03-18-2018, 07:18 AM
There have been two very unusual compatibility issues that I cannot solve. After a year of trying every possible combination of options (not exaggerating), I finally joined the forums to ask for help. Here are my two problems:
- I can run Sly 2: Band of Thieves on any renderer with 16x MSAA and upscaled to 4K without any major graphical glitches or slowdowns. However, I do own the Japanese import version, titled Kaitou Sly Cooper 2. It's the same game, but with Japanese text. For some reason, only OpenGL works with Kaitou Sly Cooper 2. If I use D3D11 or D3D9, I get the "vertical red bars" glitch, with every other bar causing layering issues. Why would the same game act differently just because it's from a different reigon?
- This one has frustrated me intensely. I own the E3 demo disc for the NTSC-U version of Sly 2: Band of Thieves. Just like Kaitou Sly Cooper 2, only OpenGL can be used. However, I can only get 3-5 FPS max. The demo has less slowdowns than the final game (when played on an actual PS2), and I need to record it upscaled for my YouTube channel. It also doesn't help that using any Blending Unit above "None" reduces the framrate to less than 1 FPS.
I literally created a list of every possible combination of options and tried every combination. I tried all releases, both stable and dev builds. I can use "Partial" in the graphics settings alongside the D3D renderers, but anything less than "Full" causes a bright purple tint with green ghosting effects. After a full year of changing settings, I finally gave up. Since I have tried all possible combinations of settings, I don't feel the need to screenshot my settings, as none of them make any difference. I will do it if I am asked to. I can provide my PC's specs if need be.
- I can run Sly 2: Band of Thieves on any renderer with 16x MSAA and upscaled to 4K without any major graphical glitches or slowdowns. However, I do own the Japanese import version, titled Kaitou Sly Cooper 2. It's the same game, but with Japanese text. For some reason, only OpenGL works with Kaitou Sly Cooper 2. If I use D3D11 or D3D9, I get the "vertical red bars" glitch, with every other bar causing layering issues. Why would the same game act differently just because it's from a different reigon?
- This one has frustrated me intensely. I own the E3 demo disc for the NTSC-U version of Sly 2: Band of Thieves. Just like Kaitou Sly Cooper 2, only OpenGL can be used. However, I can only get 3-5 FPS max. The demo has less slowdowns than the final game (when played on an actual PS2), and I need to record it upscaled for my YouTube channel. It also doesn't help that using any Blending Unit above "None" reduces the framrate to less than 1 FPS.
I literally created a list of every possible combination of options and tried every combination. I tried all releases, both stable and dev builds. I can use "Partial" in the graphics settings alongside the D3D renderers, but anything less than "Full" causes a bright purple tint with green ghosting effects. After a full year of changing settings, I finally gave up. Since I have tried all possible combinations of settings, I don't feel the need to screenshot my settings, as none of them make any difference. I will do it if I am asked to. I can provide my PC's specs if need be.