I tried it, and yes, now the messages are more specific (Ghost In The Shell, AA 8x):
Here's the block of messages that continues to print out unless I return to AA 4x or lower:
... end of block, repeat n times. So, now you've got your debugging material...
Here's the block of messages that continues to print out unless I return to AA 4x or lower:
Code:
ZeroGS: SetTexVariablesInt->g_fRealTexDims: CG ERROR: Invalid parameter handle.
ZeroGS: SetTexVariablesInt->g_fTexDims: CG ERROR: Invalid parameter handle.
ZeroGS: SetTexVariablesInt->g_fTexBlock: CG ERROR: Invalid parameter handle.
ZeroGS: SetTexVariablesInt->g_fTexOffset: CG ERROR: Invalid parameter handle.
ZeroGS: SetTexVariablesInt->g_fPageOffset: CG ERROR: Invalid parameter handle. (5 times)
ZeroGS: SetTexVariablesInt->g_fOneColor: CG ERROR: Invalid parameter handle.
ZeroGS: SetTexVariablesInt->g_fOneColor: CG ERROR: Invalid program handle. (2 times)
... end of block, repeat n times. So, now you've got your debugging material...
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Currently Working On:
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- SSX3 testing
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[Image: 20accwz.png]
- SSX3 testing
- God Of War 2 testing
-> Inactive till May 4th