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Does Resident Evil Code Veronica X (SLES-50306) need a No interlacing patch?

The game has
CRC:6EA9DDA9

I tried the tutorial and found a couple of andi v0,0x0001, but PCSX 1.7 always told me that the code can't be assembled because the core is running.
Quote:Agrippa:
Wow I tested it and it does look beautiful. But do they really used the 512x480 back buffer in the PAL version? I have tested your US code and a 512x512 back buffer is there! It is the other way around usually.
it depends game how was programed-reprogramed. but some testing "maybe" this can be altered but still no hopes, (also some weeks i will add some interesting codes for that game version)
Quote:Accandon:
Does Resident Evil Code Veronica X (SLES-50306) need a No interlacing patch?
I have a basic>advanced guide for interleacing on my signature, i updated guide for know if game require or "not interleacing codes".
go HERE or check "my signature No Interleacing Basic tutorial"

Also i dont know if some moderator can consider my "No Interleacing Basic tutorial" can be pinned in "No Interleacing Post thread" or "Tools/Applications/Homebrew" importand threads
(05-27-2021, 05:52 PM)CVX won't pause.felixthecat1970 Wrote: [ -> ]it depends game how was programed-reprogramed. but some testing "maybe" this can be altered but still no hopes, (also some weeks i will add some interesting codes for that game version)
I have a basic>advanced guide for interleacing on my signature, i updated guide for know if game require or "not interleacing codes".
go HERE or check "my signature No Interleacing Basic tutorial"

Also i dont know if some moderator can consider my "No Interleacing Basic tutorial" can be pinned in "No Interleacing Post thread" or "Tools/Applications/Homebrew" importand threads

@felixthecat1970
Yes i followed you tutorial. The Breakpoint stops the game at Step 2.2 but Cheat Engine didn't find the next entry. Interestingly the image didn't move up or down after i presses RUN in the debugger. Also to mention neither at Step 2.1 or 2.3 CVX won't pause. Step 3 will be too comlicated for me, since i know only basic stuff in Cheat Engine. Unsure

But nevertheless, thanks for your tutorial!!!
Ace Combat 04 - Shattered Skies (Japan) SLPS_250.52;1) Game CRC = 0x5ED8FB53
!! Use CRC Hack Level: None (Debug) for show effects are bypassed by option !!
+ Progressive mode re-enabled + disable interleacing fuction call.
+ sharp back/front buffer "image v3"
*function re-writed to show this sharp "buffer" instead default one (image is sharper/better notable in SW mode). (not E, or D codes required)
+ include widescreen fix code by nemessis2000
*require screen ratio 16:9 to be enabled in options, recommended enable PCSX FMV Aspect ratio override to 4:3 for videos correct aspect ratio.

This game have incomplete disabled progressive function, (PCSX2 console give error not support for other video modes)
so, i re-enable function, fixed it, also interleacing function is disabled, game not run interleaced func call in background.
*(only movies run ntsc but they are in full frame mode so, nop interleaced is required)

the game is better to play in SW mode, with back - "sharp framebuffer image" it looks better, (PCSX2 in HW mode has graphical bugs)
but for people want to test new workarounds, kojin made some codes, i ported to this version and can be enabled/disabled in gameplay.

!!Enable in PCSX2 > Upscaling Hacks "Round sprite: FULL and Align Sprite options"
for minimize missaligment effects and black lines *still thin vertical lines show in realtime-cutscenes.
+Add "partial workaround" for HW mode Bug black air-plane made by Kojin
!!this code is for HW Mode, not use in SW or graphic bugs will appear!!
Enable in HW Mode L3=On - L3+R1=Off in gameplay
- Sun is miss or weird textured (PCSX2 Bug) press F9 to change SW mode then press again to back HW mode sun is fixed.

For USA bypass interleacing codes are available in thread, for USA HW mode codes in "cheats thread".

Quote:@Accandon
Yes i followed you tutorial. The Breakpoint stops the game at Step 2.2 but Cheat Engine didn't find the next entry. Interestingly the image didn't move up or down after i presses RUN in the debugger. Also to mention neither at Step 2.1 or 2.3 CVX won't pause.
it means game run in frame mode, (full frame each interval, not half frame like games shake up>down>up), so no interleaced code is required for this "type" of games.
Quote:There are two type of interlaced games. Both types operates with 240p frontbuffers, but while some operates with 240p backbuffers, others will downsample from a 480p backbuffer for some sort of antialiasing and performance reasons. For these latter categories games the codes will display this higher res 480p backbuffer(in the case that everything is rendered to this buffer).

Is there a list of which games actually render in 480p? I've found the 240p mode looks pretty ugly on my TV, so i'd like to use only the "real" 480p codes...
JUNE 2022 update / fixed codes click HERE
Tekken 5 (Japan, Asia) SLPS_255.10;1) Game CRC = 0xFC46EA61
鉄拳 5

@eadmaster :
documented partial list for official 480p modes: HERE
about 240p people says games looks better but in PVM/RGB monitors (i don't have any), consoles can be moddded for this you can learn more HERE  and shrump forums, back/front buffer full frame codes i find for some games are posted in this thread (still a lot of games are "field renderer") using this codes in consoles cause unknow behaviour or "if" work ok (some couple of cases are confirmed work but require specific codes to be used). try lastest OPL HERE in consoles they have implemented new code/fixes for 480p video modes.
Ace Combat 04 - Shattered Skies (USA) SLUS_201.52;1) Game CRC = 0xA32F7CD0
!! Use CRC Hack Level: None (Debug) for show effects are bypassed by option !!
+ Progressive mode re-enabled + disable interleacing fuction call.
+ sharp back/front buffer "image v3"
*function re-writed to show this sharp "buffer" instead default one (image is sharper/better notable in SW mode). (not E, or D codes required)
+ include widescreen fix code by nemessis2000
*require screen ratio 16:9 to be enabled in options, recommended enable PCSX FMV Aspect ratio override to 4:3 for videos correct aspect ratio.

This game have incomplete disabled progressive function, (PCSX2 console give error not support for other video modes)
so, i re-enable function, fixed it, also interleacing function is disabled, game not run interleaced func call in background.
*(only movies run ntsc but they are in full frame mode so, nop interleaced is required)

the game is better to play in SW mode, with back - "sharp framebuffer image" it looks better, (PCSX2 in HW mode has graphical bugs)

Code:
gametitle=Ace Combat 04 - Shattered Skies (USA) SLUS_201.52;1) Game CRC = 0xA32F7CD0
comment=Progressive Func. + disable interleacing Func. + Sharp framebuffer v3 by

felixthecat1970 + Transplanted from by nifengyxia

//enable (Round sprite:Full) - Aling Sprite (for realtime cutscenes less vertical black

lines)

//progressive + disable interleacing fc. + sharp framebuffer v3 U
patch=1,EE,00104620,word,34040000 //00002012
patch=1,EE,001044b4,word,24050000 //24050001
patch=1,EE,001044b8,word,24060050 //24060002

patch=1,EE,00104e8c,word,24060050 //24060002
patch=1,EE,00104e94,word,24050000 //24050001

patch=1,EE,00261a44,word,14a20021 //14a2003a
patch=1,EE,00261a48,word,24040050 //3c040041
patch=1,EE,00261acc,word,10a0001a //1000001a
patch=1,EE,00261af4,word,34020002 //00001012

patch=1,EE,0010459c,word,340701c0 //84470076
patch=1,EE,001044d0,word,240501c0 //240500e0
patch=1,EE,0010a7f4,word,a4670076 //a4680076
//patch=1,EE,00260e9c,word,240501c0 //240500e0
patch=1,EE,00226e10,word,a6060076 //a6070076

//widescreen fix aspect (also require screen ratio 16:9 to be enabled in options)
patch=1,EE,0040dacc,word,441cf7ae //4440499a
Ace Combat 04 - Shattered Skies (E) SCES_504.10;1) Game CRC = 0x1B9B7563
!! Use CRC Hack Level: None (Debug) for show effects are bypassed by option !!
+ Progressive mode re-enabled + disable interleacing fuction call.
+ sharp back/front buffer "image v3"
*function re-writed to show this sharp "buffer" instead default one (image is sharper/better notable in SW mode). (not E, or D codes required)
+ include widescreen fix code by nemessis2000
*require screen ratio 16:9 to be enabled in options, recommended enable PCSX FMV Aspect ratio override to 4:3 for videos correct aspect ratio.

This game have incomplete disabled progressive function, (PCSX2 console give error not support for other video modes)
so, i re-enable function, fixed it, also interleacing function is disabled, game not run interleaced func call in background.
*(only movies run ntsc but they are in full frame mode so, nop interleaced is required)

the game is better to play in SW mode, with back - "sharp framebuffer image" it looks better, (PCSX2 in HW mode has graphical bugs)
Code:
gametitle=Ace Combat 04 - Shattered Skies (E) SCES_504.10;1) Game CRC = 0x1B9B7563
comment=Progressive Func. + disable interleacing Func. + Sharp framebuffer v3 by felixthecat1970 ++ Transplanted from by nifengyxia

//progressive + disable interleacing fc. + sharp framebuffer v3 E
patch=1,EE,001046b0,word,34040000 //00002012
patch=1,EE,00104544,word,24050000 //24050001
patch=1,EE,00104548,word,24060050 //24060002

patch=1,EE,0010517c,word,24060050 //24060003
patch=1,EE,00105184,word,24050000 //24050001

patch=1,EE,00262ce4,word,14a20021 //14a2003a
patch=1,EE,00262ce8,word,24040050 //3c040042
patch=1,EE,00262d6c,word,10a0001a //1000001a
patch=1,EE,00262d94,word,34020002 //00001012

patch=1,EE,0010462c,word,340701c0 //84470076
patch=1,EE,00104560,word,240501c0 //24050100
patch=1,EE,0010ab3c,word,a4670076 //a4680076
//patch=1,EE,00262134,word,240501c0
patch=1,EE,002276e0,word,a6060076 //a6070076

//widescreen fix aspect (also require screen ratio 16:9 to be enabled in options)
patch=1,EE,004235cc,word,441cf7ae //4440499a
Hey guys, I really need a interlacing code for:
Lupin the 3rd: Treasure of the Sorcerer King & Extermination (PAL Version)

I would be very grateful about it! Smile
Enthusia Professional Racing (Japan) SLPM_659.48;1) Game CRC = 0x5637E95B
!! Use last PCSX2 dev build (fixes VU Clamp option required in gamesdb.yml) !!

+ Sharp backbuffer (notable in SW mode)
*pass sharp backbuffer image instead default final one.
*in HW mode bypass black lines bug, but videos still have vertical corruptted lines (PCSX2 bug) - SW is ok
+ Enable Progresive Mode + disabled interleacing call function
*videos run in progressive mode (common progressive hack method videos black screen)
+ included widescreen code (from widescreen archive)

code for European version will be updated next weeks, (search this thread for v1 code)

@EpixNext: look in my tutorial (signature) try easy step maybe works, if not i will take look that title some weeks.