Excellent news, will try the fix.
ref, can you tell us what was wrong? Was it some bug in microVU?
ref, can you tell us what was wrong? Was it some bug in microVU?
[bug report] Forbidden Siren 2 [Pal]
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Excellent news, will try the fix.
ref, can you tell us what was wrong? Was it some bug in microVU?
10-30-2013, 01:53 PM
(This post was last modified: 10-30-2013, 02:41 PM by refraction.)
No it was COP2 flags, which we cannot emulate correctly.
PostalDude: Try using a resolution of 1200xwhatever
Works perfectly BTW, no single SPS so far. Abd it runs smooth even on C2D 2.4ghz
10-30-2013, 05:47 PM
@ref I had already tried using custom res of 1200xsomething but the black lines are still there thats why i posted.Any ideas why upscaling produces those for this game?
Intel core i5 3210m @3.1ghz
Nvidia Geforce GT650m 2Gb DDR5 (Core:975mhz/Memory:1000mhz) 8Gb DDR3 1600hmz Ram 1Tb Hdd 1600x900 Hd resolution Windows 8.1 64bit
SPSs are gone, but the bug with Tsukasa sightjack remains, it's descibed in details in this post and it's a bug of Gsdx, not the emul itself. It's not critical though, as it's possible to finish the stages with Shu without using of Tsukasa view at all (it's actually even easier, Shu's sight not that bad after all ).
11-06-2013, 02:22 AM
(10-31-2013, 08:11 PM)greyest Wrote: SPSs are gone, but the bug with Tsukasa sightjack remains, it's descibed in details in this post and it's a bug of Gsdx, not the emul itself. It's not critical though, as it's possible to finish the stages with Shu without using of Tsukasa view at all (it's actually even easier, Shu's sight not that bad after all ). Have you seen anything (post-patch) about that other hiccup with sightjacking past impressions? That post from before mentioned the issue about not being able to render a sightjack that shows you a randomized number code to a combination lock that you needed to continue the game. Thanks!
11-07-2013, 09:13 PM
(11-06-2013, 02:22 AM)hashbrown231 Wrote: Have you seen anything (post-patch) about that other hiccup with sightjacking past impressions? That post from before mentioned the issue about not being able to render a sightjack that shows you a randomized number code to a combination lock that you needed to continue the game. I've not played that far, sorry. Anyway, if it's true, I guess it's another glitch of gsdx and you always may switch to software render for the moment and then switch back.
Hi guys.
Like many other Siren series fans i was dreaming about Forbidden Siren 2 working on PCSX2, without horrific video and audio bugs infestations making my beloved game even more horrific . From time to time i was trying to make it working... And i made it! Works on my pc nice and smooth (well, almost ha ha): Forbidden Siren 2 PCSX2 configuration screenshot: Few Snaps: Let me know what do you think of it guys |
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