Devil May Cry 2 (Disc 2) (Lucia Disc), SLES-82012
Region: PAL (E)
CRC: 6D9F918C
Comments: Graphical Improvements
Author: Savas Gürcebe [Maori-Jigglypuff]
- Enhance World, Rooms and Character Brightness and disable their additional extra Lights
- No black Borders
- Disable World Renderer
- No Body Shadow of the Character on the Ground
- Replenish Devil Trigger through Attacks on/from Enemies with maximum available Devil Trigger Value
- Replenish Devil Trigger on Loading Platform with maximum available Devil Trigger Value
- Infinite Devil Trigger with maximum available Devil Trigger Value
- Disable all Enemy AI
[Code dormant]
- Infinite maxed out Health
- Gain 999999 Orbs by collecting One
Note: The Codes in this Patch are 100% identical with those which are in
Dante Disc Patch.
Only the Code for Dante's 2nd Transformation has been removed which would
cause the Game to freeze because Lucia has no 2nd Tranformation Form.
It is a little bit inconvenient that both Game Disc CRCs are identical.
I recommend to use the Patch for Dante Disc and if you decide to play
Lucia Disc just comment out the four Codelines for Dante's 2nd Transformation.
(07-31-2019, 08:24 AM)Maori-Jigglypuff Wrote: [ -> ]Radiata Stories, SLUS-21262
Region: NTSC (U)
CRC: 47B9B2FD
Comments: - Disable potential Game Protection Traps
- No black Borders
- Disable Blur-Effect and enhance Game Sharpness
- No Body-Shadow of the Characters on the Ground
- Constant correct World, Rooms and Character Brightness Adjust
Author: Savas Gürcebe [Maori-Jigglypuff]
I found another visual glitch with fire from candles.
VIDEO
https://youtu.be/0kd-k19V2VE
Could you perhaps fix it?
Radiata Stories, SLUS-21262
Region: NTSC (U)
CRC: 47B9B2FD
Comments: - Disable potential Game Protection Traps
- No black Borders
- Disable Blur-Effect and enhance Game Sharpness
- No Body-Shadow of the Characters on the Ground
- Constant correct World, Rooms and Character Brightness Adjust
- No Battles when Jack touches Enemies only when he kicks them with his foot
- Instantly declare your Party as Winner in Battles
[First press "Start", then press "Select" and finally press again "Start"]
Author: Savas Gürcebe [Maori-Jigglypuff]
(05-07-2021, 11:57 PM)Maori-Jigglypuff Wrote: [ -> ]Devil May Cry 2 (Disc 1) (Dante Disc), SLES-82011
Region: PAL (E)
CRC: 6D9F918C
Comments: Graphical Improvements
Author: Savas Gürcebe [Maori-Jigglypuff]
- Enhance World, Rooms and Character Brightness and disable their additional extra Lights
- No black Borders
- Disable World Renderer
- No Body Shadow of the Character on the Ground
- Replenish Devil Trigger through Attacks on/from Enemies with maximum available Devil Trigger Value
- Replenish Devil Trigger on Loading Platform with maximum available Devil Trigger Value
- Infinite Devil Trigger with maximum available Devil Trigger Value
- Replace Dante's 1st Demon Form with his 2nd Demon Form
- Disable all Enemy AI
[Code dormant]
-Replace Dante's 1st Demon Form with his 2nd Demon Form
Can this option be implemented in DMC1?
(05-11-2021, 12:55 PM)nifengyxia Wrote: [ -> ]-Replace Dante's 1st Demon Form with his 2nd Demon Form
Can this option be implemented in DMC1?
I never checked that.Maybe there is a Possibility.
well ill post this here as well concerning dmc1 US Version , abit of a few requests if possible>
1. Sparda winged demon Endgame form for sparda and ifrit switch while in Air Raid using DMC1 Style Switcher CT, since currently Style Switching from Alastor to Ifrit or Sparda while Air Raid will switch to Dantes Regular human Form ....having him just hovering as if he was strung up like a puppet
2.Shooting trails for charge shots or while in DT and meteor charge effects restored also alastor effects restored not just ....them working in level 2 and so on ....first level and some later levels it dont work again...aka electricity effects missing , also for Air Raid...shooting electricity down from hands only works as said again where youd get Alastor aka Level 2....needs a fix
3. legendary dark knight demon shadow for super dantes shadow
4. yamato over force edge
heres my current memcard that has Endgame Sparda fully unlocked and loaded with DT for all levels, needs the pnach tho thats included also to be used
and of course the DMC1 Style Switcher CT that you also need
https://www.mediafire.com/file/aa12rizxy...1.zip/file
(02-11-2019, 11:32 AM)Maori-Jigglypuff Wrote: [ -> ]Valkyrie Profile 2: Silmeria, SLES-54644
Region: PAL (E)
CRC: 04CCB600
Comments: Disable all Kinds of Game Protection and enable to save with Cheat Codes
Author: Savas Gürcebe [Maori-Jigglypuff]
I have ported some codes to the NTSC version to disable graphical effects, along with a protection nuker. Not heavily tested, but I have not encountered neither a freeze nor a memory scanning. Can I post them?
(05-12-2021, 09:49 PM)Agrippa Wrote: [ -> ]I have ported some codes to the NTSC version to disable graphical effects, along with a protection nuker. Not heavily tested, but I have not encountered neither a freeze nor a memory scanning. Can I post them?
Yes, you can.
Edit: Anyone interested to convert the Codes from my VP2S (UK) to other Country Regions can do it.I have nothing against it.
The Patch is
here.
Maori, it seems you have omitted to patch three traps in the 2D mode. Looks like they are not triggered somehow in the PCSX2, but in some circumstances they are in the PS2 emulator on the PS3. They are (in the SLES-54644) at 0x00383f94, 0x003d93fc, 0x00427efc. Maybe it is a good idea to disable them in your patch (by noping them or branching them at 0x00383f5c, 0x003d93c0, 0x00427ec4, I do not know if there is any difference) for the sake of completeness?
(05-13-2021, 07:06 PM)Agrippa Wrote: [ -> ]Maori, it seems you have omitted to patch three traps in the 2D mode. Looks like they are not triggered somehow in the PCSX2, but in some circumstances they are in the PS2 emulator on the PS3. They are (in the SLES-54644) at 0x00383f94, 0x003d93fc, 0x00427efc. Maybe it is a good idea to disable them in your patch (by noping them or branching them at 0x00383f5c, 0x003d93c0, 0x00427ec4, I do not know if there is any difference) for the sake of completeness?
I already know them.0x00383f94 ; 0x003d93fc and 0x00427efc are the Traps of the Countdown Game Freeze Timer.
The Game will NEVER run into these Traps on the real PS2 and PCSX2 Emulator because i have set the Quotient of the Timer
to Zero which would add normally an additional Value 0x012C to the Countdown initial Value.If they are triggered on the PS3 then
the Emulator there is not true to the original PS2 and PCSX2 Emulator.Nevertheless I might add them later into my Patch.
Edit: The Countdown-Timer Value will normally set at Address 0x004239d4 in the 2D mode.