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(10-15-2019, 07:32 AM)dhillel Wrote: [ -> ]B80CE8EC_Spyro 7 The Legend of Spyro The Eternal Night NTSC SLUS-21607

wow thank you very so much Laugh
A0108EEE_Spyro 8 The Legend of Spyro Dawn of the Dragon NTSC-21820
samurai westren NTSC (U)
progressive scan hack



patch=1,EE,0010bfec,word,24110000 //00058c03
patch=1,EE,0010bff0,word,24120050 //00069403
patch=1,EE,0010bffc,word,24130001 //00079c03
patch=1,EE,0010c29c,word,3c090010 //00094c00

Note: FMV SKIP is required (There is only 1 fmv so you wont be missing much)


patch=1,EE,00115c50,word,24020001 //8c620000
Is there a infinite Super High Tension code for Dragon Quest VIII? I found the code for the 3ds version

[Super High Tension v1.0]
D3000000 00000000
0053BE3C E0800001
E053BE40 00000040
E92D0060 E59F5030
E5926000 E1550006
03A00004 E8BD0060
EAFC87E3 E92D4060
E59F5014 E5946000
E1550006 03A05004
0584500C E594000C
E8BD8060 0059E7CC
0045DDE8 EA037813
0040A500 EB04C655
(11-03-2019, 07:41 PM)bustersword Wrote: [ -> ]Is there a infinite Super High Tension code for Dragon Quest VIII? I found the code for the 3ds version

[Super High Tension v1.0]
D3000000 00000000
0053BE3C E0800001
E053BE40 00000040
E92D0060 E59F5030
E5926000 E1550006
03A00004 E8BD0060
EAFC87E3 E92D4060
E59F5014 E5946000
E1550006 03A05004
0584500C E594000C
E8BD8060 0059E7CC
0045DDE8 EA037813
0040A500 EB04C655

If you're talking about the NTSC version for PS2 then these are codes I have from the CMP:

Quick Max Tension Gain
202FCFCC 00000000

or

Always High Tension
20355758 64117000
20355784 90810014
20355788 0061880B
202FCE14 6403007F
(11-03-2019, 08:50 PM)Rebel521 Wrote: [ -> ]If you're talking about the NTSC version for PS2 then these are codes I have from the CMP:

Quick Max Tension Gain
202FCFCC 00000000

or

Always High Tension
20355758 64117000
20355784 90810014
20355788 0061880B
202FCE14 6403007F
Thank you so much but this 'Always High Tension' code isn't what I wanted. You return back to normal the next turn. I want to always stay in Super Saiyan form. The 3ds code you're already in Super High Tension at the start of battle without even using tension and you never revert back to normal.
Dragon Quest VIII: The Journey of the cursed King (U) [SLUS_212.07] [F4715852]
gametitle=gradius v SLUS_207.12;1
comment=No die
// Invincible
patch=1,EE,102C725E,extended,00001000
patch=1,EE,202885BC,extended,00000000
Silent Hill 3, SLUS-20622

Region: NTSC (U)
CRC: 2498951B
Comments: Entire Levels bright and Everything/Everyone crystal clear visible.No Fog & No bloody Walls.
Author: Savas Gürcebe [Maori-Jigglypuff]

UPDATE: Invincible Heather Code added.

UPDATE 2a: Difficult Task accomplished: Now the hanging Corpse Danny in the Borley Haunted Mansion is good visible.
                [Flashlight dependent.Code dormant]

UPDATE 2b: Hanging Corpse Danny in the Borley Haunted Mansion CRYSTAL CLEAR visible.
                [Flashlight independent!]

UPDATE 3: Display Life And Fatigue Gauge (ver.3) Code added.

UPDATE 4: Noise Filter Off Code added.

UPDATE 5: Camera Zoom out Code added

UPDATE 6: Auto Aim within/out of Sight Range Off.

UPDATE 7: Disable Shadow Effect on and from Heather, Enemies and Objects when
               using Flashlight or firing Machine Gun.

UPDATE 8: No black Borders.

UPDATE 9: No (thin) vertical black Borders.

UPDATE 10: Maximum Display Mode Sharpness.

UPDATE 11: Maximum Fore- and Background Sharpness in Cutscenes.

UPDATE 12: Disable World Renderer.
                [Maximum far Sight in the Outside World and in Rooms!]
Here is a big pnach file for:
Dark Cloud 2 NTSC U
included many modifications that i never seen online (included some that were already online)

New additions:
Always 9999 Fishing Points (FP)
Always 99999 Ridepod Experience Points
Maxed out 396 Medals
Current Health / Total Health modifiers
Defense modifiers
Ridepods Current / Total Fuel modifiers
Maxed Weapon Current WHP 255
Maxed Weapon Level +99 For The Last Item Slot
Maxed Weapon Total WHP 255 For The Last Item Slot
Always 10 items in Active Slots
Monicas Monster Transformation Current Experience Points, 1 Blue ABS ball = 1 Level Up
Always 99 Spheda Strikes

Very important note, this was initially built for me for personal use so I have way too many comments added there that explain the codes etc, but if you find that interesting then those notes may help you too
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