Posts: 8.030
Threads: 278
Joined: Feb 2009
Reputation:
345
Just curious,is it possible to make the hacks to work in a different way(using different code)depending on what game is running.
That way Ryudo can add his change and the hack will work that way only when ToA is running
Posts: 20.328
Threads: 405
Joined: Aug 2005
Reputation:
554
Location: England
There is, using the crc management system baked in to gsdx already
Posts: 3.206
Threads: 68
Joined: Mar 2010
Reputation:
110
Location: Netherlands
Yeah exactly. I'd test it myself, but I don't have GoW2, so I can't help there.
For now it won't harm anyone with the current method, since it's a completely separate stand-alone plugin download that's customized for ToA only.
AMD Ryzen 5 3600 @ 3.60~4.20 GHz | Corsair Vengeance LPX 32 GB (2x16GB) DDR4-3200
MSI GeForce GTX 1660 Super @ 6 GB | Samsung 980 1TB | Windows 10 Pro x64 (22H2)
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
07-22-2015, 01:52 PM
(This post was last modified: 07-22-2015, 01:52 PM by gregory.)
I think I was not clear, sorry. What I mean,
Current half offset hack, move the positions of the screen by one pixels for every effects. It works only for effect that has an half pixels offset.
Ryudo updates the value of the current hack. However I think it isn't the best solutions. I suspect that ToA is in case 3 below.
I want to test another really new method, truncates the texture coordinates.
1/ If the offset is 0, it will 0 (-0.5 with current hack) (it explains extra border issues)
2/ If the offset is 0.5, it will become 0 like the current hack
3/ If the offset is 0.9375 it will become 0 instead of 0.4375 for current hack.