(07-14-2013, 07:19 PM)Night Raven Wrote: Roger, will start working on that
Any chance you have xfire ?
Will use this as an API :
http://pastebin.com/Vq8wfy39
No xfire here;3,
About that API, as I understand it would be usefull for creating simple trainer which freezes values, but if you'll need an aob scan for it(and you'll probably do need it), that'll pretty much be useless;p unless you write that by yourself as well. Using cheat engine for that would be way easier since it already has all needed stuff and way more.
Also instead of starting by creating app, firstly find what you want to patch and to what, and an address or aob which can be searched each game&mission pointing to it.
BTW Are there any more details on the video than under it's description?
Oh nvm I found it on yt by searching for the title:
http://www.youtube.com/watch?v=OKdhNHkxi2c
Soo the planes which are bugged are only those B-1B? Shown on the video or any others? Pff with this movie it's extra easy, you basically have to patch an address 0x63 bytes from plane name to value stored at 0x43 bytes from it. With that info I could write an app myself right now, but to make it fully automatic I would also have to know some address which value always changes between missions, but stays same during whole mission;p. Well technically even to make it fully automatic it wouldn't be needed, but then it would uselessly try to search stuff when not needed ~ a slight waste of resources.
A savestate from the mission could be usefull too(since it basically have a full memory dump;p) so I could check some stuff.
Edit:
By watching the clip again I would probably need 3 savestates to be sure of what I have to do there:
- one made during some mission,
- one made during same mission, but started new from restarted game not using savestates to get to it(if that's possible;p),
- one made during totally different mission.
Doesn't matter pcsx2 version, in fact I only need ee memory dump from the savestates, to check some stuff which this clip does not show.
I understand only some planes cannot be hit in this game, through I might not even need to know which ones since by the japanese video it's pretty much copy of one byte to another one, so I guess it can either be checked which one is bugged by checking those, or all of them can safely be patched same way without breaking the game. I pretty much have a nice small patcher I could reuse for this already done, so I could make a test version today as long as I get those savestates.