(07-01-2022, 04:42 PM)deathstrobe Wrote: [ -> ]Does Bloodrayne 2 even benefit from a no interlace or progressive scan code? Thanks if you can answer that.
maybe we need to explain better what and what not do interleacing, also in this thread no interleacing codes are combined with image enhacements (disable blur effects, sharp backbuffer, etc) let people confuse no-interleacing = always better image, for know if that game need a code read my signature OLd no. interl. tutorial , (still dated and need a update), but for easy steps:
run game normaly (all PCSX2 default options), go to 3d gameplay area a pres F5 (look PCSX2 upper tab window) this will start change deinterleacing methods from automatic >weabe>bob...> "none" :
-in "none" if game start jumping up,down,up,down each second "maybe" this game can benefit to find a no interleacing code or better find - enable progressive scan / 480p modes. (web search has know list offical games with 480p modes)
-in "none" if game have stable image it means (no up,down,up...) this game is in "full frame" mode (programed put full image each interval scan) so not need a not interleacing (it will do nothing)
-if your game have stable image but in movement look blurry it need a blur turn off / bypass code (hard) sharp backbuffer (no possible all agames= hard) no a "no interleacing" disabler code; some games looks better "less blurry when you use new PCSX2 feature "antiblur" (enabled by default) or find codes or enable the progressive scan / 480p sdtv modes
progressive scan mode / 480p mode was a novelty in that times for comapctible tvs, this mode by default disables in code level the interelaced function-instruction image showing best compactible format video output (and yes ps2 can do 720p or 1080i but that video modes will use ps2 limited resources = nor work, bugs or will crash in any second)
example game benefit from no-interleaced codes: marvel vs capcom 2 (movement is so blurry) disabling / hack sceGshalfoffset function let game looks more fluid (still this method for no-interleacing is not recomended it will not work in ps2 hardware because take advantage of incorrect parameter in old PCSX2 versions) this game will need a progressive scan code that have same effect but using in build game code designed, the magic is find o make it.
example no interleacing codes do nothing or less is mortal kombat shaolin like explain a partial code is in the thread but menus and healt bars flicker, or test code i put last year bypass no interleacing but framepacing is capped to 30fps internal because game was programed to use interleacing for effects, performance reasons etc, for this kind of games using the default options in pcsx2 deinterleacing "automatic" the game looks and feel the same withow up,jump,up image and menus heatl bars too, PCSX2 deinterleacing method works ok in many cases and combined with new antiblur feaute game looks better that using codes here.
when a game looks better is when you find sharp back-front buffer hack, sdtv progressive modes, turn off /disable / bypass blur, here in no interleacing thread, cheats thread, 60fps thread, widescreend thread you will find many it will enhace image quality (yes all are scattered in forums)
in the end check your game, if apply to up,down.up down ... jump image let me know ii will take a look in next weeks.
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squallps2 :thanks tekken is my favorite figthing series so i need to do something i hope works ok in your gameplays, for ttken tag tournament that game has many revision altering game code (for performance? bugs? who knows) i will take a look, soulcalibur II i think japan-usa has progressive scan mode offcial so try use that modes, soul calibur III also has progressive scan and @Agrippa unlock progressive scan for Europe version too, still this game is heavy running 99% in ps2 EE try using MTVU option (i see couple games run better with this option enabled) for find effects functions or similar is hard, still it have some Qol codes maybe take a look what a can find.