@Rama do you remember that blackscreen problem in Steambot Chronicles menus which happen from r5072?:3 I messed around and I fixed it, by disabling this line:
Code:
m_renderer->m_dev->ClearRenderTarget(dst->m_texture, 0); // new frame buffers after reset should be cleared, don't display memory garbage
in GSTextureCache.cpp
Soo it seems it's NOT just "garbage";C. Did that change ever fixed anything? Couse by looking at
r5072 comments adding this line also broke the game called Primal.(Similar bug, through now I see that person used EMUCR builds;p, soo who knows.)
Edit: Blah@_@... I should supply you with a patch for Steambot Chronicles earlier;], you totally forgot about if(skip==0) part which is needed for all skipdraw fixes, without it, it doesn't really work as intended
![Tongue Tongue](https://forums.pcsx2.net/images/darktheme/smilies/tongue.gif)
(fail of me as well for continue testing the game on my own build instead of checking svn).
Add a patch to fix that skipdraw(and add info for agressive CRC) - please commit that if you can couse current Steambot Chronicles skipdraw fix doesn't work as planned:3 and a revert patch for that line mentioned above just to make it easier for you if you're into any testing.:3
SteambotChronicles patches.7z (Size: 1,33 KB / Downloads: 290)