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(01-02-2022, 01:31 PM)nikethebike Wrote: [ -> ]I have searched but did not find.

Would anyone be able to make a patch for WWE Smackdown vs RAW 2006 NTSC version?

WWE SmackDown! vs. Raw 2006 ( SLUS-21286 )


[attachment=74489] (Set interlacing to "None" in graphics settings.)
(01-02-2022, 04:40 PM)someother1ne Wrote: [ -> ]WWE SmackDown! vs. Raw 2006 ( SLUS-21286 )


  (Set interlacing to "None" in graphics settings.)

A good try, but after an entrance when you cancel/finish a match and get back to the main menu, the game starts shaking again. It is almost congruent with Bob tff and without interlacing code. I think that this game will always shake at some point. This game is a tough challenge. On the other hand, all these WWE games absolutely need some kind of interlacing code for all regions. Smile
(01-02-2022, 06:04 PM)Khi Wrote: [ -> ]A good try, but after an entrance when you cancel/finish a match and get back to the main menu, the game starts shaking again. It is almost congruent with Bob tff and without interlacing code. I think that this game will always shake at some point. This game is a tough challenge. On the other hand, all these WWE games absolutely need some kind of interlacing code for all regions. Smile

Bob tff works great in the actual match but on cutscenes/entrances it makes the screen shake like crazy. If there was just a code that would use bob bff unless you got ingame (no cut scene/entrance) where it could force bob tff...
Or if there was some kind of preference setting for auto mode to prioritize bob tff higher? Just don't want to need to switch manually... :/
(01-02-2022, 04:40 PM)someother1ne Wrote: [ -> ]WWE SmackDown! vs. Raw 2006 ( SLUS-21286 )


(Set interlacing to "None" in graphics settings.)

Had the time to try it now, thanks for your help, it works! I messed up when trying it the first time and put it in a folder that was not used by the emulator... The biggest problem that I have is that I use reshade and the depth buffer is aligned on all interlacing modes except None so if I want to use depth effects which is why I use reshade then I can not use this code unless I can manually set the offset for the depth buffer some way...
Any chance for Romancing SaGa (SLUS 21263)?
Deus Ex: The Conspiracy and Spy Fiction would be much appreciated.

EDIT: Actually, I just tested both of those games in PCSX2 and neither exhibit any screen shake to begin when interlacing is set to none, so there is no need for a patch. 

Just curious though, why would that be the case? Neither of these games support progressive scan as far as I'm aware.
Edit: Thanks for felixthecat1970's tutorial, it helped me to deinterlace Rumble Racing (SLUS-20174) by myself Biggrin
Codes in attachment.
Jojo no Kimyou na Bouken: Ougon no Kaze (Japan) [SLPM-65140] [English Patched]
CRC: 0745318F

Kuma Uta (Japan) [SCPS-11031]
CRC: 23556F91
Mystic Nights

CRC - 2383B74A

English Patched CRC - CDD36744

//No-Interlacing
patch=1,EE,001011E4,word,30420000

Rogue Hearts Dungeon

CRC - CFDA79BE

English Patched CRC - FC368323

patch=1,EE,00113554,word,30420000
thanks to felixthecat1970 tutorial, its easy to follow and produce this

Another Century's Episode 3 - The Final (J)(SLPS-25784)
CRC: B1B6E33D

//Interlace Fix

patch=1,EE,0010208C,word,00000000 //64420008

edit: seems to screw up the game speed, oh well