So, is there nothing to be said on the SDL 1.3 software renderer? I was just curious if it had some intended use(s), or how it's different from Direct3D10/11 software renderer. I'm guessing it's there for some reason, right?
Anyone tried Ridge Racer V yet? Wonder if it has a speed increase? Can't test it because I'm on my laptop at work
(05-02-2011, 09:07 PM)Rezard Wrote: [ -> ]So, is there nothing to be said on the SDL 1.3 software renderer? I was just curious if it had some intended use(s), or how it's different from Direct3D10/11 software renderer. I'm guessing it's there for some reason, right?
sdl is portable, linux can use it. linux doesn't have dx10/11
Ah-ha! Thank ya, cotton.
So, if a game works well with that renderer, it'll likely run just as well in Linux?
SDL rendering is also very slow right now. On Windows there's no point in using it.
Linux however now has a working software renderer with GSdx, which is great
Inferno:
Man, your luck to pick like every incompatible game to play
(05-02-2011, 10:41 PM)rama Wrote: [ -> ]Inferno:
Man, your luck to pick like every incompatible game to play
well, that's usually my department, he can gladly have it
(05-02-2011, 10:41 PM)rama Wrote: [ -> ]Inferno:
Man, your luck to pick like every incompatible game to play
Yeah, i know xDD but I'm glad, that it is possible to play games like God of War or Tekken 5 on PC
My ps2 is dead, so emulator is perfect solution for playing games without new console ;]
Great Job guys! Maybe someday we'll get a version 1. =D lol
But for now, woot!
something I have noticed about SDL rendering, is that with games like MGS 3 it shows the graphics the way they should be; is there a way to get such a compatible aspect with the regular GSdx? for instance, take a look at the way it shows the codec screen.
It shows that screen the same as the other (Software) renderers but slower, I assume.