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Did you try installing the VS2012 runtimes?
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Made an account just for this.
Just about any PS2 game I care to try seems to have no problems with the Pokopom plugin, but I encountered a hitch that cant be eliminated by messing with the settings in Kingdom Hearts 1, using an XBox 360 controller since my old Dualshock kicked the bucket some weeks ago.
There seems to be a sort of dead corners to the stick. Normally the character runs if you normally move the stick around and only walks if you only slightly tilt it, but when tilting the stick just right, mostly towards the corners, Sora refuses to run. Just starts walking. Doesnt seem to be affected by how much you tilt the stick, at that one precise spot he just walks.
This isn't a major thing at all, but it has gotten me killed a couple of times already because I couldnt move away from attacks fast enough by just walking. Decided to inform of it here, anyway.
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That's one of the first things I implemented, but some controllers seem to have a lower range than mine. Open the INI file and check the LS/RS_ExtentionThreshold setting and try a lower value.
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04-19-2014, 04:11 AM
(This post was last modified: 04-19-2014, 04:30 AM by dwarf74.)
Is there a way to change the button mappings of a 360 controller? I love this plugin and really dont want to change. I simply want to swap A and B button mapping on the 360 controller.
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A and B buttons are X and O (PlayStation) buttons. There's a setting just for that: "Swap [X] [O] Buttons".