02-04-2019, 03:40 PM (This post was last modified: 02-04-2019, 03:40 PM by arapapa.)
NTSC-K
SD Gundam G Generation Neo (modified)
SD Gundam G Generation Seed (modified)
NTSC-J
SD Gundam G Generation Neo (modified)
SD Gundam G Generation Seed (modified)
SD Gundam G Generation Spirits
SD Gundam G Generation Wars
Seaman - Kindan no Pet - Gaze Hakushi no Jikken Shima
Seaman - Kindan no Pet (Kanzenban)
Simple 2000 Series Vol. 03 - The Bass Fishing
Simple 2000 Series Vol. 06 - The Snowboard
Simple 2000 Series Vol. 16 - The Sniper
The Seed
NTSC-U
Fisherman's Bass Club
Secret Service
The Scorpion King - Rise of the Akkadian
The Secret Saturdays - Beasts of the 5th Sun
PAL
Bass Master Fishing
Search & Destroy
Secret Service
Snowboard Racer 2
The Scorpion King - Rise of the Akkadian
The Secret Saturdays - Beasts of the 5th Sun
The Sniper 2
Could you attempt a widescreen patch for Resident Evil 4 NTSC U.
I know I have requested it before and some would disagree it needs one, but I don't think it has true widescreen like the gamecube version.
For the ps2 version it is only anamorphic widescreen on a 4:3 aspect ratio. My tv does not have a zoom function so it would be nice to have a true widescreen patch.
On a side note I have tested Resident Evil 4 on the gamecube with Swiss to force a wider screen display beyond 16:9, and for that game it looks fantastic. Not sure if the PS2 version would benefit better with something like that in addition to a black bar removal.
I will try to post some images of the gamecube version if you are interested to see what I mean.
02-05-2019, 03:01 PM (This post was last modified: 02-05-2019, 05:30 PM by arapapa.)
(02-05-2019, 12:40 AM)Devina Wrote: Do you know if it'd be possible to unstretch the head portraits on the right side of the screen in P3 and P4?
It's not a big deal, I just think it looks a bit awful.
lol I tried to fix it a few days ago, but it's hard to find.
02-08-2019, 11:03 PM (This post was last modified: 02-08-2019, 11:14 PM by CK1.)
(02-08-2019, 10:28 PM)arapapa Wrote: NTSC-K
Fatal Frame (modified)
Gregory Horror Show - Soul Collector (modified)
ICO (modified)
Men in Black II - Alien Escape (NEW code. Please remove it from the WIP patches)
Mission Impossible - Operation Surma (NEW code)
Onimusha 2 - Samurai's Destiny (modified)
Onimusha 3 - Demon Siege (modified)
Shin Megami Tensei - Nocturne Maniax (modified)
Tales of Destiny 2 (modified)
NTSC-J
Baldur's Gate - Dark Alliance (modified)
Dark Chronicle
Dark Cloud (modified)
Gregory Horror Show - Soul Collector (modified)
ICO (modified)
Onimusha 2 (modified)
Onimusha 3 - Demon Siege (modified)
Ridge Racer V (modified)
Shin Megami Tensei - Nocturne (modified)
Shin Megami Tensei - Nocturne Maniax Chronicle Edition (modified)
Tales of Destiny (modified)
Tales of Destiny 2 (modified)
Zero (modified)
NTSC-U
Men in Black II - Alien Escape
Mission Impossible - Operation Surma (NEW code)
PAL
Men in Black II - Alien Escape
Mission Impossible - Operation Surma (NEW code. I cannot find any problem. Please remove it from the WIP patches)
I tried the NTSC patch for Mission Impossible. The spikey polygons seems to be gone, but unfortunately geometry isn't being drawn on the edges of the screen now.