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i have some problems with god of war 2
and here they are
[attachment=19934] [attachment=19935]
i can play the game but it moves very slowly and i cant see enything and the sound starts shaking as well the movies work fine
i did the settings that are posted on the forum
what can i do?
pc specs:
cpu: Intel Core2 Duo E6420 2.19GHz(before) 3.20 GHz(after overclock)
ram: 3 gb GEIL 667mhz raised to 800
graphics card: gainward Radeon HD4850 1GB DDR5 256-bit 2xHDMI
hdd: Western Digital 250 GB SATA-II 7200 RPM 16 MB Caviar RE

PS i'm romanian sorry for my english if i didn't write corectly
hadesgama: Please stop posting the same thing everywhere, i will class that as spamming and be handing out warnings for it. One post in the god of war thread was more than enough.
Directly loading savestates is not working.The last compiled version on which is working is r1504,the next closest that I compiled is r1524 and there when I try to load savestate directly from the menu,the emu crash.

Start the emu,then go to File=>States=>Load State menu and try to load a state(the game is already selected by linuzappz iso)=>the emu crash.

I also use that way to load stated to try new revs of the plugins and the emu without using the game disk(I have the games but it's much quicker this way...after all I'm just testing,I'm not playing)

All hacks are off and everything is on default.I'm using now the newest rev.
(07-17-2009, 10:34 AM)refraction Wrote: [ -> ]hadesgama: Please stop posting the same thing everywhere, i will class that as spamming and be handing out warnings for it. One post in the god of war thread was more than enough.

ok sorry about that
[Graphics Glitch] Persona 3 FES [NTSC]


# Pcsx2 version: beta 1474
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 1476* 0.1.15 (hardware, dx10 and dx9)
# Description: The damage numbers shown after an all out attack were garbled (pic). [attachment=20021]
Experience given after battle is garbled too (pic). [attachment=20022]
This didn't happen as of "GSDX 0m (MSVC 15.00, SSE2) 0.1.15". In case it helps, doesn't happen with GSdx 868 0.1.14 either, only the new one with the beta plugins pack.

*I noticed the filenames of the GSdx drivers all had 1479 in them, but under the config/graphics drop down, the SSE2 option is called 1476.[attachment=20023][attachment=20024]
try unticking "Allow 8-bit textures"
Why do I even bother reporting problems.
Most likely I'll get something like(as always)"we don't need to fix this"
(07-21-2009, 11:44 AM)vsub Wrote: [ -> ]Why do I even bother reporting problems.
Most likely I'll get something like(as always)"we don't need to fix this"

We don't fix bugs as you tell us them, if we are busy working on other things or heaven forbid, having a life, we will prioritise stuff or leave things for a while. A bug is a bug, if we can recreate it, it will get fixed in time. Please, dont throw a paddy because a bug you reported 4 days ago hasnt been fixed yet, it could be weeks, or months.
The current user interface is more or less frozen. I'm focusing all my time and energy on the wx port, which is all new code for all the menus and stuff. So any current reports aren't going to be applicable really. Someone else might decide to fix reported bugs in the current UI, however unlikely.
(07-21-2009, 11:48 AM)refraction Wrote: [ -> ]
(07-21-2009, 11:44 AM)vsub Wrote: [ -> ]Why do I even bother reporting problems.
Most likely I'll get something like(as always)"we don't need to fix this"

We don't fix bugs as you tell us them, if we are busy working on other things or heaven forbid, having a life, we will prioritise stuff or leave things for a while. A bug is a bug, if we can recreate it, it will get fixed in time. Please, dont throw a paddy because a bug you reported 4 days ago hasnt been fixed yet, it could be weeks, or months.

I'm not asking to be fixed right away or to be fixed...I just wanted at least one respond.Say at least "we know about the problem",even that is enough.
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