Posts: 105
Threads: 4
Joined: Feb 2009
Reputation:
1
Location: Hungary
Posts: 7.414
Threads: 66
Joined: Nov 2008
Reputation:
122
Location: Germany
Ok, I should've listened to pseudonym and never coded any of these hacks.
Posts: 7.414
Threads: 66
Joined: Nov 2008
Reputation:
122
Location: Germany
It's not your place to blame my decisions as bad or not helping, and you certainly are in no position to call on my manners.
For your information: I'm the only person on the dev team that supports these hacks, you wouldn't get anything otherwise.
You can either accept what you get, ask for a fix (I denied it, general compatibility is more important that your game) or fix your problem yourself.
I'll leave this thread open for people OTHER than you to contribute.
Maybe someone comes up with an acceptable patch to the problem even.
Oh btw, I couldn't make the game look like in your screenshots at all. It's perfect here.
Posts: 70
Threads: 0
Joined: Aug 2009
Reputation:
0
Location: Behind you
04-05-2010, 04:46 PM
(This post was last modified: 04-05-2010, 04:47 PM by Linear.)
HOLY SH!#%^ !!! IT WORK !!! IT REALLY WORK !!!! OMG !!=) I've just include that allowHack line in gsdx.ini, just as Rama said, then I activated that offset checkbox and it solved all that problems !!! So now SotC fully and PERFECTLY works !!!! Innuendo, Rama, I'am happiest man in the world now !!! Offset fixed, fairy shading and bloom fixed, shadows are fixed - so now I might rest in peace ! (^_^)
Thank you Rama !! Many thanks to you and all people who helped to create this project !!!
PERFECT !! JUST PERFECT !!!
DEVs - you are our heroes !!!
The man will die, but not his ideas
Posts: 105
Threads: 4
Joined: Feb 2009
Reputation:
1
Location: Hungary
Whoa, Linear, you don't have those small misplacings as I did in the seconds of the three pictures ?
Then why do my results differ ? : \
Posts: 105
Threads: 4
Joined: Feb 2009
Reputation:
1
Location: Hungary
Linear, you've mentioned earlier you're "still using simple disk changing in startup in order to fool gsdx".
How is that procedure exactly, if I may ask ?