03-06-2009, 03:25 AM
Wasn't that the cg toolkit I just installed or are they seperate entities?
ZZogl -- Zero GS KOSMOS fork
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03-06-2009, 03:25 AM
Wasn't that the cg toolkit I just installed or are they seperate entities?
03-06-2009, 03:26 AM
yea the same thing. (thought it was "sdk" but it's "toolkit"
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Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2 ![]() ![]()
03-06-2009, 03:27 AM
Yeah well I don't think it's that unless I missed a lib or an include somewhere. Without that it wouldn't even compile let alone link.
well here's the link to the latest cg toolkit (update just in case)
http://developer.download.nvidia.com/cg/..._Setup.exe (for windows ![]()
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2 ![]() ![]()
03-06-2009, 03:49 AM
Downloaded that exact one 5 days ago or so.
Such behavior is possible is I forget to add cg.h cgCL,h in some file, probably the one with error message. Oh, and you must wrote the path to cg manually:
http://bobobobo.wordpress.com/2008/01/22...variables/
Seems like it would be targets.cpp, zerogs.cpp, ZZoglCreate.cpp, and ZZoglShaders.cpp as those are the obj files with the errors.
Unless it was supposed to be included in a header that all those link too.
03-06-2009, 08:34 AM
To everyone: from r64 there was a high slowdown (~10 FPS). It was my fault.
On zerogs.cpp line 2603 bDestAlphaColor == 0;
should be bDestAlphaColor = 0; in revision svn 80. Any wow didn't fix my compile probs but got rid of a lot of warnings. Went from like 67 to 10.
03-06-2009, 08:58 AM
There is an error in ZeroGs.cpp to line ~ 716, added:
char * str; return str; and will be good. |
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