PCSX2 - Widescreen Game Patches
Any chance of a fix for Front Mission 5 WS?

From 99skull's original post:
"I use miseru99's wide value(3F4CCCCD, 0.8) and add render fix and character ratio.

patch=1,EE,203D1A18,word,3F19999A //3F4CCCCD, wide by miseru99
patch=1,EE,0017BE54,word,3C023F19 //3C023F4C, battle floor render fix
patch=1,EE,0017BE5C,word,3443999A //3443CCCD, battle floor render fix
patch=1,EE,001BCDB8,word,3C033F19 //3C033F4C, left character ratio
patch=1,EE,001BCDC0,word,3463999A //3463CCCD, left character ratio
patch=1,EE,001BCE9C,word,3C033F19 //3C033F4C, right character ratio
patch=1,EE,001BCEA4,word,3463999A //3463CCCD, right character ratio"

I think it's the "Battle floor render fix" entries that are wrong.
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Sorry, can't help you there but I can put it under the render fixes in Projects for now.

Just throwing this out there, I'd also like to request (all NTSC-U versions) black bar fixes for Silent Hill 2, Silent Hill 3 and Silent Hill 4 if possible.

I'd also like a black bar fix for Haunting Ground NTSC-U, though I'm not sure how the special effects would look for it, I'd still like to have an optional one anyway. Also for Haunting Ground, a possible "Disable subtitles" since they're forced.

If anyone has any port requests, let me know.
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(05-22-2013, 09:50 AM)devina40 Wrote: I'd also like a black bar fix for Haunting Ground NTSC-U, though I'm not sure how the special effects would look for it
I'm sure that it would look ugly
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(05-22-2013, 09:50 AM)devina40 Wrote: Sorry, can't help you there but I can put it under the render fixes in Projects for now.

Cool. Not the most popular game due to the difficulty in obtaining+patching it, but it looks stellar on pcx2.

Just wish I had the know-how to narrow down that code myself.

Thanks for the response.
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(05-22-2013, 02:02 AM)Argon Wrote: Devina40, can you put Panzer Elite Action - Fields of Glory PAL to WIP section? The game can really benefit from render fix...

No, it doesn't need a renderfix because all 3d-objects are rendered perfectly. There are no objects jumping in or out. I guess you are talking about missing 2d-textures outside of the 4:3 area like the main menu or fade/blend effects?
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(05-22-2013, 01:56 PM)ElHecht Wrote: No, it doesn't need a renderfix because all 3d-objects are rendered perfectly. There are no objects jumping in or out. I guess you are talking about missing 2d-textures outside of the 4:3 area like the main menu or fade/blend effects?
Yep, I thought that a proper render fix could help. Can it be fixed?
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requesting atelier iris ws patch, there are patches for the second and third game, butnot for the first one
NTSC-U SLUS_211.13;1
CRC:E3981DBB
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(05-22-2013, 06:06 PM)Bilbo22kk Wrote: requesting atelier iris ws patch, there are patches for the second and third game, butnot for the first one
there are patches only for second and third, because backgrounds in the first atelier iris is designed for 4:3 and there are a lot black areas in the expanded areas
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(05-22-2013, 06:50 AM)tekn0mega Wrote: Any chance of a fix for Front Mission 5 WS?

From 99skull's original post:
"I use miseru99's wide value(3F4CCCCD, 0.8) and add render fix and character ratio.

patch=1,EE,203D1A18,word,3F19999A //3F4CCCCD, wide by miseru99
patch=1,EE,0017BE54,word,3C023F19 //3C023F4C, battle floor render fix
patch=1,EE,0017BE5C,word,3443999A //3443CCCD, battle floor render fix
patch=1,EE,001BCDB8,word,3C033F19 //3C033F4C, left character ratio
patch=1,EE,001BCDC0,word,3463999A //3463CCCD, left character ratio
patch=1,EE,001BCE9C,word,3C033F19 //3C033F4C, right character ratio
patch=1,EE,001BCEA4,word,3463999A //3463CCCD, right character ratio"

I think it's the "Battle floor render fix" entries that are wrong.

In my case, had not a big problem from start to ending except two or three maps.
I don't know your "poly gaps and textures to tear".
Could you upload snapshot and save file?

And check your game crc and panch file.
In the patch archieve, there are two files. 2615F542.pnach and F60255AC.pnach
Actually, 2615F542 and F60255AC are exactly same game. FM5 NTSC-J's crc code is 2615F542. Some gamer made a english patch. After patching, 2615F542 change to F60255AC.

I made a 2615F542.pnach, but F60255AC.pnach remains in old version(needs render fix). I checked archieve just moment ago.

if your game crc is F60255AC.pnach, change 2615F542.pnach's name to F60255AC.pnach.
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(05-22-2013, 10:04 PM)99skull Wrote: I made a 2615F542.pnach, but F60255AC.pnach remains in old version(needs render fix). I checked archieve just moment ago.

Updated archive for these changes.
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