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04-24-2012, 10:50 PM
(This post was last modified: 04-24-2012, 10:52 PM by synce.)
^ In those screens the proportions look right but also the camera is zooming in, notice the top and bottom are cropped and there's nothing extra on the sides... Maybe there's another value you should seek, or maybe it's just one of those pain in the ass games lol
To make sure you're getting accurate widescreen you should compare 4:3 screenshot vs 16:9 (switch with F6 in pcsx2)
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Hey i've got a question doods, with all this to make games rendering widescreen do you run in to problems like with the widescreen hack with Dolphin?
Where garbage will be on the sides and render in all weird with some games?
Or does this work as if the game was natively coded for widescreen?
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Yes and No.
It's nothing universal, meaning each game have potentially completely different way to accuire it and completely different problems. It's not any widescreen hack, it's not Wii and things cannot be made same way, it's just simple patches to stored by some games screen ratio values, visible X or Y resolution or other mix of math and geometry found by a mix of wild guesses, luck and wasted time, if the game engine doesn't even expect to store any usefull math to make such patch, it cannot be made at all.