07-14-2022, 08:05 PM
(07-14-2022, 05:34 PM)mirh Wrote: [ -> ]So.. I tried to port the Ace Combat 5 fix to PAL, by following the same instructions that could work for the widescreen patch.
It works to an extent, but half of the game menus and in-game are off-center and "repeating" part of the viewport (possibly because I didn't touch any of the "values" that are written and they are resolution/frequency specific).
Anybody that could try to improve this?Code:patch=1,EE,203314F4,extended,0C03FFF3
patch=1,EE,203314FC,extended,00000000
patch=1,EE,200FFFCC,extended,341B0001
patch=1,EE,200FFFD0,extended,147B0004
patch=1,EE,200FFFD4,extended,34030001
patch=1,EE,200FFFD8,extended,FC430000
patch=1,EE,200FFFDC,extended,03E00008
patch=1,EE,200FFFE0,extended,DE020010
patch=1,EE,200FFFE4,extended,FC430000
patch=1,EE,200FFFE8,extended,DE020010
patch=1,EE,200FFFEC,extended,03E00008
patch=1,EE,200FFFF0,extended,30429400
@mirh: sometimes codes area position not mach in ps2 ram between regions because some games has diferent mips functions, args implemented etc (versions like 1.0, 2.0 etc) example tekken tag jap 1.0 vs tekken us 2.0 has diferent values; i has to be debugged manually again, anyway this series i updating codes (already finished ace combat 4 usa,jap,eur ***pending post) i going to take a look in that version but i think a code is available in thread or other threads for PAL version.
@Kazpachi-[b]@zen834: [/b]check if games "really need no interleacing code" (read some post back) about jump image up>down>up... test, if image not jump up,down a "no interleace code" do nothing in this type games, if images jump up, down try easy part in my tutorial (signature), i dont have that games for test, or better activate the new antiblur option and deinterleacing auto (by default activated) in pcsx2 now many games look same or fine with this options instead use a "no interleacing code".