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I am sorry I am lost, I downloaded the "master branch" as a zip from GitHub... Have I just to run the "build.sh" script and that's it? Or... I have no idea, sorry.
Please give me a hint.
Hi!
i installed pcsx2 from the repository, i got the bios and configured everything. After Gregory helped me with some driver's issue in a general support thread, i was able to run my game using ZZ Ogl PG CG 0.3.0 [libzzogl-cg-0.3.0] as GS.
However Gregory has suggested to use GSdx as it would be much better. Unfortunately it ends up in an error message, whose diagnosis has been
" Your gsdx version is too old. And egl is experimental. So ask fedora maintainer (or the guy that build your binary) to upgrade to latest and disable the experimental egl option. "
I am a newbie, anyone could help me and suggest a way to solve it?
Thanks in advance!
Hm. Is anyone else getting this problem I wonder? I can post a newer build of pcsx2, although until there is an official release I can't add it to the rpm fusion repository. Let me checkout the latest version and try it out for myself, then I'll post it here. May take me a week or so, so be patient. Smile
thanks very much, I'm here waiting patiently!
Thank you very much, I am happy you are helping us. Thanks.
(08-20-2015, 05:52 PM)Musten Wrote: [ -> ]Thank you very much, I am happy you are helping us. Thanks.

Okay, I have tried the latest trunk, but there is some problem with the shaders - I must investigate, but this will take me ages (busy being a dad, busy with work). So here is a reasonably recent build (from June) that I did as a test, now packaged for Fedora 22; it works okay - I tested it very quickly.  There is only GSdx - no ZZ OGL - but this should also be okay as I don't think there is anything that runs in ZZOGL that doesn't run better in GSdx.

Note you need RPM fusions repo installed, and the binary is now PCSX2 (upper case).

[attachment=56882]

Once you've decompressed the package, to install go into the rpm directory and type "sudo dnf install pcsx2-1.3.1-3.fc22.i686.rpm"

Enjoy!
What do you mean by shader issue?
The pcsx2 dialogue says my card can't support blending, and then it segfaults. I'll post more details when I get access to the main PC later tonight, if I stay awake!
Your driver doesn t support advance blending. I fixed a crash this morning but it will work of you disable blending in the gui
No, I think I turned everything off. I'll double check and post the console dialogue.

*update*

Yes as I thought, blending unit accuracy is turned down to 'none' - I presume this turns it off, I don't see where else I turn off.

Things run fine in hardware mode (it is also a lot faster than my last test, in late June), but in software mode I get:

Code:
PCSX2
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
glX-Version 1.4 with Direct Rendering
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
Floating point exception (core dumped)

If I also use widescreen hack I get the additional dialogue:

Code:
/builddir/build/BUILD/pcsx2.1.3.1/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
    Function:  void SysPageFaultSignalFilter(int, siginfo_t*, void*)
    Thread:    MTGS
    Condition: false
    Message:   Unhandled page fault @ 0x00000014

Stacktrace:
[00] 0x0xef900940                                
[01] 0x0xef900f4b                                
[02] 0x0xef8d349a                                
[03] 0x0xef8cc496                                
[04] 0x0xef8e8bb2                                
[05] 0x0xef8ef914                                
[06] 0x0xef8f9c5a                                
[07] GSgifTransfer

This is pulled from git this afternoon hash is bfadd884c99935872a773b89b8eb1839754654c0
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