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Requesting a de-interlace cheat for Armored Core Nine Breaker (SLUS-21200) (72486978)

A tutorial was created a while ago for making a de-interlace cheat for the game's sequel, Last Raven, on the forums. I hope this helps someone but unfortunately I'm not familiar enough with cheat engine to follow it myself and apply it to NB.
https://forums.pcsx2.net/Thread-No-inter...#pid610584
Requesting a de-interlace cheat for...

Kagero 2: Dark Illusion (JP) (PlayStation 2 the Best)
Region NTSC-J
Serial numbers: SLPS-73248
CRCs: 791E78AD

Kagero 2: Dark Illusion (JP)
Serial numbers: SLPS-25445
CRCs: 5FEE89E0
(07-12-2021, 11:12 AM)USER-PCSX2 Wrote: [ -> ]Requesting a de-interlace cheat for...


Kagero 2: Dark Illusion (JP)
Serial numbers: SLPS-25445
CRCs: 5FEE89E0
Thank you. I'm waiting for the next patch.
(07-14-2021, 06:10 PM)USER-PCSX2 Wrote: [ -> ]Thank you. I'm waiting for the next patch.
Kagero II - Dark Illusion (Japan) (PlayStation 2 the Best)
CRC=791E78AD

patch=1,EE,00120e84,word,64420000
Would like to request a de-interlace cheat for Taito Legends 2 SLUS-21349.
(07-19-2021, 03:30 AM)nifengyxia Wrote: [ -> ]Kagero II - Dark Illusion (Japan) (PlayStation 2 the Best)
CRC=791E78AD

patch=1,EE,00120e84,word,64420000

Thank You!
Requesting a de-interlace cheat for

Fate-Unlimited Codes
Region NTSC-J
Serial numbers: SLPM-55108
CRCs:3AF675BA

King of Fighters - Maximum Impact - Maniax
Region NTSC-J
Serial numbers: SLPS-25636
CRCs:B643F02A

King of Fighters - Maximum Impact 2
Region NTSC-J
Serial numbers: SLPS-25609
CRCs:0CC85693

King of Fighters Maximum Impact Regulation A
Region NTSC-J
Serial numbers: SLPS-25765
CRCs:645495B7
(05-21-2021, 08:19 PM)felixthecat1970 Wrote: [ -> ]Berserk - Millennium Falcon Hen - Seima Senki no Shou (Japan)
PS2 ベルセルク 千年帝国の鷹篇 聖魔戦記の章
(wesker90 English translation v1.1)
SLPM_656.88;1) Game CRC = 0x9685E636

!! enable "FMV Aspect Ratio Overrride to: Standard (4:3)" in PCSX2>Emulation Settings>GS Window !!
+Fix/workaround HW Mode gameplay 2D Menu HUD (PCSX2 Bug)
+progressive mode
+sharp framebuffer (gameplay) - extended 512x448 > 512x512
+disable no interleacing function call globally (videos - some scenes?)
+new widescreen code workaround v1 (better aspect ratio gameplay)
*no use/disable (old widescreen code) from archive or cheats_ws.zip
+code disable alt. fb (maybe better input lag?)
+enable manual 60 fps code L3=On R3=Off (performance hit)
*recomended pause for enable/disable 60 fps code, because some times enemies or character look stuck.
-2d loading art and pause menu has bottom black or no covered overlay because fb native 512 ver+
(missing address to extend to 512)
*game no fully tested (chapter 3 ok)
*no combine/disable with other codes/pnach because odd behaviour can happen (recommended use as it)

Sad news, yesterday, Kentaro Miura Sensei (Berserk Manga Creator) passed away, young animal publisher annoucement HERE
the last year i made a partial code for this ps2 game version, i take the code again, reworked, fixed codes, new fetures and race to fix a long standing bug in PCSX2 
"in HW Mode 2D gameplay HUD corrupted-missing" and finished, OGL and DX11 works ok (game no fully tested), also test translation
and work ok; i hope Berserk fans can play this game better, and for Kentaro Sensei memory "LIFE IS BUT A DREAM..." i will miss your work.

people who want translation (English) patch look HERE

@carloss: nop, the code is correct, the "extended" modern tag has another format can be used differently from byte,word,short (in cheats thread) has guidelines how to use/read this tag.
@yumzion90: thanks, but that code cap game internal framerate, (not fliuid / fast paced gameplay); for people want to test use 1,2 lines and leave 3rd line because i have another code alter this line before is executed (using 3 code lines maybe crash, odd game behaviur, do nothing? i dont know)

Thank you very much for doing this for this game 
RIP Kentaro Miura ...
For my part, I have a problem with the patch, my game is cut in half with part of the bottom screen black and the screen very small towards the top ... I must have missed something?
My emulator is well adjusted and I have checked the 4:3 ratio for the FMVs
Do you have any idea where this might come from?
(06-29-2021, 05:20 PM)CookiePLMonster Wrote: [ -> ]A set of patches for various Gran Turismo games:

* Gran Turismo 4 Prologue (Europe) SCES-52438, CRC 0x3FB69323
* Gran Turismo 4 First Preview (Japan) PCPX-96649, CRC 0xE906EA37
* Gran Turismo 4 (Europe) SCES-51719, CRC 0x44A61C8F - enables in-game progressive mode (from the NTSC version), makes the game output PAL double strike during races as 480p SDTV is locked to 60 FPS, applies "fake progressive" (interlaced without shake) elsewhere. Unlike the existing NTSC hack, this does not make menus run at half the framerate. Framebuffer changes from the NTSC hack are not present here.
* Tourist Trophy (Europe) SCES-53372, CRC 0xCA9AA903 - this time, progressive mode from the NTSC version seems to be completely gone, so unlike GT4 PAL, this hack applies "fake progressive".

I have tested the GT4 PAL patch. It does activate the 576p mode during the race, but the frame buffer goes down to the 640x256 resolution. Having the SDTV 480p activated (commenting out the last patch) does display a full frame buffer, a sharper image therefore.