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Nope I'm pretty sure that you can't fix FMV in any way, that's a bug that will stay.
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maybe add a conditional code like they already do with FMV's that need software mode to render? something like a "disable cheats on FMV" or something? Just a thought
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Hmm, wonder how hard a vps counter would be to implement.. I'd ask Asmodean once he's done with his scaling project, he seems to be the new gsdx master haha.
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Anyone having an issue in Re:Chain of Memories NTSC-U where enabling the 60FPS hack makes Sora/Riku unable to climb ladders? Turning off the 60FPS hack fixes it. I'm using the latest PCSX2 builds.
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Messing with engine-locked frame limits can mess with collision. Such as jumping, object interaction in certain instances. I've noticed this in other console ported PC games that I've done this for in the past. I don't know any work around for it myself personally, unfortunately.
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I dunno, I was just curious...
I did find a semi-workaround. If you jump onto ladders, then climb, you can still climb it (but you climb half speed). If you walk up to a ladder and try to climb it, then you can't climb.
Just thought I'd let others know who are having this issue.
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The timecode for the animations must be frame-locked. I found atleast one bug in every single Kingdom Hearts game I made or applied a patch for (1,FM+,2,2FM+,RCOM,BBS,BBSFM+,1.5HD)
Most of the times it involves stuff that loads and unloads engines that are perfect-timing-depended for minigames like songs in Atlantica and the Icecream minigame on Disney Castle (BBS/BBSFM+).