..:: PCSX2 Forums ::..

Full Version: Post your PCSX2 cheats-patches here!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493
Devil May Cry 3 (Special Edition) 
crc=25FC361B

Skip post processing. Blur, bloom, grain filter in pause menu, etc. Additionally increase static light strength to compensate bloom removal. 
Code:
patch=1,EE,001C4BD0,word,1000000B
patch=1,EE,001AA2B4,word,3C033BB0

Before vs. After
[attachment=72808][attachment=72807]
--------------------------------------------------------------------------------------------------------------------
Dark Cloud 
crc=A5C05C78

Drastically increase draw distance for NPC, shade, LOD popup. Additionally remove Depth of Field. 
Code:
// CNP draw distance
patch=1,EE,00156554,word,00000000
patch=1,EE,00156678,word,3C1943C0
patch=1,EE,00156684,word,AC990CEC
patch=1,EE,001729DC,word,00000000
patch=1,EE,00155FF0,word,00000000

// LOD Distance
patch=1,EE,00157364,word,10000006

// Shade
patch=1,EE,001A3E80,word,C6800004

// Additional Shade
patch=1,EE,001A3D80,word,C6800004

// Depth of Field
patch=1,EE,0017BD10,word,00000000

Before vs. After
[attachment=72809][attachment=72810]
---------------------------------------------------------------------------------------------------------
Quote:First one is setting it during the launching of the game, the second one is setting during the every loading of the stage.
So is probably fine, I think i tried only ingame, if 1 is set before stage then it won't worked for me.
hello
does anybody have a code for the Gran Turismo series to use, the high LOD(level of detail) cars from menus, ingame?
thx

edit
i'm not sure if the car is the higher LOD but the wheels definitely are using the code bellow, they are fully polygonal like in the menu

Gran Turismo 4: Prologue Edition
CRC = 0xEF258742

Code:
patch=1,EE,2057702C,extended,756E656D
patch=1,EE,00577030,extended,0000002F
patch=1,EE,2055C344,extended,6E656D2F
patch=1,EE,2055C348,extended,73252F75
(03-24-2021, 09:26 AM)kozarovv Wrote: [ -> ]Devil May Cry 3 (Special Edition) 
crc = 25FC361B

Skip post processing. Blur, bloom, grain filter in pause menu, etc. Additionally increase static light strength to compensate bloom removal. Before vs. After ------------------------------------------------- -------------------------------------------------- ----------------- Dark Cloud  crc = A5C05C78 Drastically increase draw distance for NPC, shade, LOD popup. Additionally removes Depth of Field. Before vs. After ------------------------------------------------- -------------------------------------------------- ------ So is probably fine, I think i tried only ingame, if 1 is set before stage then it won't worked for me.
Code:
patch=1,EE,001C4BD0,word,1000000B
patch=1,EE,001AA2B4,word,3C033BB0








Code:
// CNP draw distance
patch=1,EE,00156554,word,00000000
patch=1,EE,00156678,word,3C1943C0
patch=1,EE,00156684,word,AC990CEC
patch=1,EE,001729DC,word,00000000
patch=1,EE,00155FF0,word,00000000

// LOD Distance
patch=1,EE,00157364,word,10000006

// Shade
patch=1,EE,001A3E80,word,C6800004

// Additional Shade
patch=1,EE,001A3D80,word,C6800004

// Depth of Field
patch=1,EE,0017BD10,word,00000000

is it possible to remove just the blur or reduce it?

if you remove the bloom and blur it looks super yucky
Xenosaga Episode II - Jenseits von Gut und Boese SLUS_208.92
CRC = EB39ABEC
Infinite Money
Infinite AP
"" EP
"" TP
"" SP

Xenosaga Episode III - Also sprach Zarathustra SLUS_213.89
CRC = 2088950A
Infinite Money
Infinite AP
"" EP
"" TP
"" SP
Does anyone have a cheat file for Beat Down: Fists of Vengeance (USA SLUS-21150), please?
(03-29-2021, 02:46 PM)Napaz Trix Wrote: [ -> ]Does anyone have a cheat file for Beat Down: Fists of Vengeance (USA SLUS-21150), please?

Remove the // infront of "patch=1,EE" on the codes you want to use

Code:
//Always Low Police Detection Indicator
//patch=1,EE,0060CB68,extended,00000000

//Always Low Mob Detection Indicator
//patch=1,EE,0060CE64,extended,00000000

//Max All Items
//patch=1,EE,4060C990,extended,00390001
//patch=1,EE,00630063,extended,00000000

//Main Character Codes
//Infinite Health
//patch=1,EE,106D3F8C,extended,0000270F

//Max Health
//patch=1,EE,106D3F8E,extended,0000270F

//Max Infinite Health
//patch=1,EE,206D3F8C,extended,270F270F

//Infinite Money
//patch=1,EE,1060D3A0,extended,0000FFFF

//Max Money
//patch=1,EE,2060D3A0,extended,05F5E0FF

//Level 99
//patch=1,EE,1060D3AC,extended,00000063

//Quick Level Up
//patch=1,EE,2060D3A8,extended,00000064


//Drink R
//patch=1,EE,1060C992,extended,00000063

//Heal
//patch=1,EE,1060C994,extended,00000063

//Cash
//patch=1,EE,1060C998,extended,00000063

//B Knuckles
//patch=1,EE,1060C99A,extended,00000063

//F Knife
//patch=1,EE,1060C9A2,extended,00000063

//S Knife
//patch=1,EE,1060C9A4,extended,00000063

//B Knife
//patch=1,EE,1060C9A6,extended,00000063

//Glass Shard
//patch=1,EE,1060C9A8,extended,00000063

//Blackjack
//patch=1,EE,1060C9AA,extended,00000063

//Nail Bat
//patch=1,EE,1060C9AC,extended,00000063

//Wrench
//patch=1,EE,1060C9AE,extended,00000063

//Pan
//patch=1,EE,1060C9B0,extended,00000063

//Bat
//patch=1,EE,1060C9B2,extended,00000063

//Pool Cue
//patch=1,EE,1060C9B4,extended,00000063

//Golf Club
//patch=1,EE,1060C9B6,extended,00000063

//H Stick
//patch=1,EE,1060C9B8,extended,00000063

//Broom
//patch=1,EE,1060C9BA,extended,00000063

//Pipe
//patch=1,EE,1060C9BC,extended,00000063

//Board
//patch=1,EE,1060C9BE,extended,00000063

//Crowbar
//patch=1,EE,1060C9C2,extended,00000063

//Steel Beam
//patch=1,EE,1060C9C4,extended,00000063

//Log
//patch=1,EE,1060C9C6,extended,00000063

//Crate
//patch=1,EE,1060C9C8,extended,00000063

//Concrete
//patch=1,EE,1060C9CA,extended,00000063

//Drum
//patch=1,EE,1060C9CC,extended,00000063

//Stun Rod
//patch=1,EE,1060C9CE,extended,00000063

//Claw
//patch=1,EE,1060C9D0,extended,00000063

//Katana
//patch=1,EE,1060C9D2,extended,00000063

//Nightstick
//patch=1,EE,1060C9D4,extended,00000063

//9MM
//patch=1,EE,1060C9D6,extended,00000063

//Revolver
//patch=1,EE,1060C9D8,extended,00000063

//Magnum
//patch=1,EE,1060C9DC,extended,00000063

//Spy Gun
//patch=1,EE,1060C9DE,extended,00000063

//Bottle
//patch=1,EE,1060C9E0,extended,00000063

//Blue Gun
//patch=1,EE,1060C9E2,extended,00000063

//Scalpel
//patch=1,EE,1060C9EA,extended,00000063

//Metal Fist
//patch=1,EE,1060C9EE,extended,00000063

//Shotgun
//patch=1,EE,1060C9F0,extended,00000063

//Protein (S)
//patch=1,EE,1060CA46,extended,00000063

//Protein (L)
//patch=1,EE,1060CA48,extended,00000063

//Med (S)
//patch=1,EE,1060CA4A,extended,00000063

//Med (M)
//patch=1,EE,1060CA4C,extended,00000063

//Med (L)
//patch=1,EE,1060CA4E,extended,00000063

//Drink B
//patch=1,EE,1060CA50,extended,00000063

//Drink G
//patch=1,EE,1060CA52,extended,00000063

//Turkey
//patch=1,EE,1060CA54,extended,00000063

//R Drug
//patch=1,EE,1060CA58,extended,00000063

//Discount Med
//patch=1,EE,1060CA5C,extended,00000063

//Pheremones
//patch=1,EE,1060CA5E,extended,00000063

//Heatdown
//patch=1,EE,1060CA68,extended,00000063

//Boilermaker
//patch=1,EE,1060CA6A,extended,00000063

//Backfire
//patch=1,EE,1060CA6C,extended,00000063

//Draft Beer
//patch=1,EE,1060CA6E,extended,00000063

//Odd Drink
//patch=1,EE,1060CA70,extended,00000063

//Lock Picks
//patch=1,EE,1060C9F2,extended,00000063

//Memento Ring
//patch=1,EE,1060C9F4,extended,00000063

//Photo Of Man
//patch=1,EE,1060C9F6,extended,00000063

//Drugs
//patch=1,EE,1060CA06,extended,00000063

//Butter
//patch=1,EE,1060CA08,extended,00000063

//M.Gun Parts
//patch=1,EE,1060CA0A,extended,00000063

//Crown Tablet
//patch=1,EE,1060CA0C,extended,00000063

//Radio
//patch=1,EE,1060CA0E,extended,00000063

//Fan
//patch=1,EE,1060CA10,extended,00000063

//Udon Flour
//patch=1,EE,1060CA12,extended,00000063

//Disk
//patch=1,EE,1060CA14,extended,00000063

//Junk No. 1
//patch=1,EE,1060CA16,extended,00000063

//Junk No. 2
//patch=1,EE,1060CA18,extended,00000063

//Junk No. 3
//patch=1,EE,1060CA1A,extended,00000063

//Junk No. 4
//patch=1,EE,1060CA1C,extended,00000063

//Junk No. 5
//patch=1,EE,1060CA1E,extended,00000063

//Junk No. 6
//patch=1,EE,1060CA20,extended,00000063

//Junk No. 7
//patch=1,EE,1060CA22,extended,00000063

//Gun Object
//patch=1,EE,1060CA34,extended,00000063

//Envelope
//patch=1,EE,1060CA36,extended,00000063

//Pig Ring
//patch=1,EE,1060CA38,extended,00000063

//Pig Ring 2
//patch=1,EE,1060CA3A,extended,00000063

//Credit Card
//patch=1,EE,1060CA3C,extended,00000063

//Nice Perfume
//patch=1,EE,1060CA40,extended,00000063

//Warehouse Key
//patch=1,EE,1060CA42,extended,00000063

//Drugs 2
//patch=1,EE,1060CA44,extended,00000063

//Small Bomb
//patch=1,EE,1060CA60,extended,00000063

//TNT
//patch=1,EE,1060CA62,extended,00000063

//C Room Key
//patch=1,EE,1060CA64,extended,00000063

//Service Key
//patch=1,EE,1060CA66,extended,00000063

//B.List
//patch=1,EE,1060CA72,extended,00000063
(03-29-2021, 04:18 PM)vsub Wrote: [ -> ]Remove the // infront of "patch=1,EE" on the codes you want to use

Code:
//Always Low Police Detection Indicator
//patch=1,EE,0060CB68,extended,00000000

//Always Low Mob Detection Indicator
//patch=1,EE,0060CE64,extended,00000000

//Max All Items
//patch=1,EE,4060C990,extended,00390001
//patch=1,EE,00630063,extended,00000000

//Main Character Codes
//Infinite Health
//patch=1,EE,106D3F8C,extended,0000270F

//Max Health
//patch=1,EE,106D3F8E,extended,0000270F

//Max Infinite Health
//patch=1,EE,206D3F8C,extended,270F270F

//Infinite Money
//patch=1,EE,1060D3A0,extended,0000FFFF

//Max Money
//patch=1,EE,2060D3A0,extended,05F5E0FF

//Level 99
//patch=1,EE,1060D3AC,extended,00000063

//Quick Level Up
//patch=1,EE,2060D3A8,extended,00000064


//Drink R
//patch=1,EE,1060C992,extended,00000063

//Heal
//patch=1,EE,1060C994,extended,00000063

//Cash
//patch=1,EE,1060C998,extended,00000063

//B Knuckles
//patch=1,EE,1060C99A,extended,00000063

//F Knife
//patch=1,EE,1060C9A2,extended,00000063

//S Knife
//patch=1,EE,1060C9A4,extended,00000063

//B Knife
//patch=1,EE,1060C9A6,extended,00000063

//Glass Shard
//patch=1,EE,1060C9A8,extended,00000063

//Blackjack
//patch=1,EE,1060C9AA,extended,00000063

//Nail Bat
//patch=1,EE,1060C9AC,extended,00000063

//Wrench
//patch=1,EE,1060C9AE,extended,00000063

//Pan
//patch=1,EE,1060C9B0,extended,00000063

//Bat
//patch=1,EE,1060C9B2,extended,00000063

//Pool Cue
//patch=1,EE,1060C9B4,extended,00000063

//Golf Club
//patch=1,EE,1060C9B6,extended,00000063

//H Stick
//patch=1,EE,1060C9B8,extended,00000063

//Broom
//patch=1,EE,1060C9BA,extended,00000063

//Pipe
//patch=1,EE,1060C9BC,extended,00000063

//Board
//patch=1,EE,1060C9BE,extended,00000063

//Crowbar
//patch=1,EE,1060C9C2,extended,00000063

//Steel Beam
//patch=1,EE,1060C9C4,extended,00000063

//Log
//patch=1,EE,1060C9C6,extended,00000063

//Crate
//patch=1,EE,1060C9C8,extended,00000063

//Concrete
//patch=1,EE,1060C9CA,extended,00000063

//Drum
//patch=1,EE,1060C9CC,extended,00000063

//Stun Rod
//patch=1,EE,1060C9CE,extended,00000063

//Claw
//patch=1,EE,1060C9D0,extended,00000063

//Katana
//patch=1,EE,1060C9D2,extended,00000063

//Nightstick
//patch=1,EE,1060C9D4,extended,00000063

//9MM
//patch=1,EE,1060C9D6,extended,00000063

//Revolver
//patch=1,EE,1060C9D8,extended,00000063

//Magnum
//patch=1,EE,1060C9DC,extended,00000063

//Spy Gun
//patch=1,EE,1060C9DE,extended,00000063

//Bottle
//patch=1,EE,1060C9E0,extended,00000063

//Blue Gun
//patch=1,EE,1060C9E2,extended,00000063

//Scalpel
//patch=1,EE,1060C9EA,extended,00000063

//Metal Fist
//patch=1,EE,1060C9EE,extended,00000063

//Shotgun
//patch=1,EE,1060C9F0,extended,00000063

//Protein (S)
//patch=1,EE,1060CA46,extended,00000063

//Protein (L)
//patch=1,EE,1060CA48,extended,00000063

//Med (S)
//patch=1,EE,1060CA4A,extended,00000063

//Med (M)
//patch=1,EE,1060CA4C,extended,00000063

//Med (L)
//patch=1,EE,1060CA4E,extended,00000063

//Drink B
//patch=1,EE,1060CA50,extended,00000063

//Drink G
//patch=1,EE,1060CA52,extended,00000063

//Turkey
//patch=1,EE,1060CA54,extended,00000063

//R Drug
//patch=1,EE,1060CA58,extended,00000063

//Discount Med
//patch=1,EE,1060CA5C,extended,00000063

//Pheremones
//patch=1,EE,1060CA5E,extended,00000063

//Heatdown
//patch=1,EE,1060CA68,extended,00000063

//Boilermaker
//patch=1,EE,1060CA6A,extended,00000063

//Backfire
//patch=1,EE,1060CA6C,extended,00000063

//Draft Beer
//patch=1,EE,1060CA6E,extended,00000063

//Odd Drink
//patch=1,EE,1060CA70,extended,00000063

//Lock Picks
//patch=1,EE,1060C9F2,extended,00000063

//Memento Ring
//patch=1,EE,1060C9F4,extended,00000063

//Photo Of Man
//patch=1,EE,1060C9F6,extended,00000063

//Drugs
//patch=1,EE,1060CA06,extended,00000063

//Butter
//patch=1,EE,1060CA08,extended,00000063

//M.Gun Parts
//patch=1,EE,1060CA0A,extended,00000063

//Crown Tablet
//patch=1,EE,1060CA0C,extended,00000063

//Radio
//patch=1,EE,1060CA0E,extended,00000063

//Fan
//patch=1,EE,1060CA10,extended,00000063

//Udon Flour
//patch=1,EE,1060CA12,extended,00000063

//Disk
//patch=1,EE,1060CA14,extended,00000063

//Junk No. 1
//patch=1,EE,1060CA16,extended,00000063

//Junk No. 2
//patch=1,EE,1060CA18,extended,00000063

//Junk No. 3
//patch=1,EE,1060CA1A,extended,00000063

//Junk No. 4
//patch=1,EE,1060CA1C,extended,00000063

//Junk No. 5
//patch=1,EE,1060CA1E,extended,00000063

//Junk No. 6
//patch=1,EE,1060CA20,extended,00000063

//Junk No. 7
//patch=1,EE,1060CA22,extended,00000063

//Gun Object
//patch=1,EE,1060CA34,extended,00000063

//Envelope
//patch=1,EE,1060CA36,extended,00000063

//Pig Ring
//patch=1,EE,1060CA38,extended,00000063

//Pig Ring 2
//patch=1,EE,1060CA3A,extended,00000063

//Credit Card
//patch=1,EE,1060CA3C,extended,00000063

//Nice Perfume
//patch=1,EE,1060CA40,extended,00000063

//Warehouse Key
//patch=1,EE,1060CA42,extended,00000063

//Drugs 2
//patch=1,EE,1060CA44,extended,00000063

//Small Bomb
//patch=1,EE,1060CA60,extended,00000063

//TNT
//patch=1,EE,1060CA62,extended,00000063

//C Room Key
//patch=1,EE,1060CA64,extended,00000063

//Service Key
//patch=1,EE,1060CA66,extended,00000063

//B.List
//patch=1,EE,1060CA72,extended,00000063

That works perfect, thanks a lot  Biggrin
(03-29-2021, 01:25 PM)Cloudn Wrote: [ -> ]Xenosaga Episode II - Jenseits von Gut und Boese  SLUS_208.92
CRC = EB39ABEC
Infinite Money
Infinite AP
"" EP
"" TP
"" SP

Xenosaga Episode III - Also sprach Zarathustra SLUS_213.89
CRC = 2088950A
Infinite Money
Infinite AP
"" EP
"" TP
"" SP

Xenosaga 2

Inf EP in battle for all characters
20A8BCC0 4A0002FF

Inf C.Pts S.pts R1+UP / normal usage R1+DOWN
patch=1,EE,E002F7EF,extended,0063ED82
patch=1,EE,2022A19C,extended,20040000
patch=1,EE,2022A04C,extended,20050000
patch=1,EE,E002F7BF,extended,0063ED82
patch=1,EE,2022A19C,extended,9484C0E8
patch=1,EE,2022A04C,extended,94A5C15A

Start Battles with Max Stocks
patch=1,EE,20A8B398,extended,A2050071

If I remember correctly money only used to pay off Captains debt in this game
//Debt Repaid (just a small amount left to pay off)
//patch=1,EE,208886E0,extended,00000100

Xenosaga 3

MONEY
//patch=1,EE,20550964,extended,00980000

//Max Boost
patch=1,EE,20ABCD10,extended,00640909

EP upgrade item
Patch=1,EE,003E4BEC,extended,00000050

SKILL PTs upgrade item
Patch=1,EE,003E4BF8,extended,00000050
(03-29-2021, 07:53 PM)Rebel521 Wrote: [ -> ]Xenosaga 2

Inf EP in battle for all characters
20A8BCC0 4A0002FF

Inf C.Pts S.pts R1+UP / normal usage R1+DOWN
patch=1,EE,E002F7EF,extended,0063ED82
patch=1,EE,2022A19C,extended,20040000
patch=1,EE,2022A04C,extended,20050000
patch=1,EE,E002F7BF,extended,0063ED82
patch=1,EE,2022A19C,extended,9484C0E8
patch=1,EE,2022A04C,extended,94A5C15A

Start Battles with Max Stocks
patch=1,EE,20A8B398,extended,A2050071

If I remember correctly money only used to pay off Captains debt in this game
//Debt Repaid (just a small amount left to pay off)
//patch=1,EE,208886E0,extended,00000100

Xenosaga 3

MONEY
//patch=1,EE,20550964,extended,00980000

//Max Boost
patch=1,EE,20ABCD10,extended,00640909

EP upgrade item
Patch=1,EE,003E4BEC,extended,00000050

SKILL PTs upgrade item
Patch=1,EE,003E4BF8,extended,00000050
Thx.Smile
Game Title: Legaia 2: Duel Saga SLES_508.91
Game CRC =D4E1AF5D
Hi, I need a code conversion for the Pal version of the game, these codes are for the NTSC version.
//no blur
patch=1,EE,205F6E80,extended,00000000
patch=1,EE,202C0F04,extended,00000000
patch=1,EE,202A6040,extended,AE000060
Then I would like to add as codes, money, items, HP Infinite.


Game Title: Magna Carta Pal Ita:
SLES_539.49
CRC = E3B1855B
Infinite Items, Infinite Money, All Chi Max In battle or infinite Chi, All Materials Mission Blacksmith, Infinite Battle HP,Infinite EXP.
I hope it is possible.
Thx.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493