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1) Game title: Crash - Mind Over Mutant (PAL-R)
2) ELF name: SLES-55206
3) Game CRC: 0F89A154
4) Compatibility report:

PC Specs:

CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.7.0-dev-1564 - Windows 10
If other please specify: N/A

BIOS Used: Europe v02.30(20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, 4x Native, Texture Filtering of Display (unchecked); rest defaults.

GSdx HW Hacks: None

Speedhacks Used: MTVU

Gamefixes Used: N/A

Amount of testing done: much

Comments:

* Gameplay not works on full speed - can be compensated by MTVU speedhack without consequences.

Bugs (only for hardware mode):

* Ghosting on edges of screen when playing FMV, if resolution higher than native.

Status
Playable
1)Game title: The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies
2)ELF name: SLUS 20887
3)Game CRC: 058849D1
4)Compatibility report:

PC Specs:

CPU: AMD Ryzen 9 5900X @stock clocks
GPU: Nvidia RTX 3080 10GB

Build Description: PCSX2 1.7.0-dev-1436 - Windows 10
If other please specify: N/A

BIOS Used: USA v02.30(20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Direct3D11 Hardware, 6x Native, Basic Blending Accuracy, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: Half-Pixel Offset (Normal(Vertex))

Speedhacks Used:
N/A

Gamefixes Used:
N/A

Amount of testing done: completed-game

Comments:
The game plays near flawlessly at 60fps most of the time. In intense scenes it can drop to 30fps but plays at full speed the whole time.
I did come across three game freezes but these did not seem to be the fault of the emulator but rather the game itself.

Bugs:
When the game is upscaled above native resolution, Jimmy's shadow can bug out which can be alleviated when the HW Hack, Half-Pixel Offset, is set to Normal(Vertex).

Status
Playable
1)Game title: Dennou Senki Virtual-On Marz
2)ELF name: SLPM 65303
3)Game CRC: E7DE50CA
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-4460 @ 3.20GHz
GPU: NVIDIA GeForce GTX 1050 Ti

Build Description: pcsx2-v1.7.0-dev-1292-g982ef4181-windows-x86
If other please specify: N/A

BIOS Used: Japan v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
2 - Safe(Default)
MTVU ON

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
completed-game

Comments:


Bugs:


Status
Playable
1) Game title: Airforce Delta Strike (known as Deadly Skies III in the EU)
2) ELF name: SLES 52284
3) Game CRC: 15EBB813
4) Compatibility report:

* PC Specs:

CPU: Intel Core i8-8700K
GPU: NVIDIA RTX 2080

Build Description: dev 1.7.0 r2221
BIOS Used: Europe 2.00

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
2 - Safe (Default)
MTVU ON

Gamefixes Used: None

Amount of testing done: Completed game multiple times (tested on both D3D11 and OGL).

Comments: Was working fine in 1.6 as I recall, possibly even before that. 3rd picture is ingame during demo mode.

Bugs: The plane health/missile readiness sprite on the left has some trash pixels in hardware rendering, even at native. See 1st picture. When upscaled, all dialog boxes have trash pixels around the letters. See 2nd picture.

Status
Playable if the two minor bugs cannot be discounted, otherwise..
Perfect
1) Game title: Pilot Down: Behind Enemy Lines
2) ELF name: SLES 53099
3) Game CRC: 53BB63A0
4) Compatibility report:


PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: PALIT GeForce GT 1030 @ 2 GB


OS:Windows 10 Home x64
Build Description: PCSX2 Nightly - v1.7.2133 Release Pack - Windows 


If other please specify: N/A


BIOS Used: Europe v02.00(14/06/2004) Console


EE/VU Clamp modes: Standard
EE/VU Rounding: Standard


Speedhacks Used:
* Cycle speed EE: -2
* Skip cycles EE: 2


Gamefixes Used:
* Handle DMAC writes when it is busy.


Amount of testing done (little/medium/much/completed-game):
Much


Comments:
The game runs at 1080p and 1440p (2K) 60 FPS, no freezes and brakes.


Bugs: 
To prevent the game from freezing after loading a new game, you enable need a manual fix '''Handle DMAC writes when it is busy.'''


Status:
Playable
1) Game title: Super Galdelic Hour
2) ELF name: SLPM 65021
3) Game CRC: D138185F
4) Compatibility report:


PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: PALIT GeForce GT 1030 @ 2 GB


OS:Windows 10 Home x64
Build Description: PCSX2 Nightly - v1.7.2133 Release Pack - Windows 


If other please specify: N/A


BIOS Used: Europe v02.00(14/06/2004) Console


EE/VU Clamp modes: Standard
EE/VU Rounding: Standard


Speedhacks Used:
Standard Speedhackers


Gamefixes Used: N/A


Amount of testing done (little/medium/much/completed-game):
Completed


Comments:
The game runs at 1440p (2K) and 1620p (3K) 60 FPS, no freezes and brakes.


Bugs: N/A


Status:
Perfect 100%
1)Game title: Buzz! The Music Quiz (E)
2)ELF name: SCES 53307
3)Game CRC: 7D341B4D
4)Compatibility report:

PC Specs:

CPU: AMD Ryzen 5 3600 @ 3.6Ghz
GPU: Nvidia GTX 1050 Ti 4 GB

Build Description: 1.7.2480 AVX2 - Windows

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Vulkan, 2x Native, Basic Blending Accuracy, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks:
None

BIOS Used:
Europe v01.50(28/12/2000) Console

Speedhacks Used:
Preset 3 + Enable fast CDVD

Gamefixes Used:
Automatic Gamefixes

Amount of testing done (little/medium/much/completed-game):
completed-game

Comments:
To play the game without Buzz controllers, go to Config → USB Settings. Set Device Type port 1 to "Buzz Device", set Device API port 1 to "DInput", click Configure next to it, and assign keybinds. Setting deinterlacing to "Bob tff" is strongly recommended to reduce blur. The EyeToy emulation works well.

Bugs:
During some (but far from all) zoom-out transitions before questions, there's a bit of flickering on Rose's explanation screen to Buzz's right.

Status
Playable
1)Game title:ESPN - Major League Baseball
2)ELF name: SLUS-20794
3)Game CRC: 683AF862
4)Compatibility report:

PC Specs:

CPU: Intel® Core™ i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960

Build Description: PCSX2 V1.7.2514
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GS Settings: OpenGL, Bilinear (PS2), Accurate DATE, 3x Native, Basic Blending Accuracy,

GS HW Hacks:

Speedhacks Used:

N/A

GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes

Amount of testing done (little/medium/much/completed-game): little

Comments:



Bugs:

locks up giving "*PCSX2*: DMA error: 18a101d0" in intro before menus

Status
Intro
(This is a copy of the report I wrote on the Wiki. You can also find screenshots there.)

1)Game title: Without Warning
2)ELF name: SLES-53716
3)Game CRC: D9D96321
4)Compatibility report:

PC Specs:

CPU: Intel i7-9700k @ 3.60GHz
GPU: NVIDIA GTX 2070 8GB

Build Description: PCSX2 v1.7.2421 Windows
If other please specify: N/A

BIOS Used: Europe v01.60(04/10/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Zero

GS Settings: Software Mode, Auto Flush: Enabled, Mipmapping: Enabled, Extra Rendering Threads: 2

GS HW Hacks: None

Speedhacks Used: Preset 2 - Safe (Default), InstantVU: Enabled, INTC Spin Detection: Enabled, Wait Loop Detection: Enabled, mVU Flag Hack: Enabled

Gamefixes Used: None (Preset 2 (Safe (Default))

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

Fully playable from start to finish. Runs at full speed at native resolution in software mode. The few visual glitches that can appear (at missions 02:25, Hooper, Rail Track; 04:50, Harrison, Service Jetty; 05:10, Harrison, Storage Fields - Administration; and 07:15, Shaw, Office Lobby) happen in real hardware and should be ignored.

Bugs:

None caused by the emulation.

Status
Perfect
1)Game title: This is Football 2005 (E)
2)ELF name: SCES 52426
3)Game CRC: 00EF2334
4)Compatibility report:

PC Specs:

CPU: AMD Ryzen 5 3600 @ 3.6Ghz
GPU: Nvidia GTX 1050 Ti 4 GB

Build Description: 1.7.2480 AVX2 - Windows

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Vulkan, 2x Native, Basic Blending Accuracy, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks:
None

BIOS Used:
Europe v01.50(28/12/2000) Console

Speedhacks Used:
Preset 3 + Enable fast CDVD

Gamefixes Used:
Automatic Gamefixes

Amount of testing done (little/medium/much/completed-game):
medium

Comments:
Tested Exhibition Match mode (5 matches) and EyeToy Cameo.

Bugs:
Thin artifact lines on various (but not all) menu screens. The kit previews for Exhibition Match look pretty blurry regardless of which interlacing mode I used. I was not personally able to get any DirectInput source to work with the EyeToy Cameo mode.

Status
Playable