@Rama do you remember that blackscreen problem in Steambot Chronicles menus which happen from r5072?:3 I messed around and I fixed it, by disabling this line:
Code:
m_renderer->m_dev->ClearRenderTarget(dst->m_texture, 0); // new frame buffers after reset should be cleared, don't display memory garbage
in GSTextureCache.cpp
Soo it seems it's NOT just "garbage";C. Did that change ever fixed anything? Couse by looking at
r5072 comments adding this line also broke the game called Primal.(Similar bug, through now I see that person used EMUCR builds;p, soo who knows.)
Edit: Blah@_@... I should supply you with a patch for Steambot Chronicles earlier;], you totally forgot about if(skip==0) part which is needed for all skipdraw fixes, without it, it doesn't really work as intended
(fail of me as well for continue testing the game on my own build instead of checking svn).
Add a patch to fix that skipdraw(and add info for agressive CRC) - please commit that if you can couse current Steambot Chronicles skipdraw fix doesn't work as planned:3 and a revert patch for that line mentioned above just to make it easier for you if you're into any testing.:3
SteambotChronicles patches.7z (Size: 1,33 KB / Downloads: 279)