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(07-03-2016, 08:46 PM)VIRGIN KLM Wrote: [ -> ]Bugs Bunny - Lost in Time (SLUS-00838) (NTSC-U)
Code:
16:9
80076150 0C00
Eyefinity - Note: GPU Intense, massive slowdown, de-syncs/breaks cutscenes
80076150 0400

Eyefinity note applies to 16:9 too. The intro cutscene slows down to a crawl and audio gets desync'd
I guess finding the widescreen code for games like tomb raider series or Destruction Derby is much harder compared to other games?
Hi, can you create a patch for tom and jerry in house trap?

If I use the widescreen fix of the emulator, the terrain on the sides disappears.
Would anyone be interested in finding a render fix for Legend of Legaia?

The Retroarch widescreen hack works beautifully; but sometimes things aren't being drawn in the expanded view area.

Also, and arguably more importantly... A draw distance fix in battle, the game does a neat hack where it swaps in low resolution models that on the psx would never be noticed. But it is pretty noticeable once you upscale.
Don't mind me, but here are a few widescreen codes I've dug up for various games after a bored weekend (and a desire of wanting to fill my Vita & PC's screen lol). More notes at the bottom of this post.


Mahjong Station Mazin (NTSC-J) (OG: SLPS-00005, Rev 1: SLPS-01564 & SLPS-02828)
Code:
16:9 Widescreen
800AD02C 0C00

16:9 Widescreen (for Rev 1)
800ACF84 0C00

[attachment=74611] [attachment=74612]

Running Wild (NTSC-U) (SCUS-94272)
Code:
16:9 Widescreen
E00C7E6C 1999
800C7E6C 1333
E00C815C 1999
800C815C 1333
E00C80A0 1110
800C80A0 0CD0
E00C7DB0 1110
800C7DB0 0CD0
E00C7E6C 1110
800C7E6C 0CD0
E00C815C 1110
800C815C 0CD0
E00C7C38 0CCC
800C7C38 0990
E00C7F28 0CCC
800C7F28 0990
E00C7CF4 0CCC
800C7CF4 0990
E00C7FE4 0CCC
800C7FE4 0990
E00C7DB0 0CCC
800C7DB0 0990
E00C80A0 0CCC
800C80A0 0990
E00C7E6C 0CCC
800C7E6C 0990
E00C815C 0CCC
800C815C 0990

16:9 Widescreen (1P & Main Menu)
800C7E6C 1333
800C815C 1333

16:9 Widescreen (2P Only)
800C80A0 0CD0
800C7DB0 0CD0
800C7E6C 0CD0
800C815C 0CD0

16:9 Widescreen (3P & 4P Only)
800C7C38 0990
800C7F28 0990
800C7CF4 0990
800C7FE4 0990
800C7DB0 0990
800C80A0 0990
800C7E6C 0990
800C815C 0990

[attachment=74613] [attachment=74695] [attachment=74696] [attachment=74697]

Saru! Get You! (NTSC-J) (OG: SCPS-10091, Rev 1: SCPS-91196)
Code:
16:9 Widescreen
800AEF20 0C00

16:9 Widescreen (for Rev 1)
800AEED0 0C00

[attachment=74637] [attachment=74638]

Sentient (NTSC-U) (SCUS-94110)
Code:
16:9 Widescreen (In-Game)
800C8DD0 1555

16:9 Widescreen (Menu)
8009B978 1555

[attachment=74636]

Vib-Ribbon (NTSC-J) (SCPS-18012)
Code:
16:9 Widescreen
E004B4E8 1000
8004B4E8 0C00
E007E35C 1000
8007E35C 0C00
E004A810 1000
8004A810 0C00

[attachment=74633] [attachment=74634] [attachment=74635]

Notes:
  • Mahjong Station Mazin code is mainly meant to affect 3D, with some 2D elements appearing oddly (e.g. the title screen).
  • Running Wild codes should be used individually with their respective play modes. 3D models on the main menu will appear squished with the latter two codes.
  • Sentient code is Vert-, meaning that the frame is essentially zoomed in from the 4:3 view to stay proportional on a widescreen display. I wouldn't recommend enabling the menu code as a result, but I've left it here just in case someone else can improve my code. The game seems to have been coded weirdly to display 3D that even DuckStation's widescreen hack breaks the game's models, so this code might be the only solution.
  • 2/26/22 update: the Vert- codes have been adjusted to appear less stretched.
  • 4/30/22 update: Added an updated Running Wild code that's more conditional to single and multiplayer modes. Split codes will stay below just in case anything breaks.
  • 5/2/22 update: Replaced Vib-Ribbon code with an updated conditional code.
  • Anyone is free to enhance any of my codes further if you find they're imperfect or buggy in some form!
Decided to cover Sony's old Dino and Manta tech demos.

[attachment=74664] [attachment=74663]

Hear It Now! Play It Later! (NTSC-U) (SCUS-94950)
Code:
16:9 Widescreen (Manta)
800BFDD4 0C00

16:9 Widescreen (Dino)
80044560 0C00


PlayStation Developer's Demo CD (NTSC-U) (SCUS-94954)
Code:
16:9 Widescreen (Manta)
800BFE78 0C00

16:9 Widescreen (Dino)
80044558 0C00


Demo 1 (PAL; Version 1) (SCES-00048)
Code:
16:9 Widescreen (Dino)
80165184 0C00

16:9 Widescreen (Manta)
800B0848 0C00


Demo 1 (PAL; Versions 2-5) (2: SCES-00120, 3: SCES-00238, 4: SCED-00456, 5: SCED-00816)
Code:
16:9 Widescreen (Dino)
80165110 0C00

16:9 Widescreen (Manta)
800AD78C 0C00
Even though their Japanese originals were already figured out, I couldn't help but get the Bust A Groove games patched.


Bust A Groove (NTSC-U) (SCUS-94263)
Code:
16:9 Widescreen
80016D78 1334


[attachment=74692] [attachment=74691]


Bust A Groove 2 (NTSC-U) (SLUS-01159)
Code:
16:9 Widescreen
80017CDC 1334
E01E509C 199A
801E509C 1334
E01E1BD0 199A
801E1BD0 1334


[attachment=75849] [attachment=74693]
Put together some simple codes for a few UEP Systems classics.


Cool Boarders (NTSC-U) (SCUS-94356)
Code:
16:9 Widescreen
800C70C8 0C00
800600B8 0C00

[attachment=74702] [attachment=74703]

Cool Boarders 2 (NTSC-U) (SCUS-94358)
Code:
16:9 Widescreen
80058F48 0C00

[attachment=74704] [attachment=74705] [attachment=74773]

Rising Zan: The Samurai Gunman (NTSC-U) (SLUS-00829)
Code:
16:9 Widescreen
80098048 0C00

[attachment=74706] [attachment=74707]
@TheCandidate

Glad to see your widescreen codes in this thread!
@demilich, happy to be providing these codes to here! This seems to be everyone's destination for new widescreen codes for the time being.

Speaking of which, I just recently made codes for Klonoa Beach Volleyball in time for the Phantasy Reverie series.

[attachment=74726] [attachment=74727]

Klonoa Beach Volley - Saikyou Chīmu Ketteisen! (NTSC-U) (SLPS-03433)
Code:
16:9 Widescreen
80032AB8 0C00

Klonoa Beach Volleyball (PAL) (SCES-03922)
Code:
16:9 Widescreen
800329E4 0C00