Resident Evil 4 SLES_537.02
Problems:
Ghosting images in front of the player
They are limited to certain area of the screen and get overlapped by 3d objects. Issue is fixed by turning on OGL Depth, but then another problem pops up.
OpenGL, Hardware, Depth Off
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attachment=55753]
OpenGL, Hardware, Depth On
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attachment=55754]
OpenGL, Software
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attachment=55755]
White lines in front of the player
There are 3 (could be more) parallel rows of white lines in front of the character. One line is white, the others are less prominent and visible only if there are 3d objects nearby the player. Nothing fixes them as far as I can say.
OpenGL, Hardware, Depth On
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attachment=55754]
OpenGL, Software
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attachment=55755]
OpenGL, Hardware, Depth On
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attachment=55756]
OpenGL, Software
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attachment=55757]
White outlines around 3d objects
Some 3d objects have white outlines around them. The outlines are not static and could disappear if the player moves away. Upscaling exacerbates the issue.
It seems the above issues have something to do with the fog (thanks, Captain Obvious).
OpenGL, Hardware, Depth Off
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attachment=55758]
OpenGL, Hardware, Depth On
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attachment=55759]
OpenGL, Software
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attachment=55760]
What happens when the CRC hacks are set to partial and higher
Fog disappears completely, some glow effects get misaligned.
OpenGL, Hardware, CRC Hacks Full
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attachment=55761]
OpenGL, Hardware, Depth Off
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attachment=55762]
OpenGL, Hardware, Depth On
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attachment=55763]
OpenGL, Software
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attachment=55764]
Wrong brightness and/or contrast
Hardware mode has a bit higher brightness and/or contrast than the software one. There is no fix for this.
Speed impact: OGL Depth off - 70 fps; on - 45 fps;
DX11 looks just like OGL without activated depth option, DX9 doesn't render the fog at all.