Not exactly sure it's the right place to post
First, I think I've found a regression in Kya: Dark Lineage when using the OGL renderer and anything above native resolution there's a blue line that always stays at a certain distance from your PoV like so:
This isn't present in 1.4.0 stable and it isn't fixed by any options or hacks except using native resolution.
Second, in Terminator 3:Redemption while the newer versions have fixed a ton of issues they also have created new ones.
Like this one which is not fixed by any of the settings or hacks in the HW OGL renderer and also isn't present in the 1.4.0 stable version.
SW renderer screenshot for comparison (the lights don't go through solid object on real hardware either)
It also has the same line problem as Kya and some corrupted texture after switching to scan vision like so:
Those two problems were even worse in the 1.4.0 stable version since instead of just being a line everything farther than it was solid color in both normal vision and scan vision and scan vision itself made the framerate dip to 5 fps or less.
And third in Armored Core 3 the game goes way below 10 fps unless you disable depth emulation whereas without it I get around 100fps (not a bug per se but the speed penalty seems a bit extreme)
All those were tested on this machine:
Operating System
Windows 7 Ultimate x64 SP1
CPU
Intel Core i7 4770K @ 4.20GHz
RAM
16.0GB Dual-Channel DDR3 @ 800MHz (8-8-8-24)
Motherboard
ASUSTeK COMPUTER INC. SABERTOOTH Z87
Graphics
NVIDIA GeForce GTX 770 (Gigabyte) with 365.19 drivers
Using
this build of PCSX2 (v1.5.0-dev-758-g08f7bd2)
Whenever I get some free time I'll try to find which build caused the line to appear in Kya.