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(02-04-2023, 11:18 PM)Alonso240 Wrote: [ -> ]I would recommend moving to the latest nightly. A TON of improvements have been implemented since v1.6

I've noticed. A big improvement over 1.6 for sure.
(02-04-2023, 07:41 PM)Alonso240 Wrote: [ -> ]Felix,

Is it possible to increase the resolution only(full frame mode) for Capcom vs SNK 2 (US version)?

This is one of the few games that actually looks sharp on my PS3 without any hacks or activating progressive scan mode. It can greatly benefit from the increased render resolution as the background models can have some pretty jarring edges.

i tested the full frame code 640x448 in PS3-bc and looks better (sadly dithering is enabled is notable) increase game resolution in game code will because cause crash or bugs (due ps2  have very limited vram) ps3-BC use same hardware ps2 same software emulated consoles so it will give crash bugs etc not usable, the only solution is play emulated in PS4 using (edge smoth 2x2) scaling option game looks better, and scenarios too; look in my twiterr for some photos.
I did not mean increasing resolution beyond 640x448. I'd just play on my laptop if that was the case as it handles 1600p no problem

I meant to just increase resolution to 640x448 and nothing else. Like the codes for SFIII Third strike.

Forcing progressive mode lead to some strange results on a CECHA01 console, as it forced output signal to 480p instead of 1080p. The in-game menus and HUD were lower resolution as the system did not do any internal upscaling.

Perhaps you could add some comments to your codes to see which lines do what?
(02-05-2023, 05:22 AM)Alonso240 Wrote: [ -> ]I did not mean increasing resolution beyond 640x448. I'd just play on my laptop if that was the case as it handles 1600p no problem

I meant to just increase resolution to 640x448 and nothing else. Like the codes for SFIII Third strike.

Forcing progressive mode lead to some strange results on a CECHA01 console, as it forced output signal to 480p instead of 1080p. The in-game menus and HUD were lower resolution as the system did not do any internal upscaling.

Perhaps you could add some comments to your codes to see which lines do what?
, by default the game is "field rendered 640x224" giving the blurry sometimes some jitter up>down intelaced, PS3-BC consoles do good job but still present problems like you said, the code i publish call the full frame mode parameters  640x448 and  progressive scan (multiple functions and registers as developer intended) also for notes in code will take time i dont have my notes are cryptic sometimes i dont understand my own notes after and need to recheck it, so i always clean code before publish, for the game  (tested couple weeks ago some friend PS3-BC) using smooth ps3 option minimize the aliasing and look ok but sadly parameters call dithering is notable in ps3, i leave codes with progressive parameters and withow parameters in ( Ps2 Progressive scan custom code list) my signature if you want to test but theory it will give same results.
The patch for Baldur's gate dark alliance SLUS 20035 is not working, it displays the message that ''one cheat is active'' but the game still blurred

So i would like to have the patch for the pal version SLES-50672

thanks!!
gametitle=Evil Dead - Regeneration (U)(SLUS-21048)

//progressivo
patch=1,EE,002cb154,word,3c050000
patch=1,EE,002cb15c,word,3c060050
patch=1,EE,002cb164,word,3c070001
patch=1,EE,002cb424,word,3c090010
//gametitle=Alien Hominid PAL - SLES-53139
//author jonaand

//progresivo 60fps
patch=1,EE,00199ee4,word,3c090010 //00094c00
patch=1,EE,00199c14,word,3c050000 //00052c00
patch=1,EE,00199c1c,word,3c060050 //00063400
patch=1,EE,00199c24,word,3c070001 //00073c00
Sup, let's try this again been a year bout....

Would appreciate some no Interlacing patch goodness for

RAhXEPhON: Soukyuu Gensoukyoku

Michigan

Gunslinger Girl vol. 1-3

Gantz

All jp releases btw
Appreciated
Requesting:
Ghost Rider (USA)

no interlacing and maybe no "motion blur" effect the game has in some areas

SLUS-21306
FA6D7EEA
Requesting:

Hunter - The Reckoning - Wayward (USA)
SLUS-20511
255F391C