(12-23-2016, 10:36 AM)asasega Wrote: Hello guys
I see that there is no dedicated 60fps thread so I post here
In the pnatch patches thread i posted a 60fps code for WipeoutPulse
Now I'm working on FF12(SLUS20963) and found address 00547ED0 with value 02, if I modify it to 01 it seems 60 fps with double speed. Problem is my computer it's not beefy enough, so can someone with good eyes for 60fps(because of lack of internal framerate counter in pcsx2) and good computer confirm it's 60fps?
If that's true then we can start searching for speed modifier.
You should probably make a thread in General Discussion and Support (Windows)
(12-23-2016, 12:46 PM)AnAnarchist Wrote: Thanks for the reply to point number 2, you've put my mind at peace on the issue.
Regarding point 1. Yes that's my point, as far as I can tell PCSX2 isn't looking for a cheat_ws folder. It looks for a cheat_ws zip file. If you have a cheats_ws folder in the PCSX2 directory the widescreen patches aren't found, it needs to be a zip file. The instructions on your document lead me to drag out the cheat_ws folder from your provided zip into the PCSX2 directory. What I actually needed to do was drag out the contents of the cheats_ws folder in your zip and then zip those 2500 odd files into a cheats_ws.zip file (placed into my PCSX2 folder). I'd guess that some people are following your instuctions and thinking it's working but in reality they are still using the 1994 patches currently provided in the PCSX2 default download.
Hope I made that clear
PCSX2 searches for both a cheats_ws folder and a cheats_ws.zip. It's just that the .zip takes priority over the folder.