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... why is this not applied to games by default?
this emulator has been in development for decades now
(12-19-2021, 03:37 AM)and0r Wrote: [ -> ]... why is this not applied to games by default?
this emulator has been in development for decades now

because those are hacks, and technically, they remove effects that were originally intended.
remember pcsx2 aims at accuracy
He’s kinda got a point. Widescreen hacks are included, so why not these?
Widescreen patches (of lower quality) already have caused games to crash (TLB miss). The GUI side also is pretty hardcoded so it would lose reverse-compatibility.
Colin McRae Rally 3 (SLES-51117)
CRC - 7DEAE69C

Code:
patch=1,EE,00246B90,word,24040001 // set FFMD to 0 in SMODE2 register to disable field mode
patch=1,EE,00247A64,word,00000000 // nop the switch to the front buffer

A full height back buffer enabled, instead of a downsampled front buffer.

Ico (SCES-50760)
CRC - 5C991F4E

Code:
//set the back buffer
patch=1,EE,2028F500,extended,00001040
patch=1,EE,2028F528,extended,00001040
//switch to the interlaced mode with FFMD set to 0. Progressive mode, applied by default,
//does add a black bar at the bottom in the NTSC mode when the back buffer is enabled
patch=1,EE,2028F4F8,extended,00000001
patch=1,EE,2028F520,extended,00000001

//check if the PAL mode is turned on to extend the display buffer from 256 to 512
patch=1,EE,E0024290,extended,0028F508
patch=1,EE,2028F50C,extended,001FF9FF
patch=1,EE,2028F534,extended,001FF9FF
//check if the NTSC mode is turned on to extend the display buffer from 224 to 448
patch=1,EE,E002927C,extended,0028F508
patch=1,EE,2028F50C,extended,001DF9FF
patch=1,EE,2028F534,extended,001DF9FF

A full height back buffer enabled, instead of a downsampled front buffer. Works with both PAL and NTSC modes. Based on the @asasega patch for the NTSC version.
Hello everyone.

I has some questions about all this.

Can be considered a "no interlaced" patch the same as a progressive scan option?

For example, applying bloody roar 3 "no interlaced" pnach to the iso to use with a real ps2 console in a crt with components , as if the game was a native progressive scan game and you just enable that option?

For example, this is a pnach converted into opl cht:

https://www.ps2-home.com/forum/viewtopic...=55&t=4112

There is a 480p option, that one is the same as a "no interlaced" pnach? or 480p and "no interlaced" hacks are different things?
480p patches are not the same as no interlaced patches
(12-15-2021, 08:04 PM)RedDevilus Wrote: [ -> ]I should have added all the no-interlacing codes in the link below basically combining (hopefully) all the posts in this thread.
https://u.pcloud.link/publink/show?code=...W6iLUTi3ey

Hey, I didn't find here my hack for Forever Kingdom.
Zombie Zone (PAL-E) (SLES-53398)[attachment=74462]

Zombie Zone - Other Side (PAL-E) (SLES-54461)[attachment=74456]

Champions of Norrath (PAL-M3) (SLES-52325)[attachment=74459]

Champions - Return to Arms (PAL-M4) (SLES-53039)[attachment=74457]

Jade Cocoon 2 (PAL-E) (SLES-50735)[attachment=74458]

Virtua Fighter 4 (PAL-M5) (SCES-50759)[attachment=74463]

Virtua Fighter 4 Evolution (PAL-M5) (SLES-51616)
- thx to felixthecat1970 for JAP codes [attachment=74460]

Dragon Sisters (PAL-E) (SLES-54460)[attachment=74461]
I have searched but did not find.

Would anyone be able to make a patch for WWE Smackdown vs RAW 2006 NTSC version?