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(11-16-2022, 04:26 AM)felixthecat1970 Wrote: [ -> ]@Agent 86: i always cleanup notes coments etc before upload because no tagged ok, partial noted, have bunch of leftovers, crytic tips etc "sometimes i dont understand my own notes Rolleyes and need to re-check againg" but for that game the code enable lock to 30fps fps is:

(the // disable code)


Code:
//Death by Degrees (USA) SLUS_209.34;1) Game CRC = 0xE1D6F85E
//patch=0,EE,003BD7EC,extended,24040001 //60fps register enable gameplay

also thanks read that blog i know is sometimes difficult to understand but for more learning i leave lectures from others blogs/forums i learn a lot.

@jonaand : already check codes and they are ok, remember "read" the description "composite" folder file cheats is for crt-"interlaced" setups (mainly consoles with yellow-white-red, cables patched images or opl cheat load) if using PCSX2 use others codes following match crc/id from you dump.

Thanks again!! It's perfect now! Happy
I'm so surprised/shocked no one made a no-interlace code for War of the Monsters (US ver).
Anyone here available to take a crack at it? It's a really fun game.
Are you guys playing Ghost in the shell without interlacing code? or do you have a code for that game?
War of the Monsters NTSC-U NI patch
(11-19-2022, 03:44 AM)Pepsi Wrote: [ -> ]Are you guys playing Ghost in the shell without interlacing code? or do you have a code for that game?

not need that game (USA) have native progressive scan mode invoke with trangle + cross in boot game
Ha! thanks... i didn't knew that, i was able to bring that option on, but it looks the same, i'm playing on a monitor of course, see the scrnshot, it looks like games with interlacing issues... Also i'm playing with vulkan render, would that be the problem? maybe is not compatible with vulkan

[attachment=76282]
Can someone please make a code for Wild Arms Alter Code F, I tried making one but for some reason it doesn't work, the game is pretty broken with the pcsx2 native deinterlacing options.

//Wild ARMs Alter Code F deinterlace by NineKain
patch=1,EE,00101DFC,word,00000000
patch=1,EE,00102064,word,00000000
Is there any possibility of a no-interlacing patch for X-Men: Next Dimension (USA version)?

No interlacing option gave me luck so far Sad
Ace Combat: Squadron Leader (SCES-52424)
CRC - 1D54FEA9

Code:
// nop the addition of front buffer address
patch=1,EE,0032B0A8,word,00000000 // 00A22825
// set the SMODE2 register to FRAME mode
patch=1,EE,003311B8,word,00000000 // 14400002
// force the 448 height for GS_DISPLAY2 register calculations (back buffer height is 448)
patch=1,EE,00331124,word,241200E0 // 00079403
// last minute lazy fix for stuttering FMVs. Game does render the prerecorded movies into the two interleaved buffers. We need to remove the first patch when the FMVs are played.
patch=1,EE,E0011400,extended,0059660C
patch=1,EE,2032B0A8,extended,00A22825
Patch enables the full height back buffers (640x448 for menus, 512x448 for gameplay).
(12-04-2022, 03:21 PM)Agrippa Wrote: [ -> ]Ace Combat: Squadron Leader (SCES-52424)
CRC - 1D54FEA9

Code:
// nop the addition of front buffer address
patch=1,EE,0032B0A8,word,00000000 // 00A22825
// set the SMODE2 register to FRAME mode
patch=1,EE,003311B8,word,00000000 // 14400002
// force the 448 height for GS_DISPLAY2 register calculations (back buffer height is 448)
patch=1,EE,00331124,word,241200E0 // 00079403
// last minute lazy fix for stuttering FMVs. Game does render the prerecorded movies into the two interleaved buffers. We need to remove the first patch when the FMVs are played.
patch=1,EE,E0011400,extended,0059660C
patch=1,EE,2032B0A8,extended,00A22825
Patch enables the full height back buffers (640x448 for menus, 512x448 for gameplay).
a couple months ago i find some funtions codes for this game series, for PAL version the native call NTSC mode still missing speed corrections maybe you can continue or use codes find others, meanwhile for usa series i reworked months ago, i going to publish in my github some days.

Code:
//Ace Combat - Squadron Leader (Europe, Australia) (En,Fr,De,Es,It)  SCES_524.24;1) Game CRC = 0x1D54FEA9
//test- partial call frame mode - sbf. mode - ntsc call for PAL by felixthecat1970
//f.mode test call with b. buffer
patch=0,EE,20321328,extended,0000382D //r. call full frame mode
patch=0,EE,20320EB8,extended,241B01C0 //cr-reg.
patch=0,EE,2032AD5C,extended,A49B0182 //global f-r.parser
patch=0,EE,2032AD48,extended,A480017C //global f-r.parser s.fb
patch=0,EE,2032AD8C,extended,A49B0196 //g f.r.parser 2
patch=0,EE,20321320,extended,0000302D //pal call ntsc

//bugs
//*videos are 512 ver in ntsc - subtitles flicker
//*speed up engine - need speed corrections