PCSX2 - Widescreen Game Patches
(03-15-2013, 06:28 PM)pgert Wrote: I hope you dumped the BIOS from the console that broke (before it broke), and not the one you sold, because if you did you can't legally use it (you don't own it).

Yes, that is extracted from the damaged. 100% legal.Smile
Hey but I have understood that it is forbidden to talk about Bios and Isos hereHuh?
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(03-15-2013, 10:14 PM)Acem Wrote: Hey but I have understood that it is forbidden to talk about Bios and Isos hereHuh?

It's not Forbidden, but the wrong thread.
I was mearly Which-hunting. Cool
If there's something particular, post it in a BIOS thread of some kind, like mine below. Smile
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(03-15-2013, 03:20 PM)devina40 Wrote: I bet if Pelvicthrustman or Nemesis looks at it, they can get the job done. It'd be much appreciated.

Pretty sure this is what you're looking for is:

patch=1,EE,002806d8,word,24100004
patch=1,EE,002806dc,word,24030004

Note that Nemesis2000's code is for the Greatest Hits PAL version thus its code is newer and closer to the NTSC Greatest Hits version. The hack I provided is for an older version of the code - pretty sure those two values are the height of the black bars, something which the old code doesn't nicely and neatly put in for you (which is why it was a ***** to hack). Bottom line this game's hack should look closer to nemesis2000's so you can take out some of the other codes to shorten the PNACH.
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After lots of trial-and-error, I think I got it!
Like you said, it's a mostly simplified version of the European FMV hack.

[attachment=43120]
[attachment=43121]

It seems really pixelated though, and the FMV jumps up and down a little, and it only works in PCSX2 software mode.
I have no idea if that's just the emulator, or something signifying part of the code is wrong.

This is still great news though, since this means the whole SH series on PS2 should have widescreen and FMV hacks, albeit SH2 has some minor render problems which may be fixed sometime in the future.
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(03-16-2013, 03:37 AM)devina40 Wrote: It seems really pixelated though, and the FMV jumps up and down a little, and it only works in PCSX2 software mode.
I have no idea if that's just the emulator, or something signifying part of the code is wrong.

patch=1,EE,202806bc,word,340692b0 //bottom
patch=1,EE,2028068c,word,3c026d50 //top

I did not need software mode to run the FMV hack for the black label version, I imagine the probably has to do with these values:
92b0 and 6d50
These scaling values are from the PAL version, PAL has 576 vertical lines instead of 480 so the scaling values are incorrect (probably causing the image to stretch offscreen which may screw up pcsx2).

Try 8fc0 and 7040 and see if that helps. That being said I didn't know the formula for correctly computing the size of FMVs when I made this hack (I figured it out doing SH4) so I'll do the calculation properly this time and get back to you with corrected values for NTSC.
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I'd like to request NHL HITZ 2002 and 2003. Hopefully it'll be easy to tackle them at the same time.

Thanks!
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(03-16-2013, 08:31 AM)pelvicthrustman Wrote: patch=1,EE,202806bc,word,340692b0 //bottom
patch=1,EE,2028068c,word,3c026d50 //top

I did not need software mode to run the FMV hack for the black label version, I imagine the probably has to do with these values:
92b0 and 6d50
These scaling values are from the PAL version, PAL has 576 vertical lines instead of 480 so the scaling values are incorrect (probably causing the image to stretch offscreen which may screw up pcsx2).

Try 8fc0 and 7040 and see if that helps. That being said I didn't know the formula for correctly computing the size of FMVs when I made this hack (I figured it out doing SH4) so I'll do the calculation properly this time and get back to you with corrected values for NTSC.

Thanks, those values are much better. Smile
I'm pretty sure it's just PCSX2 being screwy with FMVs.
That explains why I had so much trouble reverse-engineering it since the values are different.

I just had a revelation: that's probably why Dirge of Cerberus seemed to have different FOVs for each region.

http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid285612

It's probably also why I'm having difficulty with the correct values for Sly Cooper (ported from PAL to NTSC-U).
Anything with scaling between regions throws me off, especially if it's not just a simple hor+ field-of-view edit.
I found the right addresses, but I'm certain the values aren't correct... can anyone help with that?

PAL
[attachment=43131]

NTSC-U
[attachment=43130]
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(03-16-2013, 08:58 AM)devina40 Wrote: ...
PAL

NTSC-U

Your NTSC-U image looks too tall, i.e., still needs to be stretched horizontally to be a bit wider. Look especially at the moon, compared to the PAL image.
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A little off topic but has anyone ever looked into removing the cutscene letterboxing in FFXII? Saw a similar edit to Darksiders that did it so I'm guessing it's not the craziest thing, though I wouldn't know either way

   
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Just ported FFX and FFX: International render fixes. I haven't played through the whole game, but it should be the exact same as the NTSC-U version now, with less pop-in.

(03-16-2013, 09:45 AM)avih Wrote: Your NTSC-U image looks too tall, i.e., still needs to be stretched horizontally to be a bit wider. Look especially at the moon, compared to the PAL image.

I know~ I have no idea how to go about changing them - that's the issue.

(03-16-2013, 10:31 AM)jediyoshi Wrote: A little off topic but has anyone ever looked into removing the cutscene letterboxing in FFXII? Saw a similar edit to Darksiders that did it so I'm guessing it's not the craziest thing, though I wouldn't know either way

Nemesis might be able to do it.
The black space is supposed to be there for the font, so if it's removed, the font may be harder to read (I can't tell if it has strokes or not).

(An example of font with strokes)
http://t.qkme.me/367kvk.jpg

vs.

(An example of font with no strokes)
http://www.xml.com/2004/04/07/graphics/D...trokes.jpg

If the font doesn't have strokes, it might be possible to adjust the transparency of the black bar, because I've done similar things while messing around with Cheat Engine before.
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