The EE Timing hack gives the same results. I don't see much differences between the two.
For the EE overclock builds, since it's my first time playing with that build, I am having a hard time understanding what needs to be changed in the configurations. For one thing, the audio is now slowed down by an estimated 50% of its original playback speed. What I do see is that in the EE overclock build, when I set the EE settings to -4, the game plays a tiny bit faster than the original build. The intro in the Street Mode is now somewhat viewable, and it's 15% ~ 22% faster than the original build.
You can compare it with the GIF I provided below. Same intro, same movie, just recorded at different times:
Original build:
EE overclocked build:
Basically for the EE overclock build you just change the EE slider. But it was as I thought - doing that sped the game up. So we pretty much know it's EE timing issue(and not say VU timing issue) which is at least a bit useful.
I don't want to clutter this thread though(don't worry, my fault) so any further experiments should get its own thread.
(06-04-2015, 09:04 PM)Blyss Sarania Wrote: [ -> ]I don't want to clutter this thread though(don't worry, my fault) so any further experiments should get its own thread.
Understood. Let me know if you need more info. And I'll make a new thread as response. I don't know what else to offer other than this compatibility report, and knowing that there's no entry for this game before this.
1)Game title: Nascar Heat 2002 (USA)
2)ELF name: SLUS_201.76;1
3)Game CRC: 0xD813AF38
4)Compatibility report:
PC Specs:
CPU: Intel Core i5 4670k @3.4 GHz
GPU: Nvidia Geforce 9800 GTX+
Build Description: PCSX2 1.2.1
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Recommended,MTVU
Gamefixes Used: N/A
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
I Have tried each gamemode and found nothing gamebreaking. Works fine.
Bugs:
The only bug i encountered was on the loading screen of "Beat the Heat" but it was just a missing texture. Nothing that effects your playthrough at all.
Status
Playable
1)Game title: Biohazard - Gun Survivor 2 - Code Veronica X
2)ELF name: SLPM_650.59
3)Game CRC: 35FB8EE2
4)Compatibility report:
PC Specs:
CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: EVGA® Nvidia® GeForce™ GTX 780 Classified ACX
Build Description: PCSX2 v.1.3.1 - Git - Rev. 0405 -> Compiling Date: 2015-05-29 22:56:53 - Windows
If other please specify: N/A
BIOS Used: Japan v01.70(06/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
All as recommended + MTVU
Gamefixes Used:
None
GSdx HW Hacks:
None
Amount of testing done (little/medium/much/completed-game):
completed-game
Comments:
The XPad plugin does not work with this game, please use the Lilypad plugin.
The game working fine and has constant 60 FPS.
Direct3D11/OpenGL (Hardware) both run without problems, Interlacing (Auto), Scaling Custom @ 1440x1080p (4K/2160p possible without performance loss), Enable Shade Boost, Enable FXAA, Texture Filtering (default settings), Anisotropic
Filtering 16x, Software Mode Setting, Extra Rendering Threads +7, & Edge Anti-aliasing (AA1)
Bugs:
No bugs
Netplay:
N/A
Status
Playable
1)game name: Tom Clancy's Splinter Cell
2)ELF name: SLES_514.66
3)Game CRC: A7705A52
4)Compatibility report:
PC Specs:
CPU: i5 4690 3.5 ghz
GPU: msi 750ti 2gd5/ovcv1
Build Description: PCSX2 v.1.3.1 Compiling Date: 2015-06-18 - Windows
gsdx SSE4.1
Bios Used v2.00 14/06/2004 Europe
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
only MTVU
Amount of testing done (little/medium/much/completed-game):
Medium
bugs 1 backround audio during gameplay chops both hardware software modes
2 cut scenes audio one time play the other time not. both hardware software modes
3 nightvision googles are dark on hardware mode looks ok in software mode
4 some enviroment shadows are wrong on hardware mode but ok in software
other than that the game runs fine and full speed on software mode needs 2 extra threats and ee cyclerate to 2
Status
Playable