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Requesting:
Gadget Racers (PAL)
SLES-51911
010A051A
(01-15-2023, 03:03 AM)Arcanum Wrote: [ -> ]Okay, here's a weird one: Boku no Natsuyasumi 2: Umi no Bouken Hen [SCPS-15026] [CRC = 0x2E9E5315]

It's a nostalgic Japanese summer vacation simulator with beautiful hand-drawn backgrounds. It recently became relevant again when a sequel was released for the Nintendo Switch.

But it's interlaced and although automatic de-interlacing does an acceptable job, it still looks weird in motion. It would benefit from a no interlacing patch if anyone's feeling up to the task.

[Image: ss12.jpg]

Felix, would you mind looking into this?
(02-14-2023, 01:01 AM)Arcanum Wrote: [ -> ]Felix, would you mind looking into this?

looking that game and is a "field renderer type game = 640x224 only; till someone know how call correct functions for resize frame nothing can do for now; stick with PCSX2 lastest version qt-nigthly runs better with default auto-deinterlacing + antiblur options; keep in mind many codes from this thread do nothing now with new PCSX2-QT, give bugs or not are necesary anymore (only little ones who call the sharp backbuffer, posteffects disablers-bypasers or call native progressive mode functions) also remember blurry image is notable in this type games due change up > down frame ; calling 1 field disaplay register give bugs (chara out screen).
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Soulcalibur III (Europe, Australia) (En,Fr,De,Es,It) (v2.00) SCES_533.12;1) Game CRC = 0x3BA95B70
-Call disabled Progressive scan mode and autoboot it
-Disable PAL selectors "Des-PAL-lletized"
-Enable unknow register give better | sharp image (not fully tested)
!!! dithering is enabled by functions, can be disabled in PCSX2-QT options !!!
Cleaned codes created couple moths ago.
Requesting:
Chaos Legion (NTSC-J)
SLPM-65249
CRC:5E191B9C
(02-15-2023, 06:32 PM)ko81e24wy Wrote: [ -> ]Requesting:
Chaos Legion (NTSC-J)
SLPM-65249
CRC:5E191B9C

that game run in "ful frame mode"  looks fine in lastest pcsx2-qt nigthly no code needed; progressive scan mode can be called "partially" but still missing frame resize functions for correct parameters, using progressive scan codes do nothing because game runs already in full frame mode 640x448 correcting 512x448
Keep it up Felix my bro, doing the community real proud there
in the code of resident evil code veronica pal of felix the cat
we need add a code for
remove interlacing blur
(02-17-2023, 04:44 AM)felixthecat1970 Wrote: [ -> ]that game run in "ful frame mode"  looks fine in lastest pcsx2-qt nigthly no code needed; progressive scan mode can be called "partially" but still missing frame resize functions for correct parameters, using progressive scan codes do nothing because game runs already in full frame mode 640x448

Thanks for reply,the game still has minor graphic glitch even with game fix applied.
(02-19-2023, 02:41 AM)ko81e24wy Wrote: [ -> ]Thanks for reply,the game still has minor graphic glitch even with game fix applied.
use default setting and lastest PCSX2-QT nigthly build fixes many bugs and implement new feautres
 if  a graphic bug show you can report to pcsx2 git https://github.com/PCSX2/pcsx2/issues (follow rules before report it)
(02-19-2023, 06:54 PM)felixthecat1970 Wrote: [ -> ]use default setting and lastest PCSX2-QT nigthly build fixes many bugs and implement new feautres
 if  a graphic bug show you can report to pcsx2 git https://github.com/PCSX2/pcsx2/issues (follow rules before report it)

Will do.