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Yes there are additional variable to tune most (all?) PCSX2 path.
Code:
if(NOT DEFINED PLUGIN_DIR)
        set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
    endif()

    if(NOT DEFINED GAMEINDEX_DIR)
        set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
    endif()

    if(NOT DEFINED BIN_DIR)
        set(BIN_DIR "${CMAKE_INSTALL_PREFIX}/bin")
    endif()

    if(NOT DEFINED DOC_DIR)
        set(DOC_DIR "${CMAKE_INSTALL_PREFIX}/share/doc/pcsx2")
    endif()
pick your poison Tongue2
Yes, I noticed all these - in the end Blush
By the way, I'm having good results with wx3, tested about 9 games so far, apart from some colours not quite right on the gui, no issues at all Biggrin
Well wx mostly impacts gui Wink
Gumbo,

Have you been using a 32bit machine to build or 64 bit?

The reason I ask is that I am using a 64bit build of Fedora 21. When trying to satisfy the dependences I can solve them all apart from wxWidgets.....

If i try to install wxWidgets-devel.i686 it says that it does not exist and if i try to install wxWidgets-devel by itself it attempts to install wxGTK3-devel.x86_64 which conflicts with the i686 version.....

This is my cmake command:

cmake -DCMAKE_BUILD_PO=FALSE -DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake -DGTK3_API=TRUE

If this is a known issue, is it easier to build on a 32bit virtual machine instead?

Thanks.
I build in 32bit native.
There should not be a conflict between the 64 bit and 32 bit wx development packages AFAIK, so it sounds like an issue. Have you checked bugzilla?

Wx3 did turn out to have a few glitches BTW, so you may want to stick with 2.8 for the time being.
I've been building on 64-bit since Rawhide 21 I think. But currently have my build machine install bricked, and waiting for 22 alpha, so can't test currently.
I upgraded all files/path to use UPPER CASE letter to be consistent with the application name

Please use PCSX2-linux.sh to launch PCSX2. It would provide a 50%/100% speed boost for Nvidia Proprietary Driver Users.
Hi guys,
does anybody know Fedora package name for png++? Since addition of png++ dependency I am no longer able to build Pcsx2. And libpng-devel.i686 is not sufficient :/ Thanks in advance.
If it can help you. The lib doesn't need to be built (no .so file). It only requires the include file.
Fedora 22 user and complete noob about compiling and such, how can I install and run PCSX2? Thanks.
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