10-13-2013, 06:10 PM
One suggestion for GTA San Andreas patch. Instead of editing the values that correspond for 4:3, change the values that correspond for the game's native 16:9 so the HUD won't be streched.
PCSX2 - Widescreen Game Patches
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10-13-2013, 06:10 PM
One suggestion for GTA San Andreas patch. Instead of editing the values that correspond for 4:3, change the values that correspond for the game's native 16:9 so the HUD won't be streched.
10-13-2013, 06:29 PM
(10-13-2013, 06:10 PM)VIRGIN KLM Wrote: One suggestion for GTA San Andreas patch. Instead of editing the values that correspond for 4:3, change the values that correspond for the game's native 16:9 so the HUD won't be streched.Patch doesn't change values that correspond for 4:3, it changes only zoom value.
*nevermind*
GTA series updated in archive.
10-14-2013, 01:06 AM
(This post was last modified: 10-14-2013, 01:06 AM by VIRGIN KLM.)
(10-14-2013, 01:06 AM)VIRGIN KLM Wrote: Wait, for some reason I remember that the official 16:9 mode of GTA: SA doesn't strech the HUD and the screenshots show that it does. Anyone can confirm? I can't right now. I think it's worth mentioning that there are multiple GTA versions for San Andreas and Vice City. San Andreas has 2 versions: 1.03 and 3.03. Not sure what the differences are, I'm assuming it's a "coffee" removal, not sure anything else was changed. Vice City has 3 versions: 1.40, 2.01, and 3.00. Quote:When "Grand Theft Auto: Vice City" came out for the PS2, there were several
Silent Hill 4 now has black bars removed in cutscenes, thanks to Nemesis. It looks great!
I hope we can see black bar fixes removed in SH2 and SH3 in the future. [attachment=45993] [attachment=45994] [attachment=45995]
10-14-2013, 08:08 PM
Even more SH4 goodness: I've added a PAL FMV hack, also included black bars fix by Nemesis2000.
[NTSC before black bars fix] [NTSC after black bars fix] [PAL before black bars fix] [PAL after black bars fix] [PAL before FMV fix] [PAL after FMV fix] NTSC - 3919136D.pnach PAL - 0A5E41A5.pnach
10-15-2013, 03:59 AM
Archive updated, 940 patches!
Wonder if we can hit over 1000 by the end of the year.
10-15-2013, 04:33 AM
I noticed nemesis2000's FMV fix for Xenosaga Episode I used the vertical- method so you see less of the FMV, so I took the liberty of fixing it so that the FMV's retain their proper 4:3 aspect ratio, but naturally out of respect, I left in nemesis2000' original values in the pnach (disabled by default)
so yeah, Xenosaga Episode I, NTSC-U version I used the undubbed version, but it should work on the normal version as well. As well, there's a slight glitch on the black bar sides, but I think it's a small price to pay for proper 4:3. Thanks go to nemesis2000 for his original values, so that I could know the address range to search. I don't know if anyone experienced this, but as I changed those values in cheat engine, it didn't do anything at first, even though I searched the exact address nemesis2000 wrote in the pnach. I had to search the memory region and manually hex edit that area (in real time), to achieve any result. I'm assuming perhaps this is why some games are impossible to fix in cheat engine and pretty much why you need assembly knowledge. Anywayz...just my 2 cents. |
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