Nothing, Black screen and the log window just repeats this over and over:
vtlb miss : addr 0x10, mode 0 [read]
vtlb miss : addr 0x18, mode 1 [write]
vtlb miss : addr 0x10, mode 1 [write]
Majokko a la Mode 2 Status: Ingame
With GSDX set to hardware mode we have slowdown to between around 25-40fps, horrible graphics glitches and broken text, setting it to software just gives broken text and the occasional slowdown to around 45fps
I decided to go over some of my japanese games in 0.9.7 out of boredom
CPU: Intel Core 2 Duo E6750 @3GHz RAM: 4096MB DDR2 GPU: Radeon HD 3870 512MB OS: Windows 7 x64
PCSX2 0.9.7 r3257 GSDX r3193 Set to DX10 Hardware SPU2-X r3253 LILYPAD r2930 CPU: microVU0 + 1 SPEED HACKS: Enable INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack
Everything else is default.
Yumeria Status: Ingame/Playable Notes: The Skip MPEG hack is required to be able to play this game.
Appears to run fine in general, however there are 2 points:
1) as i already noted, the Skip MPEG hack is required because without it the game freezes on the movie that plays after the namco logo appears.
2) when GSDX is set to hardware, the text is broken
PCSX2 0.9.7.3113 Configuration
Only posting things that aren't default.
* GSDX10 (SSE4.1)
* EE/IOP Clamping mode FULL
* D3D internal res 2056x2056
* HW Anti Aliasing 1
* No speedhacks necessary - though idle wait timer was checked to get through fights 20+fps faster.
A note about that screenshot: It was taken while anti aliasing was set to 4. The point of it originally was to see what effect (if any) it had, i was comparing it to ingame setting of 0.. I didn't really see much. I guess it's experimental afterall
MotorStorm: Arctic Edge
Status: Playable
Ingame: 40 - 60 FPS
Notes: r3274 the status became ingame, major graphic issues
Somewhere between r3275 and r3295 the game became playable
Crashes so far have occured while:
browsing riders for a new profile (solved by quickly choosing when the selection appears)
toggling between control schemes
selecting cancel when saving a custom paint job scheme
Jak and Daxter: the Precursor Legacy
Status: Playable (I have completed it 100% with everything you can do).
Speed: 40-60 fps.
Pcsx2 version: 0.9.7 beta.
Plugin version: The plugins that came with the beta.
My specs: Core i7 920 @ 2.8 Ghz, ati 2x 4890, 6 gb ddr3 1333 Mhz ram, Windows 7 x64 ultimate.
Notes: There is a bug with the shadows as seen in screenshot 1 and daxter is missing 2 eyes while jak is missing 1 eye.
[attachment=24533][attachment=24534][attachment=24535]
Shadow of the Colossus (hackfixed)
Status: Playable (Almost Ideal with modded GSDX plugin)
Perfomance tips:
60fps on 3GHz CPU with VU Cycle stealing = 2
2x resolution on nVidia 8800GTS...
PCSX2 r3353, GSDX r3296m-best-SotC-fix
I've made a hackfix for GSDX plugin recently... Those of you who visit the corresponding thread here, may already use it... Here's the Intro "as you've never seen it before"... I'm kidding... The game doesn't look exactly like on the real PS2, but at least the sky doesn't look like plain white surface anymore...
And, finally, some of gameplay - the beginning, riding around the temple, first colossus and cutscene after that... In this video you may notice that all effects do work fine, unlike some very old hack/cheat that also disables sword's light, subtitles and all the interface...