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Okay, here's a weird one: Boku no Natsuyasumi 2: Umi no Bouken Hen [SCPS-15026] [CRC = 0x2E9E5315]

It's a nostalgic Japanese summer vacation simulator with beautiful hand-drawn backgrounds. It recently became relevant again when a sequel was released for the Nintendo Switch.

But it's interlaced and although automatic de-interlacing does an acceptable job, it still looks weird in motion. It would benefit from a no interlacing patch if anyone's feeling up to the task.

[Image: ss12.jpg]
Quote:
(12-25-2022, 06:12 AM)felixthecat1970 Wrote: [ -> ]Merry Christmas everyone!
Capcom vs Snk 2 SLUS_202.46;1) Game CRC = 0x15149318
Capcom vs. SNK 2 - Millionaire Fighting 2001 (Japan) SLPM_650.47;1) Game CRC = 0xB54C0319
- +Enable Full Frame Mode 640x448 (instead original 640x224)
- +Autoboot - rebuild Progressive Scan video mode (for interlaced crt setups / hardware use "for-console-composite" folder cheats)  **untested but should work ok in consoles with composite cables (let me know).
- +Interlacing is disabled in progressive mode and frame mode run withow jittery image
+ added PCSX2-QT profiles "gamesettings.7z" with recomended settings for HD play
!!! check twitter for custom PS4 build guide if you want to test
!!! recomended in PCSX2 emulator disable Dithering option for sharper image and use scaling options !!!
same engine as marvel vs capcom 2 (and game has debug symbols too), so port it and enabled full frame mode looks better, no use interlacing, blurry-shaky image and run full frame 640x448 instead field mode 640x224; code i did  some months ago so clean code and publish now; still missing some registers for full arcade 640x480 but looks fine.


Hi Felix!

I came across your patches last night and I must say, thank you!

I tried MvC2 and Cv2 with success running them on a backwards compatible PS3 CECHE01.
Image quality has improved, but now I noticed some dithering. This dithering effect gets worse when turning on the smoothing filter within the system's menu. Is it possible to disable the dithering altogether?

Thank you for sharing your findings!

Alonso
(01-23-2023, 08:34 PM)Alonso240 Wrote: [ -> ]Hi Felix!

I came across your patches last night and I must say, thank you!

I tried MvC2 and Cv2 with success running them on a backwards compatible PS3 CECHE01.
Image quality has improved, but now I noticed some dithering. This dithering effect gets worse when turning on the smoothing filter within the system's menu. Is it possible to disable the dithering altogether?

Thank you for sharing your findings!

Alonso
the registers parameters call  dithering from "unknow" register as intended, disabling it will cause crash in a couple minutes (due memory constrains i guess), maybe something can be done for ps2-ps3 but still need more info sce registers params, in pcsx2 can be disabled with dithering off or ps4 is reduced a lot running y 2x2 resolution edgesmoth upscale
Interesting. You'd think nop would be good enough...
(01-25-2023, 12:10 AM)Alonso240 Wrote: [ -> ]Interesting. You'd think nop would be good enough...
do you mean "nop" register, functions?¿; not you need trial and error a lot of functions register etc, better is analize calls to functions registers etc witch is hard debug withow debug symbols; still i missing critical sce functions info.
(11-13-2022, 07:38 AM)felixthecat1970 Wrote: [ -> ]Marvel vs. Capcom 2 - New Age of Heroes (Japan) SLPM_622.27;1) Game CRC = 0x5BC8C9E8
Marvel vs. Capcom 2 - New Age of Heroes (USA) SLUS_204.86;1) Game CRC = 0x49209767
Marvel vs. Capcom 2 - New Age of Heroes (Europe) SLES_511.74;1) Game CRC = 0xD14A6CD6 (updated)
- +Enable Full Frame Mode 640x448 (instead common 640x224)
- +Autoboot - Enable Progressive Scan video mode (for interlaced crt setups / hardware use "composite" folder ) **untested but should work ok (let me know)
- +Interlacing is disabled in progressive mode and frame mode run withow jittery interlaced
- +PAL version (Des-Pal-lettized) remove selector and run always in progressive scan
+ added PCSX2-QT profiles with recomended settings
!!! check twitter for custom PS4 build guide if you want test
!!! recomended in PCSX2 emulator disable Dithering option for sharper image and use scaling options !!!

a partial code is available in some old initial post in thread this code hack scehalfoffset function only, i find main registers who calls the full frame mode instead field rendered modes = 640x448 instead 640x224 original mode, aspect corrrection (using default settings) no jittery o blurry image almost match arcade version (still missing registers for full vertical 480p but looks fine) so no need for old code, enjoy and let me know how work in your setups. more in github blog notes stories Blog stories

@Agent 86
the codes only partially hack functions related to scegsrst and custom routine so giving some bugs, use my code for correctly call the main functions wich enable the progressive scan mode (giving clearer sharp image withow bugs and correct videos speed) also i add 60 fps unlock and widescreen codes for better gameplay  Go to death by degrees (Usa) code post

Thanks a lot ! Small question : Is that possible to also add the beta version ? The official japanese version has a bug regarding the memory card auto loading, the beta version has this bug fixed.

CRC B9B9C76D
(07-02-2020, 10:08 PM)felixthecat1970 Wrote: [ -> ]For PAL games alternative is Null interleacing routine or better framebuffer display (no posible all games) progressive scan mode can be forced but many games, videos, cutscenes, speed is increased, for Tekken 5 i can port framebuffer code but i need to wait someone lend me the game because i dont have PAL version.

I'm making a deinterlace patch for Tekken 5 PAL and I've noticed that when going into PAL 60hz the image is much sharper, I believe I saw you mentioned about better frame buffer?
Is there a way to have the sharper noninterlacing in PAL 50hz? Thank you Smile
(02-01-2023, 10:46 PM)BevP902 Wrote: [ -> ]I'm making a deinterlace patch for Tekken 5 PAL and I've noticed that when going into PAL 60hz the image is much sharper, I believe I saw you mentioned about better frame buffer?
Is there a way to have the sharper noninterlacing in PAL 50hz? Thank you Smile

for tekken 5 PAL not need for search this, a couple months ago i publish code for PAL version unlock the disabled "progressive scan mode" witch is better that find now unnecesary "old no interlacing codes" (PCSX2 new deinterlacing + antiblur works ok) use search box for codes or look  HERE enjoy Smile .
(02-02-2023, 05:33 AM)felixthecat1970 Wrote: [ -> ]for tekken 5 PAL not need for search this, a couple months ago i publish code for PAL version unlock the disabled "progressive scan mode" witch is better that find now unnecesary "old no interlacing codes" (PCSX2 new deinterlacing + antiblur works ok) use search box for codes or look  HERE enjoy Smile .

I run Tekken 5 netplay events and I need to be running in 50hz for lower input delay. Is there anyway to get rid of the blurry filter in 50hz? Your progressive scan mode is great, but 480p forces the game into 60hz which we can't really use for online play.
i'm trying with
silent hill 4 the room PAL SLES-52445

using the search method with the ELF tool provid @felixthecat1970
with this
Search Box:
002C0500 2000B2FF 00340600 1000B1FF 003C0700
Replace Box:
0000053C 2000B2FF 5000063C 1000B1FF 0100073C

i've found

Code:
patch=1,EE,0010025c,word,3c050000 //00052c00
patch=1,EE,00100264,word,3c060050 //00063400
patch=1,EE,0010026c,word,3c070001 //00073c00

and using this i've found
Search Box:
4000838C 0800E003 0000628C 00000000
Replace Box:
4000838C 0800E003 01000224 00000000

Code:
patch=1,EE,0010afa0,word,24020001 //8c620000

if you join now emulator show progressive 480p sdtv
but the image is cropped

anyway to fix this with?
thanks

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