14-2012, 09:07 PM
(This post was last modified: 08-14-2012, 09:08 PM by naoan.)
@PyroBunta
Yes, your field characters are obviously of lower polygon model, see the mouth and nose for instance.
This is sort of like Final Fantasy X actually (not sure with X-2, don't care).
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08-14-2012, 09:15 PM
(This post was last modified: 08-14-2012, 09:16 PM by PyroBunta.)
Yeah, I know.
Welp, hopefully like you said that the low res scenes will get lower as I play (the visuals is one of the best parts of the game, and I mean seriously makes up for the very mediocre storyline).
At least anyway, how can I get rid of that annoying flicker in scenes? (see image in previous post) They ocassionally show up in FMVs too.
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Yeah misread his post, and my initial question about low poly model was mainly to you.
IIRC the problem exist long before 1.0 (4xxx svn), try software mode.
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Already did. Software mode during those scenes got rid of the flickering, I just thought I'd asked.
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08-15-2012, 05:19 AM
(This post was last modified: 08-15-2012, 09:10 AM by PyroBunta.)
Yes. That's technically the very first cutscene and yes like I said, it only looked like native res in some cutscenes. I'm using Hardware mode since well, it at least has some higher res cutscenes than software mode that stays on native res. Enabling anti-aliasing made it slightly better but, it's still better if there's a way to make those scenes follow the same resolution as the others.
FMVs looks fine by the way. Here's another "normal" scene:
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I'm not talking the low resolution\quality...look at all those lines on the character face\body.
It's similar to some NIS games bug that is fixed by enabling the Sprite hack