hello gentlement, long time i have not been here, (quarantine and looking for a job, still not luck), some days ago
i check some pcsx2 nop interleacing, sharp framebuffer codes, left behind months ago, check t, build it and here are:
Valkyrie profile 2 Silmeria (USA) and (UNDUB) SLUS_214.52 Game CRC = 0xCC96CE93
UPDATE April 28: code refactored - clean up.
!! Use Fast Boot enabled or codes will write unknown memory and game will crash !!
!! beware the game officially has "cheat protection" if longplay freeeze read the .pnach notes for enable a code that disable this protection *untested in longplay !!
+sharp framebuffer - nop interleacing - autoboot progressive 480p For Old Code Go to original post Here
Link to post * New code update in this post and old post too.
*If use HW mode 2x+ for fix upscaling bug enable PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"
*in HW screen transition to battle looks little gliched (PCSX2 Bug) (SW looks ok)
*1080i mode code back in old post (1080i is resolution streched/doubled VER+ and interleaced, 480p looks better)
-This is a renewed working code from old post, game has a nice sharp framebuffer, but random memory
usage so any code change wouldget destroyed, learning mips basics and build custom code for it bypass this, also looks like
bypass the gameguard protection of game (still i leave code disabled from ryudo if i wrong about it); it can be ported to Japanese version i leave
in .pnach original values after "//" someone port it. Ported
Here:
UPDATED CODES JUNE 2022: corrected, fixed codes
GO
HERE
Tekken 5 (Europe, Australia) (En,Fr,De,Es,It) SCES_532.02;1) Game CRC = 0x1F88BECD
Psikyo Shooting Collection Vol. 1 - Strikers 1945 I+II (SLPM-62515) CRC=280E86C2
*tested pached in PS3 looks nice but wrong position
Psikyo Shooting Collection Vol. 2 - Sengoku Ace & Sengoku Blade (SLPM-62563) CRC=B1CF3D4D
Psikyo Shooting Collection Vol. 3 - Sol Divide & Dragon Blaze (Japan) CRC=E26A7678
*Sol Divide shake only in menus
*UPDATE CODE: April 27 > *fix flicker bugs, add more features
God Hand (PAL) (SLES-54490) CRC=DE9722A5
!! In 1 screen select "change video mode">"Set Video Mode to NTSC (60Hz) !!
+Sharp framebuffer - progressive mode NTSC
+Add Manual enable Test 60 fps shortcut L3=On R3=Off (incomplete code, specials, gauges, combos timings, speed up)
+No Hud - Clean Image shorcut Test code, button "Select"=No Hud R3=Off (missing dead image art, invisible polygons, invisible text)
-starting game will flicker black > go to change video select NTSC 60hz mode *Fixed
Tenchu Fatal Shadows PAL (Spain) CRC=1969B19A
+Nop interleacing
?NTSC code increase speed ? - i leave code disabled for someone test
Tekken's Nina Williams in - Death by Degrees (Europe) (SCES-52686) CRC=59683BB0
+sharp framebuffer (sadly 480p or NTSC code make game 10fps fast)
King of Fighters '94, The - Re-Bout (Japan) (Special Genteiban) CRC=E74F7C39
+autoboot 480p question for progressive mode (press O in はい=Yes - いいえ=no)
i read some post behind and people have questions about codes, progressive modes, for this i going to renew
guide next days, update some steps because PCSX2 change some ways check memory, values etc; now, meanwhile
i can address some questionsabout, guide is little difficult to understant, sorry about it, english is not my native language but still
learning about grammar, improve it, improvise it; about progressive codes not affect PCSX2 i learn debugging sceResetGrahp function
some games disable interleacing internaly when is called and enable progressive scan mode, sadly many games crash
in videos (can be bypassed with code) but others has hard crash (still checking), 240p codes for test in console (PS3)
combined with nop-interleacing some games look good butstreched, wrong position or flicker (still checking)
typically this games are field renderer games; about sharp framebuffer codes find tutorial
is more complex to explain, you need knowledge GS privileged registers, custom mips code-values(look my valkyrie 2 code) sadly
recent changes in PCSX2 code this values can't be viewed easily the project is making improved changes
to debugger code, so it will take some time see this changes maybe will make more easy too debug this values for beggineers.