08-16-2012, 06:11 PM
Custom Shaders for GSdx
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He doesn't have a shader file.
@mroussev: You must have the shader.fx file alongside the executable. The original FXAA is on the first post to use it for a start. (08-16-2012, 05:05 PM)AcidRains Wrote: Just wonder is there any chance of hooking FXAA PPI to gsdx?? Why? There's already FXAA available since quite some time ago. Just toggle it with the pgup key. (08-16-2012, 06:17 PM)KrossX Wrote: @mroussev: You must have the shader.fx file alongside the executable. The original FXAA is on the first post to use it for a start. Yes with shader.fx it works. But i dont want it, i need Colored FXAA - by miseru99 .When i put it (Colored FXAA.fx) with shader.fx ,again only shader.fx works (fxaa). When i tried to rename it to shader.fx, again crash witn visual c++ error. How to make it work? p.s.:never mind. I make it work,copied all files again and renamed Colored FXAA to shader.fx works now. Dont know what was wrong before. Thanks for the patch.
08-16-2012, 06:42 PM
(08-16-2012, 06:17 PM)KrossX Wrote: Why? There's already FXAA available since quite some time ago. Just toggle it with the pgup key. Because fxaa ppi have more customizable post processing effect than simply fxaa, like bloom, sharpen, hdr, tehnicolor and etc, so we can tweak for each game independently
08-16-2012, 06:53 PM
@mroussev: The only shader that will be loaded is the one named shader.fx. Other than that, I just tried the Colored FXAA and it loads just fine.
08-16-2012, 07:07 PM
tonemap got all of shadeboost function and more, shadeboost can't bloom, can't pre and post sharpen, can't bleach...
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