05-30-2017, 10:19 PM
(05-29-2017, 07:17 PM)guest.r Wrote: There are some of my shader ports here from the early days which is cool, but they add blur and harm small details.
Long while ago i developed some interesting deblur methodes and improved them lately so they became more useful.
I compared them with luma sharpen but i wasn't too satisfied with GSdx performance with both.
When i combined the "sharpening" i saw some nice results, a fine synergy.
Some notes:
- the shader is customized for 4x internal resolution, but you can edit it if you use different resolutions
- you can tweak deblur, luma sharpen and aa-offset if you want a different look
I really don't have linux installed so i made a DX only version.
Edit: new version with smart deblur, looks much nicer. You can disable it by uncommenting the "#define" in the shader.
There is also an option for a "fast version", looks cool with lower internal resolutions like 2x or 3x, great deal faster also.
Edit2: fixed luma sharpen with fast version, looks better now.
Awesome shader. Tyvm