PCSX2 - Widescreen Game Patches
One suggestion for GTA San Andreas patch. Instead of editing the values that correspond for 4:3, change the values that correspond for the game's native 16:9 so the HUD won't be streched. Wink
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(10-13-2013, 06:10 PM)VIRGIN KLM Wrote: One suggestion for GTA San Andreas patch. Instead of editing the values that correspond for 4:3, change the values that correspond for the game's native 16:9 so the HUD won't be streched. Wink
Patch doesn't change values that correspond for 4:3, it changes only zoom value.
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*nevermind*

GTA series updated in archive.
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(10-13-2013, 06:29 PM)nemesis2000 Wrote: Patch doesn't change values that correspond for 4:3, it changes only zoom value.
Wait, for some reason I remember that the official 16:9 mode of GTA: SA doesn't strech the HUD and the screenshots show that it does. Anyone can confirm?
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(10-14-2013, 01:06 AM)VIRGIN KLM Wrote: Wait, for some reason I remember that the official 16:9 mode of GTA: SA doesn't strech the HUD and the screenshots show that it does. Anyone can confirm?

I can't right now.

I think it's worth mentioning that there are multiple GTA versions for San Andreas and Vice City.

San Andreas has 2 versions: 1.03 and 3.03. Not sure what the differences are, I'm assuming it's a "coffee" removal, not sure anything else was changed.

Vice City has 3 versions: 1.40, 2.01, and 3.00.

Quote:When "Grand Theft Auto: Vice City" came out for the PS2, there were several
issues that came up like the Detonator Bug, getting hurt running off
sidewalks and other glitches.

When Rockstar announced that they were doing a Double Pack version containing
both "Grand Theft Auto III" and "Grand Theft Auto: Vice City", there was talk
that Rockstar might go into the PS2 version of both games and do some
clean-up work.

What Rockstar did was to put in some new ideas that were implemented in the
PC version to make the PS2 version equal to the other versions (although
another reader said that these were done to the foreign versions of Vice City
prior to the PC version).

Later, Rockstar did another version of Vice City that removed references to
killing Haitians in response to protests by the Haitian community. This is
known as the "Haitian-Friendly" version.

There are four ways to determine what version of "Grand Theft Auto: Vice
City" (American - NTSC) you have:

>>Version Number
**************
By placing the game disc inside a computer and opening the file
"system.cnf" within a text editing program then you can tell what
version of the game it is. There are three version numbers to note.

>>Bar Code Number
***************
At the lower left of the back cover is the barcode. The bar code number
starts with 10425. Then there is another set of numbers after that.
This set of numbers changes from version to version.

>>Disc Banner Color
*****************
On the disc itself you will find the PlayStation 2 logo near the bottom
of the artwork. The banner that the wording is on is either going to be
red or black. If it is red then it is part of the Double Pack set. If
it is black then it is a Stand-Alone disc.

>>Disc Ring
*********
There is a way to identify the game version by looking at the disc
itself. Take your Vice City disc and flip it over so you are looking at
the data (silver) side. Near the center hole you should see the
PlayStation 2 logos. Beyond that you should see some bar codes. This is
the Disc Ring. Opposite the barcodes you should see some lettering:

PDSS-004995A1

If you see this then this is a Haitian-Unfriendly (Original) Version.
But, if you see this:

PDSS-004998A1

Then this is a Haitian-Friendly Version.

All of this information will help you in determining what version of "Grand
Theft Auto: Vice City" you have so you can avoid game save incompatibility
issues.

Listed below is the information on the PlayStation 2 versions:

>>Original Version (Stand-Alone)
******************************
Version Number: 1.40
Bar Code Number: 27145
Disc Banner Color: Black
Disc Ring: PDSS-004995A1

>>(Original) Double Pack
**********************
Version Number: 2.01
Bar Code Number: 27300
Disc Banner Color: Red
Disc Ring: PDSS-004995A1

>>(Haitian-Friendly) Double Pack
******************************
Version Number: 3.00
Bar Code Number: 21383
Disc Banner Color: Red
Disc Ring: PDSS-004998A1

>>Haitian-Friendly (Stand-Alone)
******************************
Version Number: 3.00
Bar Code Number: 27388
Disc Banner Color: Black
Disc Ring: PDSS-004998A1

It should also be noted that the version of Vice City that is featured within
the "Grand Theft Auto: The Trilogy" (PS2) is the Haitian-Friendly version.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
X| VERY IMPORTANT: The game saves from one version *WILL NOT* work with |X
X| any other version! Version 1.40 game saves are not cross-compatible |X
X| with version 2.01 and 3.00 discs. And version 3.00 game saves are not |X
X| cross-compatible with version 2.01 discs either. |X
X| |X
X| The reason for the incompatibility is due to the fact that, when you |X
X| make any significant changes to the main program, then the game saves |X
X| from the previous version will no longer be recognized by the new |X
X| version. This is an issue that is unfixable. |X
X| |X
X| If you need to replace a Copy of Vice City then you have to make sure |X
X| to get the same version otherwise you won't be able to use your game |X
X| saves. The latest version of my Differences FAQ will show you what to |X
X| look out for in helping you determine what version you have and what |X
X| to look for in the other versions. |X
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Here is the list of major and minor changes that have been found so far:

0=============0
| Version 2.01 \
0=====================================>

>>The Cherry Popper Save Glitch, which corrupts game saves when saved at
Cherry Poppers, has been fixed.

>>The Detonator Bug is fixed for the DP version. More details in the "Bugs"
chapter.

>>The "Trial By Dirt" mini-game has been altered. The rain, Haitians on
motorcycles and barrels won't show up when you do it the first time.

The second time around then the barrels will appear. If you beat your
best time then rain will appear the next time.

If you beat your best time again then the Haitians will appear on your
next attempt. In addition, the stat glitch (in where the stat would not
show up until you did "Test Drive" and only as the same time as that
mini-game) has been fixed.

>>The Lionel Ritchie song "Running With The Night" (Flash-FM) has been
removed from the Double Pack version.

>>The blurry vision in "Boomshine Saigon" is far less in the DP version
although the screen will still swerve around.

>>Many weapons have been renamed.

>>In the opening cutscene for "Recruitment Drive" (Interglobal Films
Asset) the big breasted woman with the pasties is now wearing a halter
top instead.

0=============0
| Version 3.00 \
0=====================================>

>>References to Haitians and Cubans have been either altered or removed
(the main reason for Version 3.00).

>>The Tear Gas that sits behind the Washington Beach Police Station has
been replaced by Grenades.
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Silent Hill 4 now has black bars removed in cutscenes, thanks to Nemesis. It looks great!
I hope we can see black bar fixes removed in SH2 and SH3 in the future.

[attachment=45993]
[attachment=45994]
[attachment=45995]
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Even more SH4 goodness: I've added a PAL FMV hack, also included black bars fix by Nemesis2000.

[NTSC before black bars fix]
   

[NTSC after black bars fix]
   

[PAL before black bars fix]
   

[PAL after black bars fix]
   

[PAL before FMV fix]
   

[PAL after FMV fix]
   

NTSC - 3919136D.pnach
PAL - 0A5E41A5.pnach


Attached Files
.pnach   3919136D.pnach (Size: 345 bytes / Downloads: 580)
.pnach   0A5E41A5.pnach (Size: 446 bytes / Downloads: 586)
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Digimon Battle Chronicle NTSC-J (SLPS-25383)


Attached Files Thumbnail(s)
               

.pnach   7F995E8D.pnach (Size: 187 bytes / Downloads: 575)
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Archive updated, 940 patches!

Wonder if we can hit over 1000 by the end of the year. Laugh
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I noticed nemesis2000's FMV fix for Xenosaga Episode I used the vertical- method so you see less of the FMV, so I took the liberty of fixing it so that the FMV's retain their proper 4:3 aspect ratio, but naturally out of respect, I left in nemesis2000' original values in the pnach (disabled by default)

so yeah, Xenosaga Episode I, NTSC-U version
I used the undubbed version, but it should work on the normal version as well. As well, there's a slight glitch on the black bar sides, but I think it's a small price to pay for proper 4:3.
   


Thanks go to nemesis2000 for his original values, so that I could know the address range to search.

I don't know if anyone experienced this, but as I changed those values in cheat engine, it didn't do anything at first, even though I searched the exact address nemesis2000 wrote in the pnach. I had to search the memory region and manually hex edit that area (in real time), to achieve any result. I'm assuming perhaps this is why some games are impossible to fix in cheat engine and pretty much why you need assembly knowledge. Anywayz...just my 2 cents.


Attached Files
.pnach   6D1276AB.pnach (Size: 485 bytes / Downloads: 520)
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