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Did you also try other modes of the game like the co-op multiplayer etc.?
Here's the new thread for now, make sure you paste your test results in there with the additions that we requested. Once that happens, I can update the status again. Smile

https://forums.pcsx2.net/Thread-Half-Life-SLES-50507-F
Done. Yes, I tested booth decay and local multiplayer mode, all are fine.
Game: Silent Scope
Region: pal-M5
ELF-NAME: SLES-50037
CRC: 13DDC49B

PC Specs:

CPU: Intel Core i5-3230m
GPU: AMD radeon hd 7600m

Build Description: PCSX2 1.5.0 2266 Windows

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering).

GSdx HW Hacks: None

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: completed-game

Comments:

No issues at all.

Status
Perfect
(02-05-2018, 10:52 PM)Atomic83 Wrote: [ -> ]Done. Yes, I tested booth decay and local multiplayer mode, all are fine.
Please add this information to your report. It's quite important. Wink
Game: Finding Nemo
Region: pal-F-G
ELF-NAME: SLES-51871
CRC: 5D02E529

PC Specs:

CPU: AMD fx-8350
GPU: Nvidia GTX 1060 6GB

Build Description: PCSX2 1.5.0 2269 - Windows
If other please specify: N/A

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering).

Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels)

GSdx OpenGL Hardware render only

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: much

Comments:

The game is fine with GSdx OpenGL, but is completely broken in DX9/11 render due to the lack of depth shader.

Status
Perfect
(02-10-2018, 07:12 PM)Atomic83 Wrote: [ -> ]Game: Le Monde de Nemo
Region: pal-F-G
ELF-NAME: SLES-51871
CRC: 5D02E529

PC Specs:

CPU: AMD fx-8350
GPU: Nvidia GTX 1060 6GB

Build Description: PCSX2 1.5.0 2269 - Windows
If other please specify: N/A

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering).

Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels)

GSdx OpenGL render only

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: much

Comments:

The game is fine with GSdx OpenGL, but is completely broken in DX9/11 render due to the lack of depth shader.

Status
Playable

You should change the title to "Finding Nemo" Wink

Also, you should specify which OGL renderers the game works with, if the game does work perfectly with at least 1 of the renderers then it's possible we can mark it "Perfect" instead. Smile
Game: Chicken Little
Region: pal-DU-F
ELF-NAME: SLES-53738
CRC: 9A69BC35
PC Specs:

CPU: AMD fx-8350
GPU: Nvidia GTX 1060 6GB

Build Description: PCSX2 1.5.0 2269 - Windows
If other please specify: N/A

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: DirectX 11 Hardware, 4x Native, Bilinear (PS2Texture Filtering).

GSdx HW Hacks: None:

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: medium

Comments:

No issues at all, need more testing.

Status
Playable
(02-10-2018, 07:25 PM)Atomic83 Wrote: [ -> ]Amount of testing done: medium

Status
Perfect
You can't mark a game perfect when you played it for about an hour. It needs to be completed or close to that.